diff --git a/Game.java b/Game.java
new file mode 100644
index 0000000000000000000000000000000000000000..8d7c29cdb21a7ab552d87bd15a549bdbfa247e55
--- /dev/null
+++ b/Game.java
@@ -0,0 +1,5 @@
+public class Game {
+    public static void main (String[] args) {
+        App.runGame();
+    }
+}
diff --git a/assets/DungeonBienio.png b/assets/DungeonBienio.png
deleted file mode 100644
index 44c343c18e944fc8acc00051cf5179e2f3170eb5..0000000000000000000000000000000000000000
Binary files a/assets/DungeonBienio.png and /dev/null differ
diff --git a/assets/DungeonEletrica.png b/assets/DungeonEletrica.png
deleted file mode 100644
index c7e25aeb466401195923b7d163f0cd8a1e930664..0000000000000000000000000000000000000000
Binary files a/assets/DungeonEletrica.png and /dev/null differ
diff --git a/assets/EntradaDungeonBienio.png b/assets/EntradaDungeonBienio.png
deleted file mode 100644
index 914867d676ae5c9c92d2f867a23ba906c3fc3212..0000000000000000000000000000000000000000
Binary files a/assets/EntradaDungeonBienio.png and /dev/null differ
diff --git a/assets/EntradaDungeonEletrica.png b/assets/EntradaDungeonEletrica.png
deleted file mode 100644
index 054ae8cb0cbe3dcf91cf75cd29cfff4c10d15aba..0000000000000000000000000000000000000000
Binary files a/assets/EntradaDungeonEletrica.png and /dev/null differ
diff --git a/assets/EntradaEstacionamentoBienio.png b/assets/EntradaEstacionamentoBienio.png
deleted file mode 100644
index b4dee1a6cff774d9a3b0af5d6c27fd5c9cc8c694..0000000000000000000000000000000000000000
Binary files a/assets/EntradaEstacionamentoBienio.png and /dev/null differ
diff --git a/assets/EntradaEstacionamentoPrincipal.png b/assets/EntradaEstacionamentoPrincipal.png
deleted file mode 100644
index b523e23b5ea40e8a001a4a3c6bb767c92eecf4b4..0000000000000000000000000000000000000000
Binary files a/assets/EntradaEstacionamentoPrincipal.png and /dev/null differ
diff --git a/assets/ExemploDialogo.png b/assets/ExemploDialogo.png
deleted file mode 100644
index ea57f0580efe76c8604a0b5fd385902ddc6af599..0000000000000000000000000000000000000000
Binary files a/assets/ExemploDialogo.png and /dev/null differ
diff --git a/assets/PlayerCombat.png b/assets/PlayerCombat.png
deleted file mode 100644
index f2f24665adc0c55b44c650364e29f22bf210a50a..0000000000000000000000000000000000000000
Binary files a/assets/PlayerCombat.png and /dev/null differ
diff --git a/assets/PlayerDefault.png b/assets/PlayerDefault.png
deleted file mode 100644
index e2837a538c121a375adc530630d642d129cca222..0000000000000000000000000000000000000000
Binary files a/assets/PlayerDefault.png and /dev/null differ
diff --git a/assets/PlayerNinja.png b/assets/PlayerNinja.png
deleted file mode 100644
index 2a90539a3abc56093fdff524f8e086a4b02e7ea7..0000000000000000000000000000000000000000
Binary files a/assets/PlayerNinja.png and /dev/null differ
diff --git a/docs/Relatorio_entrega_2.md b/docs/Relatorio_entrega_2.md
deleted file mode 100644
index ec1dfebe47b11b0e80be3c59bfc289d411369b5e..0000000000000000000000000000000000000000
--- a/docs/Relatorio_entrega_2.md
+++ /dev/null
@@ -1,109 +0,0 @@
-# Dungeons and Capybaras
-
-**Autores**:
-- Henrique Eduardo dos Santos de Souza @henrique_eduardo_souza
-- Vinicius Batista da Silva @viniciusbsilva
-- Vitor Sasaki Venzel @vSasakiv
-
-# O que é este projeto?
-
-**Dungeons and capybaras** é um jogo no estilo RogueLike escrito na linguagem Java, com temática fortemente inspirada na **Universidade de São Paulo**, especialmente na **Escola Politécnica** e seus arredores. O jogo mescla as mecânicas de RPG clássicos com as de combate e exploração em **dungeons**, trazendo uma adaptação ao estilo escolhido.
-
-# Como rodar este projeto?
-
-Comece clonando o repositório para sua máquina local:
-```
-git clone git@gitlab.uspdigital.usp.br:henrique_eduardo_souza/dungeons-and-capybaras.git
-```
-
-Em seguida, abra o diretório do projeto
-```
-cd dungeons-n-capybaras
-```
-
-Compile o jogo, executando o Game.java:
-```
-javac Game.java
-```
-
-Depois, execute o jogo:
-```
-java Game
-```
-
-> Certifique-se de ter em sua máquina uma versão igual ou superior ao java 17.
-
-
-# Relatório entrega 2
-
-## Requisitos 
-1. O mapa do jogo deve ser fortemente influenciado pelo mapa da USP. Não precisa ser uma réplica completamente fiel da universidade, apenas se inspire
-fortemente na universidade.
-
-2. Utilizando o teclado, o jogador poderá se movimentar nas várias direções.
-Ele deve conseguir andar pela grama, rua ou calçada, andar de bicicleta e nadar no Rio Pinheiros. Opcionalmente, pode ser implementado também o controle via joystick.
-
-## Adaptações
-
-Conforme proposto inicialmente, o jogo desenvolvido nesse projeto não seguira a implementação de um jogo inspirado em pokemon, mas sim em rogue-like. Na entrega atual as diferenças entre as duas propostas não são tão explícitas, porém adaptações foram feitas visando implementações futuras. Dentre elas estão:
-
-* Pelo jogo se basear em explorações de dungeons, os mapas dele são divididos entre os "fortemente baseados na USP" e os de "dungeon". Os baseados na USP, especialmente na Escola Politécnica, são mapas em que o player pode se deslocar livremente, com finalidade de atingir outros lugares. Os mapas de dungeons não se baseiam na universidade (até por questões éticas, pois há noções de combate violento) e neles o player equipa armas com finalidade de derrotar monstros.
-* Não faz sentido para o contexto do jogo as atividades de interação como "andar de bicicleta" ou "nadar na raia". Como alternativa a isso, a mesma noção de "mudança de comportamento" do jogador foi implementada de duas formas diferentes: mudança de estado de batalha e mudança de modo de exploração. 
-
-Com essas adaptações, acreditamos que os requisitos são atendidos com implementações análogas às propostas. 
-
-## Mapas
-No estado atual do jogo, existem 3 mapas acessíveis: estacionamento principal da Poli, estacionamento do Biênio, e um mapa de zona aberta. Sendo os dois primeiros fortemente inspirados na USP e, o último, um exemplo de mapa de dungeon. Todos os mapas podem ser explorados se movimentando pelas teclas W, A, S e D do teclado. 
-
-1. Estacionamento principal 
-    
-    Área inicial do player quando o jogo é aberto, inspirada no estacionamento localizado na parte central da Escola Politécnica. O player pode caminhar entre as ruas e calçadas e verificar toda paisagem. 
-    
-    Existem duas áreas que levam para outros mapas:
-
-    * Próximo ao canto superior direito, em uma ponte que leva para uma parte de fora do mapa. O jogador que atravessar essa área será levado para o mapa de zona aberta.
-    * Próximo ao canto inferior esquerdo, na rua que leva para uma parte de fora do mapa. O jogador que atravessar essa área será levado para o estacionamento do Biênio.
-
-2. Estacionamento do Biênio  
-    Área inspirada na área de estacionamento que fica entre o Biênio e o prédio da Engenharia Civil. O jogador pode andar pelas ruas, calçadas, grama e visitar o vão do Biênio. 
-
-    Existe uma área que leva para outro mapa:
-    
-    * Na parte superior, ao lado esquerda da área verde e direito do prédio vermelho (Eng. Civil), há uma rua que leva para uma parte fora do mapa. Se o player atravessar essa área no topo, será redirecionado para estacionamento principal. 
-
-3. Mapa de zona aberta
-
-    Área de dungeon, um mapa de um exterior com caminhos de terra, elementos da natureza, um rio e monstros (na versão atual, pontinhos vermelhos que atiram flechas). Nesse mapa o player pode caminhar e atirar com uma arma que ele equipa. Para mirar, usa-se o mouse clicando na direção onde se pretende que o projétil vá (note que o arco no player segue essa direção). 
-    
-    Existe uma região que leva para outro mapa:
-    *  Na parte inferior próxima ao centro, onde termina/começa o caminho de terra, existe uma região que, se atravessada pelo player, o leva de volta para o estacionamento principal. É a saída da "dungeon". 
-
-## Comportamentos do player
-
-Atualmente, há dois comportamentos, além do padrão, para o player que podem ser acessados com diferentes interações em diferentes lugares. Um deles está relacionado ao combate e outro ao modo de exploração. 
-
-1. Padrão: o player inicialmente está em um mapa de exploração, fortemente baseado na USP. Ele pode apenas andar e explorar o mapa, indo para lugares diferentes acessando outras áreas. Pode alternar para o modo ninja apertando a tecla "n" do teclado.
-
-2. Ninja: em um mapa de exploração, assume forma de um ninja que anda rapidamente e pode passar de forma veloz pelos lugares do mapa. Pode alternar para o modo padrão apertando a tecla "n" do teclado.
-
-3. Combate: ao entrar em um mapa de dungeon (mapa de zona aberta), o player equipa uma arma e agora pode atirar com ela. Agora ele também possui barras de vida (vermelha) e armadura (cinza), que podem diminuir caso seja atingido por projéteis de monstros. Sempre que estiver em uma dungeon, o player permanece nesse modo sem poder mudar para o padrão ou para o ninja. 
-
-## Combate
-
-A implementação inicial do combate foi feita, com disponibilidade para armas de único disparo, de vários disparos e corpo-a-corpo. Na versão atual, as duas primeiras possuem imagens de "arco e flecha" associadas a elas. Para testar outras além do padrão, verifique os atributos de cada arma nas classes "AutomaticWeapon", "MultiShotWeapon" e "MeleeWeapon", presentes no package game_entity.weapons, e mude a arma do dungeonPlayer ou do enemyTemplate no construtor da classe "DungeonState", no package gameloop.game_states.
-
-## Observações finais
-
-Nessa entrega, o jogador prioritariamente apenas anda pelos mapas. A implementação do combate está ainda nos estágios iniciais, apresentando atualmente apenas uma noção do sistema que irá vir futuramente. 
-
-Os mapas possuem "bordas de mundo" visíveis, porém não acessíveis, ao jogador. Vale destacar que em entregas futuras os mapas serão estendidos/incrementados e o sistema de câmera do mundo aprimorado, para evitar/amenizar esse problema. 
-
-Requisitos de outras entregas, como implementação do padrão Strategy ou do padrão Fábrica Abstrata, foram atingidos de diferentes maneiras. Não iremos destacá-las agora, porém atestamos que algumas coisas comentadas nessa entrega serão novamente expostas nas próximas. 
-
-Com os mapas de exploração, dos estacionamentos da Escola Politécnica, o projeto cumpre o requisito 1 de ter mapas "baseados na USP". Com a movimentação livre pelos mapas, através do teclado, e com a mudança de comportamento do player em diferentes contextos o jogo também cumpre o requisito 2, salvo as adaptações ja comentadas. 
-
-
-
-
-
-
diff --git a/readme.md b/readme.md
index cc2953529dc0bd14e8374599a083bc6e8922834d..ec1dfebe47b11b0e80be3c59bfc289d411369b5e 100644
--- a/readme.md
+++ b/readme.md
@@ -1,8 +1,7 @@
-** Relatório da entrega 3 se encontra mais abaixo nesse readme **
-
 # Dungeons and Capybaras
 
 **Autores**:
+- Henrique Eduardo dos Santos de Souza @henrique_eduardo_souza
 - Vinicius Batista da Silva @viniciusbsilva
 - Vitor Sasaki Venzel @vSasakiv
 
@@ -35,32 +34,26 @@ java Game
 > Certifique-se de ter em sua máquina uma versão igual ou superior ao java 17.
 
 
-# Relatório entrega 3
+# Relatório entrega 2
 
 ## Requisitos 
-3.  A raia deverá ser populada por estudantes NPCs da POLI. Use a raia, a
-rua e as ciclofaixas como ambientes para diferentes tipos de Polimons. Vocês
-são livres para decidir se eles serão visíveis ou invisíveis, mas algo deve acontecer quando houver a colisão entre personagem e Polimon.
-Utilize o padrão Strategy para definir diferentes comportamentos para os
-Polimons e NPCs. O usuário poderá escolher uma estratégia ou outra por meio
-da interface gráfica do jogo.
+1. O mapa do jogo deve ser fortemente influenciado pelo mapa da USP. Não precisa ser uma réplica completamente fiel da universidade, apenas se inspire
+fortemente na universidade.
 
-4. Utilizando o padrão Fábrica Abstrata, implemente a possibilidade
-do jogo ter diferentes aparências (look-and-feel). Assim, facilmente, o jogador
-poderá escolher se o espaço do jogo terá: (A) uma aparência da POLI (B) aparência do IME etc (vocês tem liberdade para escolher as variantes que vão implementar, mas precisam especificar pelo menos duas).
+2. Utilizando o teclado, o jogador poderá se movimentar nas várias direções.
+Ele deve conseguir andar pela grama, rua ou calçada, andar de bicicleta e nadar no Rio Pinheiros. Opcionalmente, pode ser implementado também o controle via joystick.
 
 ## Adaptações
 
-Conforme proposto inicialmente, o jogo desenvolvido nesse projeto não seguiria a implementação de um jogo inspirado em pokemon, mas sim em rogue-like. Foram implementados os padrões de projeto e os princípios de POO dos requisitos em outros aspectos, os quais serão comentados mais adiante. 
-
-* As entidades como NPC e, principalmente, os monstros foram implementadas na ja entrega 2. Pode-se encontrar o relatório da entrega 2 na pasta "docs". O padrão strategy foi implementado tanto para alterar comportamentos de entidades quanto para outros contextos.  Não faz sentido, no contexto desse jogo, o player poder escolher as estratégias das outras entidades.
+Conforme proposto inicialmente, o jogo desenvolvido nesse projeto não seguira a implementação de um jogo inspirado em pokemon, mas sim em rogue-like. Na entrega atual as diferenças entre as duas propostas não são tão explícitas, porém adaptações foram feitas visando implementações futuras. Dentre elas estão:
 
-* O padrão fábrica foi utilizado mais de uma vez no projeto. No sentido de ter diferentes aparências (look-and-feel), a implementação foi feita através dos diferentes estilos de dungeons que estão disponíveis. 
+* Pelo jogo se basear em explorações de dungeons, os mapas dele são divididos entre os "fortemente baseados na USP" e os de "dungeon". Os baseados na USP, especialmente na Escola Politécnica, são mapas em que o player pode se deslocar livremente, com finalidade de atingir outros lugares. Os mapas de dungeons não se baseiam na universidade (até por questões éticas, pois há noções de combate violento) e neles o player equipa armas com finalidade de derrotar monstros.
+* Não faz sentido para o contexto do jogo as atividades de interação como "andar de bicicleta" ou "nadar na raia". Como alternativa a isso, a mesma noção de "mudança de comportamento" do jogador foi implementada de duas formas diferentes: mudança de estado de batalha e mudança de modo de exploração. 
 
 Com essas adaptações, acreditamos que os requisitos são atendidos com implementações análogas às propostas. 
 
 ## Mapas
-No estado atual do jogo, existem 2 mapas: estacionamento principal da Poli e estacionamento do Biênio, sendo esses dois fortemente inspirados na USP. Além disso, há duas dungeons, uma inspirada no Biênio e outra no departamento da Elétrica. Todos os mapas podem ser explorados se movimentando pelas teclas W, A, S e D do teclado. 
+No estado atual do jogo, existem 3 mapas acessíveis: estacionamento principal da Poli, estacionamento do Biênio, e um mapa de zona aberta. Sendo os dois primeiros fortemente inspirados na USP e, o último, um exemplo de mapa de dungeon. Todos os mapas podem ser explorados se movimentando pelas teclas W, A, S e D do teclado. 
 
 1. Estacionamento principal 
     
@@ -68,74 +61,49 @@ No estado atual do jogo, existem 2 mapas: estacionamento principal da Poli e est
     
     Existem duas áreas que levam para outros mapas:
 
-    * Entrada do prédio vermelho, localizado à direita do mapa. Ao se dirigir à entrada do prédio, o player será redirecionado a uma dungeon com estilo inspirado no departamento da Elétrica. 
-    ![](assets/EntradaDungeonEletrica.png)
+    * Próximo ao canto superior direito, em uma ponte que leva para uma parte de fora do mapa. O jogador que atravessar essa área será levado para o mapa de zona aberta.
     * Próximo ao canto inferior esquerdo, na rua que leva para uma parte de fora do mapa. O jogador que atravessar essa área será levado para o estacionamento do Biênio.
-    ![](assets/EntradaEstacionamentoBienio.png)
-
 
 2. Estacionamento do Biênio  
     Área inspirada na área de estacionamento que fica entre o Biênio e o prédio da Engenharia Civil. O jogador pode andar pelas ruas, calçadas, grama e visitar o vão do Biênio. 
 
-    Existe duas áreas que leva para outros mapas:
+    Existe uma área que leva para outro mapa:
     
     * Na parte superior, ao lado esquerda da área verde e direito do prédio vermelho (Eng. Civil), há uma rua que leva para uma parte fora do mapa. Se o player atravessar essa área no topo, será redirecionado para estacionamento principal. 
-    ![](assets/EntradaEstacionamentoPrincipal.png)
-    * Na parte inferior esquerda, na área atrás do prédio inspirado nos anfiteatros amarelo e vermelho, há a entrada de um prédio, a qual levará o player para a dungeon inspirada no Biênio.
-    ![](assets/EntradaDungeonBienio.png)
-
-3. Dungeons
-    Existem duas dungeons atualmente implementadas no jogo, as quais podem ser acessadas por entradas de prédios nos mapas anteriores. As dungeons são geradas aleatoriamente, conectando salas e corredores de forma diferente toda vez que é gerada. 
 
-    As dungeons compartilham o mesmo sistema. O padrão fábrica abstrata foi usado para implementar diferentes aparências para as dungeons, de forma a possibilitar a alteração de estilos - Biênio e Elétrica - criando objetos com sprites de cada uma das temáticas. 
+3. Mapa de zona aberta
 
-    No estado atual do jogo, as dungeons apenas são geradas e ainda não possuem todas as mecânicas pertinentes. O objetivo principal da entrega é implementar diferentes variantes de dungeons através do método fábrica. 
-
-    Dungeon Biênio:
-    ![](assets/DungeonBienio.png)
+    Área de dungeon, um mapa de um exterior com caminhos de terra, elementos da natureza, um rio e monstros (na versão atual, pontinhos vermelhos que atiram flechas). Nesse mapa o player pode caminhar e atirar com uma arma que ele equipa. Para mirar, usa-se o mouse clicando na direção onde se pretende que o projétil vá (note que o arco no player segue essa direção). 
+    
+    Existe uma região que leva para outro mapa:
+    *  Na parte inferior próxima ao centro, onde termina/começa o caminho de terra, existe uma região que, se atravessada pelo player, o leva de volta para o estacionamento principal. É a saída da "dungeon". 
 
-    Dungeon Elétrica:
-    ![](assets/DungeonEletrica.png)
+## Comportamentos do player
 
-    OBS: As dungeons foram somente inspiradas nos locais reais apenas tematicamente. Pelo jogo ser um rogue-like que possui um sistema de combate - violento - não é pertinente e correto representar os lugares fielmente. No contexto, os prédios foram invadidos por monstros e o player precisa resolver esse problema.
+Atualmente, há dois comportamentos, além do padrão, para o player que podem ser acessados com diferentes interações em diferentes lugares. Um deles está relacionado ao combate e outro ao modo de exploração. 
 
-## NPCs
-Atualmente o jogo não está populado por NPCs, apesar de ja estarem implementados. Um NPC exemplo foi posto no mapa inicial (Estacionamento principal). Para interagir com ele, basta se aproximar e apertar a tecla "enter". Quando fizer isso, uma caixa de diálogo irá aparecer.
+1. Padrão: o player inicialmente está em um mapa de exploração, fortemente baseado na USP. Ele pode apenas andar e explorar o mapa, indo para lugares diferentes acessando outras áreas. Pode alternar para o modo ninja apertando a tecla "n" do teclado.
 
-Exemplo atualmente implementado: 
- ![](assets/ExemploDialogo.png)
+2. Ninja: em um mapa de exploração, assume forma de um ninja que anda rapidamente e pode passar de forma veloz pelos lugares do mapa. Pode alternar para o modo padrão apertando a tecla "n" do teclado.
 
+3. Combate: ao entrar em um mapa de dungeon (mapa de zona aberta), o player equipa uma arma e agora pode atirar com ela. Agora ele também possui barras de vida (vermelha) e armadura (cinza), que podem diminuir caso seja atingido por projéteis de monstros. Sempre que estiver em uma dungeon, o player permanece nesse modo sem poder mudar para o padrão ou para o ninja. 
 
-## Diferentes comportamentos
+## Combate
 
-Atualmente, há dois comportamentos, além do padrão, para o player que podem ser acessados com diferentes interações em diferentes lugares. Um deles está relacionado ao combate e outro ao modo de exploração. 
+A implementação inicial do combate foi feita, com disponibilidade para armas de único disparo, de vários disparos e corpo-a-corpo. Na versão atual, as duas primeiras possuem imagens de "arco e flecha" associadas a elas. Para testar outras além do padrão, verifique os atributos de cada arma nas classes "AutomaticWeapon", "MultiShotWeapon" e "MeleeWeapon", presentes no package game_entity.weapons, e mude a arma do dungeonPlayer ou do enemyTemplate no construtor da classe "DungeonState", no package gameloop.game_states.
 
-1. Padrão: o player inicialmente está em um mapa de exploração, fortemente baseado na USP. Ele pode apenas andar e explorar o mapa, indo para lugares diferentes acessando outras áreas. Pode alternar para o modo ninja apertando a tecla "n" do teclado.
-![](assets/PlayerDefault.png)
+## Observações finais
 
-2. Ninja: em um mapa de exploração, assume forma de um ninja que anda rapidamente e pode passar de forma veloz pelos lugares do mapa. Pode alternar para o modo padrão apertando a tecla "n" do teclado.
-![](assets/PlayerNinja.png)
+Nessa entrega, o jogador prioritariamente apenas anda pelos mapas. A implementação do combate está ainda nos estágios iniciais, apresentando atualmente apenas uma noção do sistema que irá vir futuramente. 
 
-3. Combate: ao entrar em um mapa de dungeon , o player equipa uma arma e agora pode atirar com ela. Agora ele também possui barras de vida (vermelha) e armadura (cinza), que podem diminuir caso seja atingido por projéteis de monstros. Sempre que estiver em uma dungeon, o player permanece nesse modo sem poder mudar para o padrão ou para o ninja. 
-![](assets/PlayerCombat.png)
+Os mapas possuem "bordas de mundo" visíveis, porém não acessíveis, ao jogador. Vale destacar que em entregas futuras os mapas serão estendidos/incrementados e o sistema de câmera do mundo aprimorado, para evitar/amenizar esse problema. 
 
+Requisitos de outras entregas, como implementação do padrão Strategy ou do padrão Fábrica Abstrata, foram atingidos de diferentes maneiras. Não iremos destacá-las agora, porém atestamos que algumas coisas comentadas nessa entrega serão novamente expostas nas próximas. 
 
-## Implementação de padrões 
- * O padrão Factory foi implementado para criar os diferentes sprites usados pelo player de mapa (MapPlayer). 
- * O padrão Factory também foi utilizado para criação de diferentes tipos de projéteis que podem ser disparados pelas armas. Isso foi melhor apresentado na entrega 2. 
- * Acerca dos sprites utilizados em diversas entidades, o padrão Strategy foi implementado para isolar o algoritmo que carrega as imagens para cada caso.
- * O padrão Strategy foi usado em conjunto com a noção de estados para alterar comportamentos de entidades como NPCs e "enemy", alterando entre comportamentos como o de patrulha.
- * O padrão State foi implementado para mudar o estado do jogo em diferentes mapas. A classe intermediadora "GameState" altera o estado do game entre: mapa, dungeon e dialogo. No "mapa", há NPCs, não há combate e tem mapas específicos. Em "dungeon", o comportamento do player muda e há combate. Por fim, em "dialogo" o game pausa e é mostrada uma janela de dialogo.
- * O Strategy foi novamente utilizado através da interface "Draw", implementada por diferentes classes que possuem diferentes algoritmos para renderizar as imagens na janela do jogo.
- * Por fim, mais um Strategy foi feito para implementar algoritmos diferentes que decidem como que ocorre as mudanças de mapa. A classe abstrata "ChangeTileStrategy" é aquela da qual se as implementações concretas herdam. 
+Com os mapas de exploração, dos estacionamentos da Escola Politécnica, o projeto cumpre o requisito 1 de ter mapas "baseados na USP". Com a movimentação livre pelos mapas, através do teclado, e com a mudança de comportamento do player em diferentes contextos o jogo também cumpre o requisito 2, salvo as adaptações ja comentadas. 
 
 
-## Observações finais
 
-Nessa entrega, o jogador prioritariamente apenas anda pelos mapas. A implementação do combate está nos estágios intermediários, apresentando atualmente apenas uma noção do sistema que irá vir futuramente. 
 
-Os mapas possuem "bordas de mundo" visíveis, porém não acessíveis, ao jogador. Vale destacar que em entregas futuras os mapas serão estendidos/incrementados e o sistema de câmera do mundo aprimorado, para evitar/amenizar esse problema. 
 
-Alguns funcionalidades foram implementadas mas não estão presentes no estado atual do jogo. Elas serão readicionadas assim que o sistema das dungeons estiver mais consistente. Algumas delas são: NPCs, inimigos, combate e as diferentes armas. Algumas dessas coisas foram melhor exploradas na entrega 2.
 
-Com a presença de NPCs, os quais possibilitam interação, com a implementação do padrão Strategy em diferentes contextos e com a utilização do padrão Fábrica Abstrata para alterar as aparências das dungeons, os requisitos da entrega atual foram atingidos. 
diff --git a/src/dungeon_gen/DungeonGenerator.java b/src/dungeon_gen/DungeonGenerator.java
deleted file mode 100644
index f9a03d075da484c23d67c17f814a3df021750e8f..0000000000000000000000000000000000000000
--- a/src/dungeon_gen/DungeonGenerator.java
+++ /dev/null
@@ -1,144 +0,0 @@
-package dungeon_gen;
-
-import tile.dungeon.*;
-
-import java.util.ArrayList;
-import java.util.Objects;
-import java.util.Random;
-
-public class DungeonGenerator {
-    // Array lista de matrizes, cada uma sendo uma layer, representando a dungeon final
-    ArrayList<int[][]> dungeon;
-    // Gerador aleatório para geração única
-    Random rand = new Random();
-
-    public DungeonGenerator(){}
-
-    /**
-     * @param type Tipo de dungeon a ser gerado
-     * @param side tamanho do mapa
-     * @return ArrayList de matrizes para a construção da dungeon
-     */
-    public ArrayList<int[][]> generate(String type, int side){
-        // utiliza fábrica abstrata para obter os componentes para construção da dungeon
-        DungeonAbstractFactory dungeonFactory = Objects.requireNonNull(DungeonFactoryProvider.getFactory(type));
-        // array que representa oas 9 centros do mapa, sendo cada centro o ponto central de uma sala
-        int[] center = this.getCenter(side);
-        ArrayList<DungeonTile> rooms = dungeonFactory.createRoom();
-        this.dungeon = new ArrayList<>();
-        // inicializamos os valores da dungeon
-        for (int i = 0; i < dungeonFactory.maxLayers(); i++)
-            this.dungeon.add(new int[side][side]);
-
-        // geramos os corredores da dungeon
-        this.generateCorridor(dungeonFactory, center);
-        // adicionamos as salas e as entradas
-        this.addRoom(rooms.get(0).getMapTileNumbers(), center[0], center[0]); // initial room
-        addEntrance(dungeonFactory, rooms.get(0).getMapTileNumbers(), center, 0, 0);
-        this.addRoom(rooms.get(rooms.size() - 1).getMapTileNumbers(), center[2], center[2]); // boss room
-        addEntrance(dungeonFactory, rooms.get(rooms.size() - 1).getMapTileNumbers(), center, 2, 2);
-        // geramos as salas intermediárias
-        genRooms(dungeonFactory, rooms, center);
-
-        return this.dungeon;
-    }
-
-    /**
-     * @param dungeonFactory Fábrica abstrata para geração das salas
-     * @param center array com os centros do mapa
-     */
-    private void generateCorridor(DungeonAbstractFactory dungeonFactory, int[] center){
-        // geramos os corredores horizontais e verticais
-        ArrayList<int[][]> horCorridor = dungeonFactory.createHorizontalCorridor().getMapTileNumbers();
-        ArrayList<int[][]> verCorridor = dungeonFactory.createVerticalCorridor().getMapTileNumbers();
-        // iteramos pela matriz da dungeon, copiando e colando os tiles necessários
-        for (int k = 0; k < horCorridor.size(); k++)
-            for (int i = 0; i < 3; i++)
-                for (int j = center[0]; j < center[2]; j+= 15){
-                    putMatrix(this.dungeon.get(k), horCorridor.get(k), center[i], j);
-                    putMatrix(this.dungeon.get(k), verCorridor.get(k), j, center[i]);
-                }
-    }
-
-    /**
-     * @param side tamanho da dungeon
-     * @return array contendo os centros da dungeon
-     */
-    private int[] getCenter(int side){
-        int[] center = new int[3];
-        for (int i = 0; i < 3; i++)
-            center[i] = (side / 3) * i + (side / 6);
-        return center;
-    }
-
-    /**
-     * @param room ArrayList contendo as layers de uma sala
-     * @param x posição x do centro da sala
-     * @param y posição y do centro da sala
-     */
-    private void addRoom(ArrayList<int[][]> room, int x, int y){
-        // para cada layer, inserirmos os tiles na dungeon total
-        for (int i = 0; i < room.size(); i++)
-            DungeonGenerator.putMatrix(this.dungeon.get(i), room.get(i), x, y);
-    }
-
-    /**
-     * @param dungeonFactory fábrica para geração dos componentes da dungeon
-     * @param room sala na qual queremos colocar as entradas
-     * @param center array com os centros da dungeon
-     * @param centerX posição centro x da sala
-     * @param centerY posição centro y da sala
-     */
-    private void addEntrance(DungeonAbstractFactory dungeonFactory, ArrayList<int[][]> room, int[] center, int centerX, int centerY){
-        ArrayList<int[][]> horizontalRightEntrance = dungeonFactory.createHorizontalRightEntrance().getMapTileNumbers();
-        ArrayList<int[][]> verticalUpEntrance = dungeonFactory.createVerticalUpEntrance().getMapTileNumbers();
-        ArrayList<int[][]> horizontalLeftEntrance = dungeonFactory.createHorizontalLeftEntrance().getMapTileNumbers();
-        ArrayList<int[][]> verticalDownEntrance = dungeonFactory.createVerticalDownEntrance().getMapTileNumbers();
-
-        // dependendo da posição da sala, colocamos ou não a entrada
-        if (centerX == 0 || centerX == 1)
-            addRoom(verticalDownEntrance, center[centerX] + 1 + room.get(0).length / 2, center[centerY]);
-        if (centerY == 0 || centerY == 1)
-            addRoom(horizontalRightEntrance, center[centerX], center[centerY] + 1 + room.get(0)[0].length / 2);
-        if (centerX == 2 || centerX == 1)
-            addRoom(verticalUpEntrance, center[centerX] - room.get(0).length / 2, center[centerY]);
-        if (centerY == 2 || centerY == 1)
-            addRoom(horizontalLeftEntrance, center[centerX] , center[centerY]  - 1 - room.get(0)[0].length / 2);
-    }
-
-    /**
-     * @param dungeonFactory fábrica de componentes da dungeon
-     * @param rooms lista de todas as salas possíveis
-     * @param center array de centros
-     */
-    private void genRooms(DungeonAbstractFactory dungeonFactory, ArrayList<DungeonTile> rooms, int[] center){
-        // matriz para verificar se uma sala já foi colocada na posição
-        int[][] placed = new int[3][3];
-        placed[0][0] = 1;
-        placed[2][2] = 1;
-        for (int i = 0; i < 7;) {
-            int x = rand.nextInt(3);
-            int y = rand.nextInt(3);
-            // caso a sala não tenha sido colocada, colocamos uma nova sala
-            if (placed[x][y] == 0) {
-                ArrayList<int[][]> room = rooms.get(rand.nextInt(rooms.size() - 1)).getMapTileNumbers();
-                this.addRoom(room, center[x], center[y]);
-                this.addEntrance(dungeonFactory, room, center, x, y);
-                placed[x][y] = 1;
-                i++;
-            }
-        }
-    }
-
-    /**
-     * @param sourceMatrix matriz que irá receber a matrix inserida
-     * @param insertMatrix matriz que será inserida na matrix fonte
-     * @param x posição na qual a matriz inserida será colocada na fonte
-     * @param y posição na qual a matriz inserida será colocada na fonte
-     */
-    private static void putMatrix(int[][] sourceMatrix, int[][] insertMatrix, int x, int y){
-        for (int i = 0, i2 = x - insertMatrix.length/2; i < insertMatrix.length; i++, i2++)
-            for (int j = 0, j2 = y - insertMatrix[0].length/2; j < insertMatrix[0].length; j++, j2++)
-                sourceMatrix[i2][j2] = insertMatrix[i][j];
-    }
-}
diff --git a/src/game_entity/DirectionUpdater.java b/src/game_entity/DirectionUpdater.java
deleted file mode 100644
index f6daac10ad7aab5e37766dd6556edba391ea2557..0000000000000000000000000000000000000000
--- a/src/game_entity/DirectionUpdater.java
+++ /dev/null
@@ -1,42 +0,0 @@
-package game_entity;
-
-import gameloop.Constants;
-import gameloop.KeyHandler;
-import gameloop.render.DrawMovingEntity;
-
-public class DirectionUpdater {
-
-    /**
-     * Atualiza a direção do movimento do player, com base no input do teclado
-     * @param keyHandler Inputs do teclado
-     * @param drawMethod Método de renderização
-     * @return Nova direção
-     */
-    public static Vector updateDirection(KeyHandler keyHandler, DrawMovingEntity drawMethod) {
-        Vector direction = Constants.NULL_VECTOR;
-
-        //SpriteCounter só é atualizado se alguma tecla está sendo pressionada
-        if (keyHandler.isPressed())
-            drawMethod.spriteCounterUpdate();
-
-        if (keyHandler.isKeyA() && keyHandler.isKeyW())
-            direction = Vector.add(Constants.DIRECTION_UP_LEFT, direction);
-        else if (keyHandler.isKeyD() && keyHandler.isKeyW())
-            direction = Vector.add(Constants.DIRECTION_UP_RIGHT, direction);
-        else if (keyHandler.isKeyS() && keyHandler.isKeyA())
-            direction = Vector.add(Constants.DIRECTION_DOWN_LEFT, direction);
-        else if (keyHandler.isKeyS() && keyHandler.isKeyD())
-            direction = Vector.add(Constants.DIRECTION_DOWN_RIGHT, direction);
-        else if (keyHandler.isKeyW())
-            direction = Vector.add(Constants.DIRECTION_UP, direction);
-        else if (keyHandler.isKeyA())
-            direction = Vector.add(Constants.DIRECTION_LEFT, direction);
-        else if (keyHandler.isKeyS())
-            direction = Vector.add(Constants.DIRECTION_DOWN, direction);
-        else if (keyHandler.isKeyD())
-            direction = Vector.add(Constants.DIRECTION_RIGHT, direction);
-
-        drawMethod.spriteUpdate(direction);
-        return direction;
-    }
-}
diff --git a/src/game_entity/DungeonPlayer.java b/src/game_entity/DungeonPlayer.java
index afa397532912257af7afbe43bba66916dc74b8c2..5a3366047e95a253935dd9cd4f297d215621cb7d 100644
--- a/src/game_entity/DungeonPlayer.java
+++ b/src/game_entity/DungeonPlayer.java
@@ -1,22 +1,29 @@
 package game_entity;
 
 import java.awt.Graphics2D;
+import java.awt.image.BufferedImage;
 import java.util.ArrayList;
-import game_entity.entity_sprites.MovingEntitySprites;
+import java.util.Objects;
 import game_entity.weapons.AttackResults;
 import gameloop.Constants;
 import gameloop.KeyHandler;
 import gameloop.MouseHandler;
-import gameloop.render.*;
+import tile.AnimationSprite;
 
 public class DungeonPlayer extends AttackingEntity{
     //Posições fixas do player: centrado na tela
     public final int SCREEN_X = Constants.WIDTH / 2;
     public final int SCREEN_Y = Constants.HEIGHT / 2;
+
+    //Sprites
+    private BufferedImage standFront, standBack;
+    private String spriteDirection; // Indicã a orientação do sprite
+    private int spriteCounter = 0; // Conta quantos sprites foram renderizados
+    private int spriteNumber = 0; // Indicã qual sprite está sendo renderizado, no caso de um array
+    private AnimationSprite up, upLeft, upRight, down, downLeft, downRight, right, left;
+
     private final Counter invincibilityCounter;
     private final Hitbox hitbox;
-    DrawMovingEntity drawMethod;
-    protected ArrayList<MovingEntitySprites> playerSprites;
 
     /**
      * Construtor do player, que o inicializa numa posição pré-determinada
@@ -34,11 +41,10 @@ public class DungeonPlayer extends AttackingEntity{
         this.invincibilityCounter = new Counter(30, 1);
         this.setAttributes(new Attributes(10, 10, 200));
         this.loadSprites();
-        drawMethod = new DrawPlayer(this, playerSprites);
     }
 
     public void tick(KeyHandler keyHandler, MouseHandler mouseHandler) {
-        this.setDirection(DirectionUpdater.updateDirection(keyHandler, drawMethod));
+        this.setDirection(this.updateDirection(keyHandler));
         this.invincibilityCounter.tick();
         this.position = Vector.add(this.position, Vector.scalarMultiply(this.getDirection(), velocity));
         this.getWeapon().tick();
@@ -48,9 +54,38 @@ public class DungeonPlayer extends AttackingEntity{
         this.hitbox.setPosition(this.position);
     }
 
-    protected void loadSprites() {
-        playerSprites = new ArrayList<>();
-        playerSprites.add(PlayerSpriteFactory.create("default"));
+    /**
+     * Atualiza a direção do movimento do player, com base no input do teclado
+     * @param keyHandler Inputs do teclado
+     * @return um vetor correspondente à nova direção
+     */
+    private Vector updateDirection(KeyHandler keyHandler) {
+        Vector direction = Constants.NULL_VECTOR;
+
+        //SpriteCounter só é atualizado se alguma tecla está sendo pressionada
+        if (keyHandler.isPressed())
+            spriteCounterUpdate();
+
+        if (keyHandler.isKeyA() && keyHandler.isKeyW())
+            direction = Vector.add(Constants.DIRECTION_UP_LEFT, direction);
+        else if (keyHandler.isKeyD() && keyHandler.isKeyW())
+            direction = Vector.add(Constants.DIRECTION_UP_RIGHT, direction);
+        else if (keyHandler.isKeyS() && keyHandler.isKeyA())
+            direction = Vector.add(Constants.DIRECTION_DOWN_LEFT, direction);
+        else if (keyHandler.isKeyS() && keyHandler.isKeyD())
+            direction = Vector.add(Constants.DIRECTION_DOWN_RIGHT, direction);
+
+        else if (keyHandler.isKeyW())
+            direction = Vector.add(Constants.DIRECTION_UP, direction);
+        else if (keyHandler.isKeyA())
+            direction = Vector.add(Constants.DIRECTION_LEFT, direction);
+        else if (keyHandler.isKeyS())
+            direction = Vector.add(Constants.DIRECTION_DOWN, direction);
+        else if (keyHandler.isKeyD())
+            direction = Vector.add(Constants.DIRECTION_RIGHT, direction);
+
+        this.spriteUpdate(direction);
+        return direction;
     }
 
     /**
@@ -88,8 +123,28 @@ public class DungeonPlayer extends AttackingEntity{
      * @param g2d ferramenta para renderização
      */
     public void draw(Graphics2D g2d) {
+        BufferedImage playerImage = null;
+        switch (spriteDirection) {
+            case "STAND_FRONT" -> playerImage = standFront;
+            case "STAND_BACK" -> playerImage = standBack;
+            case "UP" -> playerImage = up.getSpriteArray()[spriteNumber];
+            case "UP_LEFT" -> playerImage = upLeft.getSpriteArray()[spriteNumber];
+            case "UP_RIGHT" -> playerImage = upRight.getSpriteArray()[spriteNumber];
+            case "DOWN" -> playerImage = down.getSpriteArray()[spriteNumber];
+            case "DOWN_LEFT" -> playerImage = downLeft.getSpriteArray()[spriteNumber];
+            case "DOWN_RIGHT" -> playerImage = downRight.getSpriteArray()[spriteNumber];
+            case "RIGHT" -> playerImage = right.getSpriteArray()[spriteNumber];
+            case "LEFT" -> playerImage = left.getSpriteArray()[spriteNumber];
+        }
         //Desenha o player
-        drawMethod.draw(g2d);
+        g2d.drawImage(
+                playerImage,
+                (int)this.getScreenX(),
+                (int)this.getScreenY(),
+                this.getSpriteSizeX(),
+                this.getSpriteSizeY(),
+                null
+        );
         //Desenha a armar do player
         this.getWeapon().draw(g2d, this);
     }
@@ -106,6 +161,68 @@ public class DungeonPlayer extends AttackingEntity{
         );
     }
 
+    /**
+     * Atualiza a direção do sprite, com base na movimentação do player
+     * @param direction Direção do movimento do player
+     */
+    private void spriteUpdate(Vector direction) {
+
+        //Mudança de sprite pelo teclado
+        if (Vector.vectorEquals(direction, Constants.DIRECTION_UP)) {
+            this.spriteDirection = "UP";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_UP_LEFT)) {
+            this.spriteDirection = "UP_LEFT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_UP_RIGHT)) {
+            this.spriteDirection = "UP_RIGHT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_LEFT)) {
+            this.spriteDirection = "LEFT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN)) {
+            this.spriteDirection = "DOWN";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN_LEFT)) {
+            this.spriteDirection = "DOWN_LEFT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN_RIGHT)) {
+            this.spriteDirection = "DOWN_RIGHT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_RIGHT)) {
+            this.spriteDirection = "RIGHT";
+        }  else if (Vector.vectorEquals(direction, Constants.NULL_VECTOR)) {
+             if (Objects.equals(spriteDirection, "UP") || Objects.equals(spriteDirection, "STAND_BACK"))
+                this.spriteDirection = "STAND_BACK";
+            else
+                this.spriteDirection = "STAND_FRONT";
+        }
+    }
+
+    /**
+     * Alterna os sprites, para fins de animação
+     */
+    private void spriteCounterUpdate() {
+
+        /*
+         * Quando o contador spriteCounter atinge certo valor, ele atualiza o spriteNumber,
+         * alternando entre 0 e 1 (indica dois sprites diferentes)
+         */
+        spriteCounter++;
+        if (spriteCounter >= 10) {
+            spriteNumber = (spriteNumber + 1) % 4;
+            spriteCounter = 0;
+        }
+    }
+
+    private void loadSprites () {
+        int width = 32;
+        int height = 32;
+        this.up = new AnimationSprite("/resources/player/Character_Up.png", width, height, 0, 0, 4);
+        this.upLeft = new AnimationSprite("/resources/player/Character_UpLeft.png", width, height, 0, 0, 4);
+        this.upRight = new AnimationSprite("/resources/player/Character_UpRight.png", width, height, 0, 0, 4);
+        this.down = new AnimationSprite("/resources/player/Character_Down.png", width, height, 0, 0, 4);
+        this.downLeft = new AnimationSprite("/resources/player/Character_DownLeft.png", width, height, 0, 0, 4);
+        this.downRight = new AnimationSprite("/resources/player/Character_DownRight.png", width, height, 0, 0, 4);
+        this.right = new AnimationSprite("/resources/player/Character_Right.png", width, height, 0, 0, 4);
+        this.left = new AnimationSprite("/resources/player/Character_Left.png", width, height, 0, 0, 4);
+        standBack = up.getSpriteArray()[0];
+        standFront = down.getSpriteArray()[0];
+    }
+
     /**
      * @return hitbox do player
      */
diff --git a/src/game_entity/MapPlayer.java b/src/game_entity/MapPlayer.java
index ee7c7cdba7b233e899efb5b309dd1414e709e0bf..42ebbaccb5a58f39cb67e2b49db71f6b12d1d4d7 100644
--- a/src/game_entity/MapPlayer.java
+++ b/src/game_entity/MapPlayer.java
@@ -1,13 +1,12 @@
 package game_entity;
 
-import game_entity.entity_sprites.MovingEntitySprites;
 import gameloop.Constants;
 import gameloop.KeyHandler;
-import gameloop.render.DrawMovingEntity;
-import gameloop.render.DrawPlayer;
-
+import tile.AnimationSprite;
 import java.awt.*;
+import java.awt.image.BufferedImage;
 import java.util.ArrayList;
+import java.util.Objects;
 
 public class MapPlayer extends GameEntity{
     //Posições fixas do player: centrado na tela
@@ -15,9 +14,15 @@ public class MapPlayer extends GameEntity{
     public final int SCREEN_Y = Constants.HEIGHT / 2;
 
     private MapPlayerStateEnum currentState;
+    //Sprites
+    private ArrayList<BufferedImage> standFront, standBack;
+    private String spriteDirection; // Indicã a orientação do sprite
+    private int spriteCounter = 0; // Conta quantos sprites foram renderizados
+    private int spriteNumber = 0; // Indica qual sprite está sendo renderizado, no caso de um array
+    private ArrayList<AnimationSprite> up, upLeft, upRight, down, downLeft, downRight, right, left;
     private final Hitbox hitbox;
-    protected ArrayList<MovingEntitySprites> playerSprites;
-    DrawMovingEntity drawMethod;
+    public int playerSelected = 0;
+
 
     /**
      * Construtor do player, que o inicializa numa posição pré-determinada
@@ -34,31 +39,180 @@ public class MapPlayer extends GameEntity{
         this.currentState = MapPlayerStateEnum.DEFAULT;
         this.hitbox = new Hitbox(Constants.TILE_SIZE, Constants.TILE_SIZE, new Vector(this.getWorldPosX(), this.getWorldPosY()));
         this.loadSprites();
-        drawMethod = new DrawPlayer(this, playerSprites);
-    }
-
-    protected void loadSprites() {
-        playerSprites = new ArrayList<>();
-        playerSprites.add(PlayerSpriteFactory.create("default"));
-        playerSprites.add(PlayerSpriteFactory.create("ninja"));
     }
 
     public void tick(KeyHandler keyHandler) {
         updateState(keyHandler);
-        this.setDirection(DirectionUpdater.updateDirection(keyHandler, drawMethod));
+        this.setDirection(this.updateDirection(keyHandler));
         this.position = Vector.add(this.position, Vector.scalarMultiply(this.getDirection(), velocity));
         this.hitbox.setPosition(this.position);
     }
 
+    /**
+     * Atualiza a direção do movimento do player, com base no input do teclado
+     * @param keyHandler Inputs do teclado
+     * @return um vetor correspondente à nova direção
+     */
+    private Vector updateDirection(KeyHandler keyHandler) {
+        Vector direction = Constants.NULL_VECTOR;
+
+        //SpriteCounter só é atualizado se alguma tecla está sendo pressionada
+        if (keyHandler.isPressed())
+            spriteCounterUpdate();
+
+        if (keyHandler.isKeyA() && keyHandler.isKeyW())
+            direction = Vector.add(Constants.DIRECTION_UP_LEFT, direction);
+        else if (keyHandler.isKeyD() && keyHandler.isKeyW())
+            direction = Vector.add(Constants.DIRECTION_UP_RIGHT, direction);
+        else if (keyHandler.isKeyS() && keyHandler.isKeyA())
+            direction = Vector.add(Constants.DIRECTION_DOWN_LEFT, direction);
+        else if (keyHandler.isKeyS() && keyHandler.isKeyD())
+            direction = Vector.add(Constants.DIRECTION_DOWN_RIGHT, direction);
+
+        else if (keyHandler.isKeyW())
+            direction = Vector.add(Constants.DIRECTION_UP, direction);
+        else if (keyHandler.isKeyA())
+            direction = Vector.add(Constants.DIRECTION_LEFT, direction);
+        else if (keyHandler.isKeyS())
+            direction = Vector.add(Constants.DIRECTION_DOWN, direction);
+        else if (keyHandler.isKeyD())
+            direction = Vector.add(Constants.DIRECTION_RIGHT, direction);
+
+        this.spriteUpdate(direction);
+        return direction;
+    }
 
     /**
      * Desenha um sprite na tela (frame aberto) conforme a direção indicada pelo "spriteDirection"
      * @param g2d ferramenta para renderização
      */
     public void draw(Graphics2D g2d) {
-        drawMethod.draw(g2d);
+
+        BufferedImage playerImage = null;
+        switch (spriteDirection) {
+            case "STAND_FRONT" -> playerImage = standFront.get(playerSelected);
+            case "STAND_BACK" -> playerImage = standBack.get(playerSelected);
+            case "UP" -> playerImage = up.get(playerSelected).getSpriteArray()[spriteNumber];
+            case "UP_LEFT" -> playerImage = upLeft.get(playerSelected).getSpriteArray()[spriteNumber];
+            case "UP_RIGHT" -> playerImage = upRight.get(playerSelected).getSpriteArray()[spriteNumber];
+            case "DOWN" -> playerImage = down.get(playerSelected).getSpriteArray()[spriteNumber];
+            case "DOWN_LEFT" -> playerImage = downLeft.get(playerSelected).getSpriteArray()[spriteNumber];
+            case "DOWN_RIGHT" -> playerImage = downRight.get(playerSelected).getSpriteArray()[spriteNumber];
+            case "RIGHT" -> playerImage = right.get(playerSelected).getSpriteArray()[spriteNumber];
+            case "LEFT" -> playerImage = left.get(playerSelected).getSpriteArray()[spriteNumber];
+        }
+        //Desenha o player
+        if (playerSelected == 0) {
+            g2d.drawImage(
+                    playerImage,
+                    (int)this.getScreenX(),
+                    (int)this.getScreenY(),
+                    this.getSpriteSizeX(),
+                    this.getSpriteSizeY(),
+                    null
+            );
+        } else {
+            g2d.drawImage(
+                    playerImage,
+                    (int) this.getScreenX()+ Constants.TILE_SIZE/2,
+                    (int) this.getScreenY()+ Constants.TILE_SIZE/2,
+                    this.getSpriteSizeX()/2,
+                    this.getSpriteSizeY()/2,
+                    null
+            );
+        }
+    }
+
+    /**
+     * Atualiza a direção do sprite, com base na movimentação do player
+     * @param direction Direção do movimento do player
+     */
+    private void spriteUpdate(Vector direction) {
+
+        //Mudança de sprite pelo teclado
+        if (Vector.vectorEquals(direction, Constants.DIRECTION_UP)) {
+            this.spriteDirection = "UP";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_UP_LEFT)) {
+            this.spriteDirection = "UP_LEFT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_UP_RIGHT)) {
+            this.spriteDirection = "UP_RIGHT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_LEFT)) {
+            this.spriteDirection = "LEFT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN)) {
+            this.spriteDirection = "DOWN";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN_LEFT)) {
+            this.spriteDirection = "DOWN_LEFT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN_RIGHT)) {
+            this.spriteDirection = "DOWN_RIGHT";
+        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_RIGHT)) {
+            this.spriteDirection = "RIGHT";
+        }  else if (Vector.vectorEquals(direction, Constants.NULL_VECTOR)) {
+            if (Objects.equals(spriteDirection, "UP") || Objects.equals(spriteDirection, "STAND_BACK"))
+                this.spriteDirection = "STAND_BACK";
+            else
+                this.spriteDirection = "STAND_FRONT";
+        }
+    }
+
+    /**
+     * Alterna os sprites, para fins de animação
+     */
+    private void spriteCounterUpdate() {
+
+        /*
+         * Quando o contador spriteCounter atinge certo valor, ele atualiza o spriteNumber,
+         * alternando entre 0 e 1 (indica dois sprites diferentes)
+         */
+        spriteCounter++;
+        if (spriteCounter >= 10) {
+            spriteNumber = (spriteNumber + 1) % 4;
+            spriteCounter = 0;
+        }
     }
 
+    private void loadSprites () {
+        int width = 32;
+        int height = 32;
+        up = new ArrayList<>();
+        upLeft = new ArrayList<>();
+        upRight = new ArrayList<>();
+        right = new ArrayList<>();
+        left = new ArrayList<>();
+        down = new ArrayList<>();
+        downLeft = new ArrayList<>();
+        downRight = new ArrayList<>();
+        standBack = new ArrayList<>();
+        standFront =  new ArrayList<>();
+
+        this.up.add(new AnimationSprite("/resources/player/Character_Up.png", width, height, 0, 0, 4));
+        this.up.add(new AnimationSprite("/resources/player/ninjaUp.png", width/2, height/2, 0, 0, 4));
+
+        this.upLeft.add(new AnimationSprite("/resources/player/Character_UpLeft.png", width, height, 0, 0, 4));
+        this.upLeft.add(new AnimationSprite("/resources/player/ninjaUp.png", width/2, height/2, 0, 0, 4));
+
+        this.upRight.add(new AnimationSprite("/resources/player/Character_UpRight.png", width, height, 0, 0, 4));
+        this.upRight.add(new AnimationSprite("/resources/player/ninjaUp.png", width/2, height/2, 0, 0, 4));
+
+        this.down.add(new AnimationSprite("/resources/player/Character_Down.png", width, height, 0, 0, 4));
+        this.down.add(new AnimationSprite("/resources/player/ninjaDown.png", width/2, height/2, 0, 0, 4));
+
+        this.downLeft.add(new AnimationSprite("/resources/player/Character_DownLeft.png", width, height, 0, 0, 4));
+        this.downLeft.add(new AnimationSprite("/resources/player/ninjaDown.png", width/2, height/2, 0, 0, 4));
+
+        this.downRight.add(new AnimationSprite("/resources/player/Character_DownRight.png", width, height, 0, 0, 4));
+        this.downRight.add(new AnimationSprite("/resources/player/ninjaDown.png", width/2, height/2, 0, 0, 4));
+
+        this.right.add(new AnimationSprite("/resources/player/Character_Right.png", width, height, 0, 0, 4));
+        this.right.add(new AnimationSprite("/resources/player/ninjaRight.png", width/2, height/2, 0, 0, 4));
+
+        this.left.add(new AnimationSprite("/resources/player/Character_Left.png", width, height, 0, 0, 4));
+        this.left.add(new AnimationSprite("/resources/player/ninjaLeft.png", width/2, height/2, 0, 0, 4));
+
+        standBack.add(up.get(0).getSpriteArray()[0]);
+        standBack.add(up.get(1).getSpriteArray()[0]);
+        standFront.add(down.get(0).getSpriteArray()[0]);
+        standFront.add(down.get(1).getSpriteArray()[0]);
+    }
 
     private void updateState(KeyHandler keyHandler){
         if (keyHandler.isKeyN()) {
@@ -66,19 +220,13 @@ public class MapPlayer extends GameEntity{
             switch (this.currentState) {
                 case DEFAULT -> {
                     this.currentState = MapPlayerStateEnum.NINJA;
-                    this.drawMethod.setSpritesSelect(1);
-                    this.setSpriteSizeX(Constants.TILE_SIZE);
-                    this.setSpriteSizeY(Constants.TILE_SIZE);
+                    this.playerSelected = 1;
                 }
                 case NINJA -> {
                     this.currentState = MapPlayerStateEnum.DEFAULT;
-                    this.drawMethod.setSpritesSelect(0);
-                    this.setSpriteSizeX(Constants.TILE_SIZE * 2);
-                    this.setSpriteSizeY(Constants.TILE_SIZE * 2);
+                    this.playerSelected = 0;
                 }
             }
-            this.setScreenX(SCREEN_X - (float) this.getSpriteSizeX() / 2);
-            this.setScreenY(SCREEN_Y - (float) this.getSpriteSizeY() / 2);
         }
         this.velocity = this.currentState.estadoAtual;
     }
@@ -89,6 +237,4 @@ public class MapPlayer extends GameEntity{
     public Hitbox getHitbox() {
         return hitbox;
     }
-
-
 }
diff --git a/src/game_entity/PlayerSpriteFactory.java b/src/game_entity/PlayerSpriteFactory.java
deleted file mode 100644
index ceec7954241dfe0d35bfe125e0f6a7052ba6e72e..0000000000000000000000000000000000000000
--- a/src/game_entity/PlayerSpriteFactory.java
+++ /dev/null
@@ -1,16 +0,0 @@
-package game_entity;
-
-import game_entity.entity_sprites.MovingEntitySprites;
-import game_entity.entity_sprites.PlayerDefaultSprite;
-import game_entity.entity_sprites.PlayerNinjaSprite;
-
-import java.util.Objects;
-
-public class PlayerSpriteFactory{
-
-    public static MovingEntitySprites create(String type) {
-        if (Objects.equals(type, "default")) return new PlayerDefaultSprite();
-        else if (Objects.equals(type, "ninja")) return new PlayerNinjaSprite();
-        return null;
-    }
-}
diff --git a/src/game_entity/Vector.java b/src/game_entity/Vector.java
index 9f38a49120ef565ccc2c49b3cd5bb52b46a2e24a..84c3e89cdbe8bc39d31002b36d64b1f96a7d2c79 100644
--- a/src/game_entity/Vector.java
+++ b/src/game_entity/Vector.java
@@ -93,12 +93,6 @@ public class Vector {
         return (a.x == b.x && a.y == b.y);
     }
 
-    public static boolean vectorEqualsTolerance(Vector a, Vector b, float tolerance) {
-        boolean xEquals = a.x <= (b.x + tolerance) && a.x >= (b.x - tolerance);
-        boolean yEquals = a.y <= (b.y + tolerance) && a.y >= (b.y - tolerance);
-        return xEquals && yEquals;
-    }
-
     public static Vector randomUnitVector() {
         Vector v = new Vector((float) (Math.random() * 2.0 - 1.0), (float)(Math.random() * 2.0 - 1.0));
         return Vector.unitVector(v);
diff --git a/src/game_entity/entity_sprites/MovingEntitySprites.java b/src/game_entity/entity_sprites/MovingEntitySprites.java
deleted file mode 100644
index 87d6728cf87c53507f37de8853ade8a2518ffcab..0000000000000000000000000000000000000000
--- a/src/game_entity/entity_sprites/MovingEntitySprites.java
+++ /dev/null
@@ -1,15 +0,0 @@
-package game_entity.entity_sprites;
-
-import tile.AnimationSprite;
-
-import java.awt.image.BufferedImage;
-
-public abstract class MovingEntitySprites {
-    public AnimationSprite up, down, right, left, upLeft, upRight, downLeft, downRight;
-    public BufferedImage standFront, standBack;
-
-    public MovingEntitySprites (){
-        loadSprites();
-    }
-    abstract void loadSprites ();
-}
diff --git a/src/game_entity/entity_sprites/NpcOldManSprite.java b/src/game_entity/entity_sprites/NpcOldManSprite.java
deleted file mode 100644
index d4eb09689b724352dae3fa6829faa026ac276d1b..0000000000000000000000000000000000000000
--- a/src/game_entity/entity_sprites/NpcOldManSprite.java
+++ /dev/null
@@ -1,18 +0,0 @@
-package game_entity.entity_sprites;
-
-import tile.AnimationSprite;
-
-public class NpcOldManSprite extends MovingEntitySprites {
-
-    @Override
-    void loadSprites() {
-        int width = 16;
-        int height = 16;
-        this.up = new AnimationSprite("/resources/npcs/oldMan/oldMan_Up.png", width, height, 0, 0, 4);
-        this.down = new AnimationSprite("/resources/npcs/oldMan/oldMan_Down.png", width, height, 0, 0, 4);
-        this.right = new AnimationSprite("/resources/npcs/oldMan/oldMan_Right.png", width, height, 0, 0, 4);
-        this.left = new AnimationSprite("/resources/npcs/oldMan/oldMan_Left.png", width, height, 0, 0, 4);
-        standBack = up.getSpriteArray()[0];
-        standFront = down.getSpriteArray()[0];
-    }
-}
diff --git a/src/game_entity/entity_sprites/PlayerDefaultSprite.java b/src/game_entity/entity_sprites/PlayerDefaultSprite.java
deleted file mode 100644
index 846c51dfa186235c8eb2fb2d2944d6bc6814c176..0000000000000000000000000000000000000000
--- a/src/game_entity/entity_sprites/PlayerDefaultSprite.java
+++ /dev/null
@@ -1,21 +0,0 @@
-package game_entity.entity_sprites;
-
-import tile.AnimationSprite;
-
-public class PlayerDefaultSprite extends MovingEntitySprites{
-    @Override
-    void loadSprites() {
-        int width = 32;
-        int height = 32;
-        this.up = new AnimationSprite("/resources/player/Character_Up.png", width, height, 0, 0, 4);
-        this.upLeft = new AnimationSprite("/resources/player/Character_UpLeft.png", width, height, 0, 0, 4);
-        this.upRight = new AnimationSprite("/resources/player/Character_UpRight.png", width, height, 0, 0, 4);
-        this.down = new AnimationSprite("/resources/player/Character_Down.png", width, height, 0, 0, 4);
-        this.downLeft = new AnimationSprite("/resources/player/Character_DownLeft.png", width, height, 0, 0, 4);
-        this.downRight = new AnimationSprite("/resources/player/Character_DownRight.png", width, height, 0, 0, 4);
-        this.right = new AnimationSprite("/resources/player/Character_Right.png", width, height, 0, 0, 4);
-        this.left = new AnimationSprite("/resources/player/Character_Left.png", width, height, 0, 0, 4);
-        standBack = up.getSpriteArray()[0];
-        standFront = down.getSpriteArray()[0];
-    }
-}
diff --git a/src/game_entity/entity_sprites/PlayerNinjaSprite.java b/src/game_entity/entity_sprites/PlayerNinjaSprite.java
deleted file mode 100644
index d1ba0167656b8bd4e66b7ebd08e2beabf285f4ab..0000000000000000000000000000000000000000
--- a/src/game_entity/entity_sprites/PlayerNinjaSprite.java
+++ /dev/null
@@ -1,21 +0,0 @@
-package game_entity.entity_sprites;
-
-import tile.AnimationSprite;
-
-public class PlayerNinjaSprite extends MovingEntitySprites{
-    @Override
-    protected void loadSprites() {
-        int width = 16;
-        int height = 16;
-        this.up = new AnimationSprite("/resources/player/ninjaUp.png", width, height, 0, 0, 4);
-        this.upLeft = new AnimationSprite("/resources/player/ninjaUp.png", width, height, 0, 0, 4);
-        this.upRight = new AnimationSprite("/resources/player/ninjaUp.png", width, height, 0, 0, 4);
-        this.down = new AnimationSprite("/resources/player/ninjaDown.png", width, height, 0, 0, 4);
-        this.downLeft = new AnimationSprite("/resources/player/ninjaDown.png", width, height, 0, 0, 4);
-        this.downRight = new AnimationSprite("/resources/player/ninjaDown.png", width, height, 0, 0, 4);
-        this.right = new AnimationSprite("/resources/player/ninjaRight.png", width, height, 0, 0, 4);
-        this.left = new AnimationSprite("/resources/player/ninjaLeft.png", width, height, 0, 0, 4);
-        standBack = up.getSpriteArray()[0];
-        standFront = down.getSpriteArray()[0];
-    }
-}
diff --git a/src/game_entity/mobs/Enemy.java b/src/game_entity/mobs/Enemy.java
index 70e9aecc8bb53384cfc75fc9507f86355f4f4810..49a0ce291fed2cc7c3fe4788e496df5e4851610b 100644
--- a/src/game_entity/mobs/Enemy.java
+++ b/src/game_entity/mobs/Enemy.java
@@ -68,6 +68,7 @@ public class Enemy extends AttackingEntity {
      */
     private void updateShoot(Vector playerPos) {
         AttackResults results;
+        System.out.println(this.getWeapon().canShoot());
         if (this.estrategia.shouldShoot() && this.getWeapon().canShoot()){
             Vector direction = Vector.unitVector(
                     new Vector(
diff --git a/src/game_entity/npcs/MovableNpc.java b/src/game_entity/npcs/MovableNpc.java
deleted file mode 100644
index b653d5af670c2702596476ddde8375447824d572..0000000000000000000000000000000000000000
--- a/src/game_entity/npcs/MovableNpc.java
+++ /dev/null
@@ -1,17 +0,0 @@
-package game_entity.npcs;
-
-import game_entity.GameEntity;
-import game_entity.Hitbox;
-import game_entity.Vector;
-
-import java.awt.*;
-
-public interface MovableNpc {
-    void tick(Vector playerPos);
-    void draw(Graphics2D g2d, GameEntity player);
-    void setStrategy(NpcStrategy strategy);
-
-    boolean isColliding(Hitbox hitbox);
-
-    String[] getDialogues();
-}
diff --git a/src/game_entity/npcs/NpcStrategy.java b/src/game_entity/npcs/NpcStrategy.java
deleted file mode 100644
index 80f0f7abec944ce18b0bc5787eca5dbb0dd7c726..0000000000000000000000000000000000000000
--- a/src/game_entity/npcs/NpcStrategy.java
+++ /dev/null
@@ -1,8 +0,0 @@
-package game_entity.npcs;
-
-import game_entity.GameEntity;
-import game_entity.Vector;
-
-public interface NpcStrategy {
-    Vector direction(GameEntity npc, Vector playerPos);
-}
diff --git a/src/game_entity/npcs/OldManNpc.java b/src/game_entity/npcs/OldManNpc.java
deleted file mode 100644
index d685f51d4026124388b91853ff75ad8f5201f044..0000000000000000000000000000000000000000
--- a/src/game_entity/npcs/OldManNpc.java
+++ /dev/null
@@ -1,70 +0,0 @@
-package game_entity.npcs;
-
-import game_entity.GameEntity;
-import game_entity.Hitbox;
-import game_entity.Vector;
-import game_entity.entity_sprites.MovingEntitySprites;
-import game_entity.entity_sprites.NpcOldManSprite;
-import gameloop.Constants;
-import gameloop.render.DrawMovingEntity;
-
-import java.awt.*;
-import java.util.ArrayList;
-
-public class OldManNpc extends GameEntity implements MovableNpc{
-
-    private final Hitbox hitbox;
-    private NpcStrategy strategy;
-    private final DrawMovingEntity drawMethod;
-    private final String[] dialogues = new String[3];
-
-    public OldManNpc(float worldPosX, float worldPosY, int velocity) {
-        super(worldPosX, worldPosY, velocity);
-        this.strategy = new PatrolStrategy(this, new Vector(0, 0));
-        this.hitbox = new Hitbox(Constants.TILE_SIZE, Constants.TILE_SIZE, this.position);
-        ArrayList<MovingEntitySprites> sprites = new ArrayList<>();
-        sprites.add(new NpcOldManSprite());
-        this.drawMethod = new DrawMovingEntity(this, sprites);
-        this.setSpriteSizeX(Constants.TILE_SIZE);
-        this.setSpriteSizeY(Constants.TILE_SIZE);
-
-    }
-
-    @Override
-    public void tick(Vector playerPos) {
-        this.setDirection(this.strategy.direction(this, playerPos));
-        this.position = Vector.add(this.position, Vector.scalarMultiply(this.getDirection(), velocity));
-        this.hitbox.setPosition(this.position);
-        this.setDialogues();
-        this.drawMethod.spriteUpdate(this.getDirection());
-        this.drawMethod.spriteCounterUpdate();
-        this.setScreenX(this.getWorldPosX() - playerPos.x + (float) Constants.WIDTH /2 - (float) this.getSpriteSizeX() / 2);
-        this.setScreenY(this.getWorldPosY() - playerPos.y + (float) Constants.HEIGHT /2 - (float) this.getSpriteSizeX() / 2);
-    }
-
-    public void setStrategy(NpcStrategy strategy) {
-        this.strategy = strategy;
-    }
-
-    @Override
-    public boolean isColliding(Hitbox hitbox) {
-        return (hitbox.isHitting(this.hitbox));
-    }
-
-    @Override
-    public void draw(Graphics2D g2d, GameEntity player) {
-        drawMethod.draw(g2d);
-        this.hitbox.draw(g2d, player);
-    }
-
-    private void setDialogues () {
-        this.dialogues[0] = "Alguma coisa estranha está acontecendo, o Biênio foi invadido!\nEu não sou pago o suficiente para isso... \nVocê parece forte, poderia resolver isso? Preciso aplicar um \ntestinho mais tarde...";
-        this.dialogues[1] = "Obrigado por resolver o problema do Biênio! \nUma pena que aquele lugar agora está uma bagunça...";
-        this.dialogues[2] = "Parece que fecharam a sub de cálculo haha,\nos alunos estão enlouquecendo.";
-    }
-
-    public String[] getDialogues() {
-        return dialogues;
-    }
-
-}
diff --git a/src/game_entity/npcs/PatrolStrategy.java b/src/game_entity/npcs/PatrolStrategy.java
deleted file mode 100644
index 32166595385184f0acc43351b312fe4baa4bfcef..0000000000000000000000000000000000000000
--- a/src/game_entity/npcs/PatrolStrategy.java
+++ /dev/null
@@ -1,25 +0,0 @@
-package game_entity.npcs;
-
-import game_entity.GameEntity;
-import game_entity.Vector;
-
-public class PatrolStrategy implements NpcStrategy{
-    Vector pos1, pos2; // patrols between position 1 and 2
-    static int min_dif = 5;
-    public PatrolStrategy(GameEntity npc, Vector pos2) {
-        this.pos1 = npc.getPosition();
-        this.pos2 = pos2;
-    }
-
-    @Override
-    public Vector direction(GameEntity npc, Vector playerPos) {
-        Vector npcPos = npc.getPosition();
-        if (Vector.vectorEqualsTolerance(pos1, npcPos, min_dif)){
-            return Vector.unitVector(Vector.add(pos2, Vector.scalarMultiply(pos1, -1)));
-        }
-        else if (Vector.vectorEqualsTolerance(pos2, npcPos, min_dif)) {
-            return Vector.unitVector(Vector.add(pos1, Vector.scalarMultiply(pos2, -1)));
-        }
-        return npc.getDirection();
-    }
-}
diff --git a/src/game_entity/static_entities/CollidableObject.java b/src/game_entity/static_entities/CollidableObject.java
deleted file mode 100644
index ea6297213c7e974fc81c200ed7af7d907fe68a39..0000000000000000000000000000000000000000
--- a/src/game_entity/static_entities/CollidableObject.java
+++ /dev/null
@@ -1,21 +0,0 @@
-package game_entity.static_entities;
-
-import game_entity.GameEntity;
-import game_entity.GameObject;
-import game_entity.Hitbox;
-
-import java.awt.*;
-
-public abstract class CollidableObject extends GameObject {
-    Hitbox hitbox;
-
-    public CollidableObject(float worldPosX, float worldPosY, Hitbox hitbox) {
-        super(worldPosX, worldPosY);
-        this.hitbox = hitbox;
-    }
-    public CollidableObject(float worldPosX, float worldPosY, int width, int height){
-        super(worldPosX, worldPosY);
-        this.hitbox = new Hitbox(width, height, this.position);
-    }
-    public abstract void draw(Graphics2D g2d, GameEntity player);
-}
diff --git a/src/game_entity/static_entities/Door.java b/src/game_entity/static_entities/Door.java
deleted file mode 100644
index 3593bb541e40ebc46429dadac4428f8b3027f3dd..0000000000000000000000000000000000000000
--- a/src/game_entity/static_entities/Door.java
+++ /dev/null
@@ -1,16 +0,0 @@
-package game_entity.static_entities;
-
-import game_entity.GameEntity;
-
-import java.awt.*;
-
-public class Door extends CollidableObject {
-    public Door(float worldPosX, float worldPosY, int width, int height) {
-        super(worldPosX, worldPosY, width, height);
-    }
-
-    @Override
-    public void draw(Graphics2D g2d, GameEntity player){
-        this.hitbox.draw(g2d, player);
-    }
-}
diff --git a/src/gameloop/KeyHandler.java b/src/gameloop/KeyHandler.java
index fce0536b636df9d054fcbd712ccb1056159552e4..e6025224391af2aa806ff458452fbf11e805ec1a 100644
--- a/src/gameloop/KeyHandler.java
+++ b/src/gameloop/KeyHandler.java
@@ -12,9 +12,7 @@ public class KeyHandler extends KeyAdapter {
     private boolean keyA; // true se tecla A está pressionada
     private boolean keyS; // true se tecla S está pressionada
     private boolean keyD; // true se tecla D está pressionada
-    private boolean keyN; // true se tecla N está pressionada
-
-    private boolean keyEnter;
+    private boolean keyN;
 
     /**
      * Construtor padrão, que inicializa os atributos boolean como falsos
@@ -25,7 +23,6 @@ public class KeyHandler extends KeyAdapter {
         this.keyS = false;
         this.keyD = false;
         this.keyN = false;
-        this.keyEnter = false;
     }
 
     /**
@@ -40,7 +37,6 @@ public class KeyHandler extends KeyAdapter {
             case KeyEvent.VK_S -> keyS = true;
             case KeyEvent.VK_D -> keyD = true;
             case KeyEvent.VK_N -> keyN = true;
-            case KeyEvent.VK_ENTER -> keyEnter = true;
         }
     }
 
@@ -56,7 +52,6 @@ public class KeyHandler extends KeyAdapter {
             case KeyEvent.VK_S -> keyS = false;
             case KeyEvent.VK_D -> keyD = false;
             case KeyEvent.VK_N -> keyN = false;
-            case KeyEvent.VK_ENTER -> keyEnter = false;
         }
     }
 
@@ -101,10 +96,6 @@ public class KeyHandler extends KeyAdapter {
         this.keyN = keyN;
     }
 
-    public boolean isKeyEnter() { return keyEnter; }
-
-    public void setKeyEnter(boolean keyEnter) {this.keyEnter = keyEnter; }
-
     /**
      * Verifica se alguma tecla está sendo pressionada
      * @return true, caso esteja; false, caso contrário
diff --git a/src/gameloop/Map.java b/src/gameloop/Map.java
deleted file mode 100644
index 5e94d9af4666b5cc3a7d7bfbaf373939c43ec446..0000000000000000000000000000000000000000
--- a/src/gameloop/Map.java
+++ /dev/null
@@ -1,50 +0,0 @@
-package gameloop;
-
-import game_entity.GameEntity;
-import game_entity.Vector;
-import game_entity.npcs.MovableNpc;
-import game_entity.static_entities.CollidableObject;
-import tile.MapTileManager;
-
-import java.awt.*;
-import java.util.ArrayList;
-
-public class Map {
-    MapTileManager tilemap;
-    ArrayList<CollidableObject> objects = new ArrayList<>();
-    ArrayList<MovableNpc> npcs = new ArrayList<>();
-
-    public Map(MapTileManager tilemap) {
-        this.tilemap = tilemap;
-    }
-
-    public void addCollidable(CollidableObject object){
-        this.objects.add(object);
-    }
-
-    public void addNpc(MovableNpc npc){
-        this.npcs.add(npc);
-    }
-
-    public void tick(Vector playerPos){
-        for (MovableNpc npc: this.npcs)
-            npc.tick(playerPos);
-    }
-
-    public MapTileManager getTilemap() {
-        return tilemap;
-    }
-
-    public ArrayList<CollidableObject> getObjects() {
-        return objects;
-    }
-    public ArrayList<MovableNpc> getNpcs() {return npcs; }
-
-    public void draw(Graphics2D g2d, GameEntity player){
-        tilemap.draw(g2d);
-        for (CollidableObject object : objects)
-            object.draw(g2d, player);
-        for (MovableNpc npc: npcs)
-            npc.draw(g2d, player);
-    }
-}
diff --git a/src/gameloop/game_states/DialogueState.java b/src/gameloop/game_states/DialogueState.java
deleted file mode 100644
index c88b4d1294de305693a7962a202a1390f7214a8a..0000000000000000000000000000000000000000
--- a/src/gameloop/game_states/DialogueState.java
+++ /dev/null
@@ -1,102 +0,0 @@
-package gameloop.game_states;
-
-import gameloop.Constants;
-import gameloop.KeyHandler;
-
-import javax.imageio.ImageIO;
-import java.awt.*;
-import java.awt.image.BufferedImage;
-import java.io.InputStream;
-import java.util.Objects;
-
-public class DialogueState implements State{
-
-    private final KeyHandler keyHandler;
-    private int nextState;
-    private boolean exit = false;
-    private String currentDialogue;
-    private BufferedImage dialogueWindow;
-
-    private Font pixeled;
-
-    public DialogueState(KeyHandler keyHandler){
-        this.keyHandler = keyHandler;
-        loadImage();
-    }
-    @Override
-    public void tick() {
-        this.exit = this.keyHandler.isKeyEnter();
-        if (this.exit){
-            keyHandler.setKeyEnter(false);
-        }
-    }
-
-    private void loadImage () {
-        try {
-            InputStream is = getClass().getResourceAsStream("/resources/UI/fonts/VCRosdNEUE.ttf");
-            assert is != null;
-            pixeled = Font.createFont(Font.TRUETYPE_FONT, is);
-            dialogueWindow = ImageIO.read(Objects.requireNonNull(getClass().getResourceAsStream("/resources/UI/UI_Flat_Button_Medium_Press_02a3.png")));
-        } catch (Exception e) {
-            e.printStackTrace();
-        }
-    }
-
-    @Override
-    public void draw(Graphics2D g2d) {
-        int x = Constants.TILE_SIZE * 4;
-        int y = Constants.TILE_SIZE ;
-        int scale = 10;
-        int width = scale * 96;
-        int height = scale * 32;
-
-        g2d.drawImage(
-                dialogueWindow,
-                x,
-                y,
-                width,
-                height,
-                null
-        );
-
-        Color color = new Color(0, 0, 0);
-        g2d.setColor(color);
-        g2d.setFont(pixeled);
-        g2d.setFont(g2d.getFont().deriveFont(Font.PLAIN, 25));
-        x += Constants.TILE_SIZE * 2;
-        y += Constants.TILE_SIZE * 2.5;
-        for (String line: currentDialogue.split("\n")) {
-            g2d.drawString(line, x, y);
-            y += 40;
-        }
-
-    }
-
-    @Override
-    public int nextState() {
-        if (exit){
-            return nextState;
-        }
-        return 2;
-    }
-
-    public void setNextState(int next){
-        this.nextState = next;
-    }
-    @Override
-    public void setMapNum(int mapNum) {}
-
-    @Override
-    public void setDefaultPosition(int x, int y) {}
-
-    @Override
-    public void setCurrentDialogue(String text) {
-        currentDialogue = text;
-    }
-
-    @Override
-    public String getCurrentDialogue() {
-        return currentDialogue;
-    }
-
-}
diff --git a/src/gameloop/game_states/DungeonState.java b/src/gameloop/game_states/DungeonState.java
index bb0b5ef4b71cc05eb729833bed36b87db0dcd17a..bd68bc863953952412428a6c875f175de83ac8cc 100644
--- a/src/gameloop/game_states/DungeonState.java
+++ b/src/gameloop/game_states/DungeonState.java
@@ -1,6 +1,5 @@
 package gameloop.game_states;
 
-import dungeon_gen.DungeonGenerator;
 import game_entity.Attributes;
 import game_entity.Hitbox;
 import game_entity.DungeonPlayer;
@@ -20,7 +19,7 @@ import gameloop.KeyHandler;
 import gameloop.MouseHandler;
 import tile.Layer;
 import tile.ZonaAbertaStrategy;
-import tile.dungeon.TileDungeonManager;
+import tile.TileManager;
 
 import java.awt.*;
 import java.util.ArrayList;
@@ -30,17 +29,17 @@ import java.util.ArrayList;
  */
 public class  DungeonState implements State{
     public final DungeonPlayer dungeonPlayer;
-    public final ArrayList<TileDungeonManager> tileManager;
+    public final TileManager tileManager;
     private final KeyHandler keyHandler;
     private final MouseHandler mouseHandler;
     private final ArrayList<Enemy> enemies;
-    private String currentDialogue;
+
     private int mapNum;
 
 
     public DungeonState(KeyHandler keyHandler, MouseHandler mouseHandler) {
-        dungeonPlayer = new DungeonPlayer(600, 600, 7);
-        tileManager = new ArrayList<>();
+        dungeonPlayer = new DungeonPlayer(150, 150, 4);
+
         Hitbox enemyHitbox = new Hitbox(50, 50, new Vector(200, 200));
         Attributes enemyAttributes = new Attributes(5, 0, 0);
         EnemyStrategy enemyStrategy = new PassiveStrategy(500, 200, 150, 30, 60);
@@ -59,37 +58,20 @@ public class  DungeonState implements State{
 
         this.keyHandler = keyHandler;
         this.mouseHandler = mouseHandler;
-        DungeonGenerator dungeonGenerator = new DungeonGenerator();
-
-        ArrayList<int[][]> dungeon = dungeonGenerator.generate("bienio", 255);
-        tileManager.add(new TileDungeonManager(
-                dungeon,
-                "bienio",
-                this.dungeonPlayer,
-                new ZonaAbertaStrategy())
-        );
-
-        ArrayList<int[][]> dungeon2 = dungeonGenerator.generate("eletrica", 255);
-        tileManager.add(new TileDungeonManager(
-                dungeon2,
-                "eletrica",
-                this.dungeonPlayer,
-                new ZonaAbertaStrategy())
-        );
-
+        tileManager = new TileManager("/src/resources/maps/ZonaAberta/ZonaAberta.xml", dungeonPlayer, new ZonaAbertaStrategy());
         enemies = new ArrayList<>();
-        //enemies.add(enemyTemplate.clone(400, 400));
-        //enemies.add(enemyTemplate.clone(500, 500));
+        enemies.add(enemyTemplate.clone(200, 200));
+        enemies.add(enemyTemplate.clone(500, 500));
     }
     @Override
     public void tick() {
         dungeonPlayer.tick(keyHandler, mouseHandler); //Atualiza as informações do player
 
-        //Layer layer = tileManager.get(mapNum).getCollisionLayer();
-        //layer.collisionDetector(dungeonPlayer);
+        Layer layer = tileManager.getCollisionLayer();
+        layer.collisionDetector(dungeonPlayer);
 
         for (Enemy e: enemies) {
-            //layer.collisionDetector(e);
+            layer.collisionDetector(e);
             e.tick(new Vector(dungeonPlayer.getWorldPosX(), dungeonPlayer.getWorldPosY()));
             if (e.hitbox.isHitting(dungeonPlayer.getHitbox())) {
                 dungeonPlayer.gotHit(1);
@@ -112,7 +94,8 @@ public class  DungeonState implements State{
                 }
         }
         enemies.removeIf(Enemy::isDead);
-        mapNum = this.tileManager.get(mapNum).changeStrategy.changeMap(dungeonPlayer, mapNum);
+
+        mapNum = this.tileManager.changeStrategy.changeMap(dungeonPlayer, mapNum);
     }
 
     @Override
@@ -122,8 +105,7 @@ public class  DungeonState implements State{
         // exemplo
         g2d.setColor(Color.BLACK);
 
-        if (mapNum >= 0)
-            this.tileManager.get(mapNum).draw(g2d);
+        this.tileManager.draw(g2d);
         //gameState.tm.render(g2d);
 
         for (Projectile p : this.getProjectiles()){
@@ -165,7 +147,7 @@ public class  DungeonState implements State{
         return attacks;
     }
 
-    public int nextState() {
+    public int getMapNum() {
         return mapNum;
     }
     public void setMapNum(int mapNum) {
@@ -175,15 +157,4 @@ public class  DungeonState implements State{
     public void setDefaultPosition(int x, int y) {
         this.dungeonPlayer.setPosition(new Vector(x, y));
     }
-
-    @Override
-    public void setCurrentDialogue(String text) {
-        this.currentDialogue = text;
-    }
-
-    @Override
-    public String getCurrentDialogue() {
-        return this.currentDialogue;
-    }
-
 }
diff --git a/src/gameloop/game_states/GameState.java b/src/gameloop/game_states/GameState.java
index dcb7572d75cae80568ff7c607a83469236303eee..955add5bc4ee6972cafea62ba8e39b3179bee11a 100644
--- a/src/gameloop/game_states/GameState.java
+++ b/src/gameloop/game_states/GameState.java
@@ -22,10 +22,9 @@ public class GameState {
         this.keyHandler = new KeyHandler();
         this.mouseHandler = new MouseHandler();
         this.currentState = StateEnum.mapState;
-        this.stateList = new State[3];
+        this.stateList = new State[2];
         this.stateList[0] = new MapState(keyHandler);
         this.stateList[1] = new DungeonState(keyHandler, mouseHandler);
-        this.stateList[2] = new DialogueState(keyHandler);
     }
 
     /**
@@ -34,40 +33,25 @@ public class GameState {
     public void tick() {
         updateState();
         this.stateList[currentState.estadoAtual].tick();
+
     }
 
     private void updateState() {
         switch (currentState) {
             case mapState -> {
-                if (stateList[0].nextState() == -1) {
-                    this.currentState = StateEnum.dungeonState;
-                    stateList[0].setMapNum(0);
-                    stateList[1].setMapNum(0);
-                    stateList[currentState.estadoAtual].setDefaultPosition(Constants.TILE_SIZE * 23, Constants.TILE_SIZE * 47);
-                } else if (stateList[0].nextState() == -2) {
-                    this.currentState = StateEnum.dialogueState;
-                    stateList[2].setCurrentDialogue(stateList[0].getCurrentDialogue());
-                    stateList[0].setMapNum(0);
-                } else if (stateList[0].nextState() == -3) {
+                if (stateList[0].getMapNum() == -1) {
                     this.currentState = StateEnum.dungeonState;
                     stateList[0].setMapNum(0);
-                    stateList[1].setMapNum(1);
                     stateList[currentState.estadoAtual].setDefaultPosition(Constants.TILE_SIZE * 23, Constants.TILE_SIZE * 47);
-
                 }
             }
             case dungeonState -> {
-                if (stateList[1].nextState() == -1) {
+                if (stateList[1].getMapNum() == -1) {
                     this.currentState = StateEnum.mapState;
                     stateList[1].setMapNum(0);
                     stateList[currentState.estadoAtual].setDefaultPosition(42 * Constants.TILE_SIZE, 2 * Constants.TILE_SIZE);
                 }
             }
-            case dialogueState -> {
-                if (stateList[2].nextState() != 2){
-                    this.currentState = StateEnum.mapState;
-                }
-            }
         }
     }
 
diff --git a/src/gameloop/game_states/MapState.java b/src/gameloop/game_states/MapState.java
index c481449e545b57dee9c0bf5d8af2ee409bb8e930..5e141f1dca3fa776dd27b1f65f453a99f85239e8 100644
--- a/src/gameloop/game_states/MapState.java
+++ b/src/gameloop/game_states/MapState.java
@@ -1,17 +1,10 @@
 package gameloop.game_states;
 
-import game_entity.GameEntity;
 import game_entity.MapPlayer;
 import game_entity.MapPlayerStateEnum;
 import game_entity.Vector;
-import game_entity.npcs.OldManNpc;
-import game_entity.npcs.MovableNpc;
-import game_entity.npcs.PatrolStrategy;
-import game_entity.static_entities.CollidableObject;
-import game_entity.static_entities.Door;
 import gameloop.Constants;
 import gameloop.KeyHandler;
-import gameloop.Map;
 import tile.*;
 
 import java.awt.*;
@@ -22,41 +15,16 @@ import java.util.ArrayList;
  */
 public class MapState implements State{
     private final MapPlayer mapPlayer;
-    public ArrayList<Map> maps;
+    public ArrayList<TileManager> maps;
     private final KeyHandler keyHandler;
     private int mapNum = 0;
-    private int nextState = 0;
-    private final MapPlayerStateEnum currentState;
-    private String currentDialogue;
+    private MapPlayerStateEnum currentState;
 
     public MapState(KeyHandler keyHandler) {
         maps = new ArrayList<>();
         this.mapPlayer = new MapPlayer(200, 200, 3);
-        MapTileManager estacionamentoMap = new MapTileManager(
-                "/src/resources/maps/estacionamento/estacionamento.xml",
-                mapPlayer,
-                new EstacionamentoStrategy());
-
-        CollidableObject randomDoor = new Door(275, 566, 50 ,50);
-        MovableNpc convictus1 = new OldManNpc(300, 600, 2);
-        convictus1.setStrategy(new PatrolStrategy((GameEntity) convictus1, new Vector(300, 900)));
-
-        Map estacionamento = new Map(estacionamentoMap);
-        estacionamento.addCollidable(randomDoor);
-        estacionamento.addNpc(convictus1);
-        maps.add(estacionamento);
-
-        MapTileManager bienioSupMap = new MapTileManager(
-                "/src/resources/maps/BienioSup/BienioSup.xml",
-                mapPlayer,
-                new BienioSupStrategy());
-
-        CollidableObject randomDoor2 = new Door(1361, 1243, 50 ,50);
-
-        Map bienioSup = new Map(bienioSupMap);
-        bienioSup.addCollidable(randomDoor2);
-        maps.add(bienioSup);
-
+        maps.add(new TileManager("/src/resources/maps/estacionamento/estacionamento.xml", mapPlayer, new EstacionamentoStrategy()));
+        maps.add(new TileManager("/src/resources/maps/BienioSup/BienioSup.xml", mapPlayer, new BienioSupStrategy()));
         this.currentState = MapPlayerStateEnum.DEFAULT;
         this.keyHandler = keyHandler;
     }
@@ -64,40 +32,29 @@ public class MapState implements State{
     @Override
     public void tick() {
         mapPlayer.tick(keyHandler);
-        Layer layer = maps.get(mapNum).getTilemap().getCollisionLayer();
+        Layer layer = maps.get(mapNum).getCollisionLayer();
         layer.collisionDetector(mapPlayer);
-        maps.get(mapNum).tick(mapPlayer.getPosition());
-        mapNum = this.maps.get(mapNum).getTilemap().changeStrategy.changeMap(mapPlayer, mapNum);
-        nextState = mapNum;
-        if (this.keyHandler.isKeyEnter()) {
-            for (MovableNpc npc: maps.get(mapNum).getNpcs()){
-                if (npc.isColliding(this.mapPlayer.getHitbox())){
-                    nextState = -2;
-                    this.currentDialogue = npc.getDialogues()[0];
-                }
-            }
-            this.keyHandler.setKeyEnter(false);
-        }
+        mapNum = this.maps.get(mapNum).changeStrategy.changeMap(mapPlayer, mapNum);
         this.mapPlayer.setVelocity(currentState.estadoAtual);
     }
 
     @Override
     public void draw(Graphics2D g2d) {
-        if (this.mapNum >= 0) {
+        if (this.mapNum != -1) {
             g2d.setColor(Color.WHITE);
             g2d.fillRect(0, 0, Constants.WIDTH, Constants.HEIGHT);
             // exemplo
             g2d.setColor(Color.BLACK);
 
-            this.maps.get(mapNum).draw(g2d, this.mapPlayer);
+            this.maps.get(mapNum).draw(g2d);
             this.mapPlayer.draw(g2d);
             g2d.setColor(Color.red);
             this.mapPlayer.getHitbox().draw(g2d, this.mapPlayer);
         }
     }
 
-    public int nextState() {
-        return nextState;
+    public int getMapNum() {
+        return mapNum;
     }
 
     public void setMapNum(int mapNum) {
@@ -108,12 +65,4 @@ public class MapState implements State{
         this.mapPlayer.setPosition(new Vector(x, y));
     }
 
-    @Override
-    public void setCurrentDialogue(String text) {
-        this.currentDialogue = text;
-    }
-
-    public String getCurrentDialogue() {
-        return currentDialogue;
-    }
 }
diff --git a/src/gameloop/game_states/State.java b/src/gameloop/game_states/State.java
index c21959e8fda393f78c494743c7f3932f9f39d9be..24c8c3269cf57da49708ba786b28d093b9c245fc 100644
--- a/src/gameloop/game_states/State.java
+++ b/src/gameloop/game_states/State.java
@@ -8,9 +8,7 @@ import java.awt.*;
 public interface State {
     void tick();
     void draw(Graphics2D g2d);
-    int nextState();
+    int getMapNum();
     void setMapNum(int mapNum);
     void setDefaultPosition(int x, int y);
-    void setCurrentDialogue (String text);
-    String getCurrentDialogue ();
 }
diff --git a/src/gameloop/game_states/StateEnum.java b/src/gameloop/game_states/StateEnum.java
index 097f944bbf1f0fdcb9f62aa16f1edad07c5b3dea..b6778aebb48eabbaf0e3513dcfd5963e39aa773d 100644
--- a/src/gameloop/game_states/StateEnum.java
+++ b/src/gameloop/game_states/StateEnum.java
@@ -4,7 +4,7 @@ package gameloop.game_states;
  * Enum para representar todos os estados do jogo.
  */
 public enum StateEnum {
-    mapState(0), dungeonState(1), dialogueState(2);
+    mapState(0), dungeonState(1);
     public final int estadoAtual;
     StateEnum(int valor){
         this.estadoAtual = valor;
diff --git a/src/gameloop/render/Draw.java b/src/gameloop/render/Draw.java
deleted file mode 100644
index 51a79abeec899c5c176cd2c01d9499481843548e..0000000000000000000000000000000000000000
--- a/src/gameloop/render/Draw.java
+++ /dev/null
@@ -1,7 +0,0 @@
-package gameloop.render;
-
-import java.awt.*;
-
-public interface    Draw {
-    void draw (Graphics2D g2d);
-}
diff --git a/src/gameloop/render/DrawMovingEntity.java b/src/gameloop/render/DrawMovingEntity.java
deleted file mode 100644
index b913d597783bc43bf17e04827493f89f6bc32037..0000000000000000000000000000000000000000
--- a/src/gameloop/render/DrawMovingEntity.java
+++ /dev/null
@@ -1,93 +0,0 @@
-package gameloop.render;
-
-import game_entity.GameEntity;
-import game_entity.entity_sprites.MovingEntitySprites;
-import game_entity.Vector;
-import gameloop.Constants;
-import java.awt.*;
-import java.awt.image.BufferedImage;
-import java.util.ArrayList;
-import java.util.Objects;
-
-public class DrawMovingEntity implements Draw {
-    protected String spriteDirection;
-    private final GameEntity entity;
-    private int spriteCounter = 0; // Conta quantos sprites foram renderizados
-    protected int spriteNumber = 0;
-    protected final ArrayList<MovingEntitySprites> entitySprites;
-    protected Vector direction;
-    protected int spritesSelect;
-
-    public DrawMovingEntity(GameEntity entity,  ArrayList<MovingEntitySprites> movingEntitySprites) {
-        this.entity = entity;
-        spritesSelect = 0;
-        this.entitySprites = movingEntitySprites;
-    }
-
-    @Override
-    public void draw(Graphics2D g2d) {
-        BufferedImage playerImage = getEntityImage();
-        //Desenha o player
-        g2d.drawImage(
-                playerImage,
-                (int)entity.getScreenX(),
-                (int)entity.getScreenY(),
-                entity.getSpriteSizeX(),
-                entity.getSpriteSizeY(),
-                null
-        );
-    }
-
-    /**
-     * Atualiza a direção do sprite, com base na movimentação do player
-     * @param direction Direção do movimento do player
-     */
-    public void spriteUpdate(Vector direction) {
-        if (Vector.vectorEquals(direction, Constants.DIRECTION_UP)) {
-            this.spriteDirection = "UP";
-        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_LEFT)) {
-            this.spriteDirection = "LEFT";
-        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN)) {
-            this.spriteDirection = "DOWN";
-        }  else if (Vector.vectorEquals(direction, Constants.DIRECTION_RIGHT)) {
-            this.spriteDirection = "RIGHT";
-        }  else if (Vector.vectorEquals(direction, Constants.NULL_VECTOR)) {
-            if (Objects.equals(spriteDirection, "UP") || Objects.equals(spriteDirection, "STAND_BACK"))
-                this.spriteDirection = "STAND_BACK";
-            else
-                this.spriteDirection = "STAND_FRONT";
-        }
-    }
-
-    protected BufferedImage getEntityImage() {
-        BufferedImage playerImage = null;
-        switch (spriteDirection) {
-            case "STAND_FRONT" -> playerImage = entitySprites.get(spritesSelect).standFront;
-            case "STAND_BACK" -> playerImage = entitySprites.get(spritesSelect).standBack;
-            case "UP" -> playerImage = entitySprites.get(spritesSelect).up.getSpriteArray()[spriteNumber];
-            case "DOWN" -> playerImage = entitySprites.get(spritesSelect).down.getSpriteArray()[spriteNumber];
-            case "RIGHT" -> playerImage = entitySprites.get(spritesSelect).right.getSpriteArray()[spriteNumber];
-            case "LEFT" -> playerImage = entitySprites.get(spritesSelect).left.getSpriteArray()[spriteNumber];
-        }
-        return playerImage;
-    }
-
-    /**
-     * Alterna os sprites, para fins de animação
-     */
-    public void spriteCounterUpdate() {
-        /*
-         * Quando o contador spriteCounter atinge certo valor, ele atualiza o spriteNumber,
-         * alternando entre 0 e 1 (indica dois sprites diferentes)
-         */
-        spriteCounter++;
-        if (spriteCounter >= 10) {
-            spriteNumber = (spriteNumber + 1) % 4;
-            spriteCounter = 0;
-        }
-    }
-
-    public void setSpritesSelect(int spritesSelect) {
-        this.spritesSelect = spritesSelect;
-    }
-}
diff --git a/src/gameloop/render/DrawPlayer.java b/src/gameloop/render/DrawPlayer.java
deleted file mode 100644
index c34f469e45d7553adacb49a2de89ad1dc5e80a74..0000000000000000000000000000000000000000
--- a/src/gameloop/render/DrawPlayer.java
+++ /dev/null
@@ -1,43 +0,0 @@
-package gameloop.render;
-
-import game_entity.GameEntity;
-import game_entity.Vector;
-import game_entity.entity_sprites.MovingEntitySprites;
-import gameloop.Constants;
-import java.awt.image.BufferedImage;
-import java.util.ArrayList;
-
-public class DrawPlayer extends DrawMovingEntity {
-
-
-    public DrawPlayer(GameEntity entity, ArrayList<MovingEntitySprites> movingEntitySprites) {
-        super(entity, movingEntitySprites);
-    }
-
-    @Override
-    protected BufferedImage getEntityImage() {
-        BufferedImage playerImage = super.getEntityImage();
-        switch (spriteDirection) {
-            case "UP_LEFT" -> playerImage = entitySprites.get(spritesSelect).upLeft.getSpriteArray()[spriteNumber];
-            case "UP_RIGHT" -> playerImage = entitySprites.get(spritesSelect).upRight.getSpriteArray()[spriteNumber];
-            case "DOWN_LEFT" -> playerImage = entitySprites.get(spritesSelect).downLeft.getSpriteArray()[spriteNumber];
-            case "DOWN_RIGHT" -> playerImage = entitySprites.get(spritesSelect).downRight.getSpriteArray()[spriteNumber];
-        }
-        return playerImage;
-    }
-
-    @Override
-    public void spriteUpdate(Vector direction) {
-        if (Vector.vectorEquals(direction, Constants.DIRECTION_UP_LEFT)) {
-            this.spriteDirection = "UP_LEFT";
-        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_UP_RIGHT)) {
-            this.spriteDirection = "UP_RIGHT";
-        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN_LEFT)) {
-            this.spriteDirection = "DOWN_LEFT";
-        } else if (Vector.vectorEquals(direction, Constants.DIRECTION_DOWN_RIGHT)) {
-            this.spriteDirection = "DOWN_RIGHT";
-        }
-        super.spriteUpdate(direction);
-
-    }
-}
diff --git a/src/gameloop/render/DrawTileManager.java b/src/gameloop/render/DrawTileManager.java
deleted file mode 100644
index 70350e6940add5ec4cd49d51f7a0ad3e9462f305..0000000000000000000000000000000000000000
--- a/src/gameloop/render/DrawTileManager.java
+++ /dev/null
@@ -1,52 +0,0 @@
-package gameloop.render;
-
-import game_entity.GameEntity;
-import gameloop.Constants;
-import tile.Layer;
-
-import java.awt.*;
-import java.util.ArrayList;
-
-public class DrawTileManager implements Draw{
-    int WorldRolls;
-    int WorldColumns;
-    GameEntity player;
-    public ArrayList<Layer> layers;
-    public DrawTileManager ( ArrayList<Layer> layers, int WorldRolls, int WorldColumns, GameEntity player) {
-        this.layers = layers;
-        this.WorldRolls = WorldRolls;
-        this.WorldColumns = WorldColumns;
-        this.player = player;
-    }
-
-    @Override
-    public void draw (Graphics2D g2d) {
-        for (int worldRow = 0; worldRow < WorldRolls; worldRow++) {
-            for (int worldColumn = 0; worldColumn < WorldColumns; worldColumn++) {
-                int worldX = worldColumn * Constants.TILE_SIZE;
-                int worldY = worldRow * Constants.TILE_SIZE;
-                int screenX = worldX - (int)player.getWorldPosX() + Constants.WIDTH/2;
-                int screenY = worldY - (int)player.getWorldPosY() + Constants.HEIGHT/2;
-
-                //Somente desenha na tela se a posição do tile estiver dentro dos limites da tela (mais uma borda de tamanho TILE_SIZE)
-                if (worldX + Constants.TILE_SIZE > player.getWorldPosX() - (float) Constants.WIDTH /2 &&
-                        worldX - Constants.TILE_SIZE < player.getWorldPosX() + (float) Constants.WIDTH /2 &&
-                        worldY + Constants.TILE_SIZE > player.getWorldPosY() - (float) Constants.HEIGHT /2 &&
-                        worldY - Constants.TILE_SIZE < player.getWorldPosY() + (float) Constants.HEIGHT /2) {
-                    for (int i = 0; i < layers.size() - 1; i++) {
-                        if (layers.get(i).getTileMap()[worldRow][worldColumn] != null)
-                            g2d.drawImage(
-                                    layers.get(i).getTileMap()[worldRow][worldColumn],
-                                    screenX, screenY,
-                                    Constants.TILE_SIZE,
-                                    Constants.TILE_SIZE,
-                                    null
-                            );
-                    }
-
-                }
-            }
-        }
-    }
-
-}
diff --git a/src/geometry/Vector.java b/src/geometry/Vector.java
new file mode 100644
index 0000000000000000000000000000000000000000..bdbacab2312134561c5886ec3cd9b37ad39505f6
--- /dev/null
+++ b/src/geometry/Vector.java
@@ -0,0 +1,272 @@
+package geometry;
+
+import geometry.primitives.Point;
+
+public class Vector {
+    private float x; // coordenada x
+    private float y; // coordenada y
+
+    /**
+     * construtor vazio do vetor, que cria o vetor nulo
+     */
+    public Vector() {
+        this.x = 0;
+        this.y = 0;
+    }
+
+    /**
+     * construtor padrão do vetor, com especificação de coordenadas
+     * @param x coordenada/componente x do vetor
+     * @param y coordenada/componente y do vetor
+     */
+    public Vector(float x, float y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /**
+     * construtor do vetor, definido por dois pontos A e B (V = B - A)
+     * @param A
+     * @param B
+     */
+    public Vector(Point A, Point B) {
+        this.x = B.getX() - A.getX();
+        this.y = B.getY() - A.getY();
+    }
+
+    /**
+     * construtor do vetor a partir de um já existente
+     * @param V
+     */
+    public Vector(Vector V) {
+        this.x = V.getX();
+        this.y = V.getY();
+    }
+
+    /**
+     * método to string
+     */
+    public String toString() {
+        return "(x,y) = (" + this.x + ", " + this.y + ")" + 
+        "\n" + "(radius,theta) = (" + this.getModulus() + ", " + this.getTheta() + ")\n";
+    }
+
+    /**
+     * redefine as duas coordenadas cartesianas (x,y)
+     * @param x nova coordenada/componente x
+     * @param y nova coordenada/componente y
+     */
+    public void setCartesianCoordinates(float x, float y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /**
+     * componente x do vetor
+     * @return valor de x
+     */
+    public float getX() {
+        return this.x;
+    }
+
+    /**
+     * componente y do vetor
+     * @return valor de y
+     */
+    public float getY() {
+        return this.y;
+    }
+
+    /**
+     * módulo do vetor
+     * @return módulo do vetor
+     */
+    public float getModulus() {
+        return (float) Math.sqrt((x*x) + (y*y));
+    }
+
+    /**
+     * ângulo do vetor com eixo Ox, orientado no sentido anti-horário
+     * @return valor do ângulo
+     */
+    public float getTheta() {
+        float theta = 0; // ângulo real
+
+        if(this.x == 0) {
+            // casos em que o vetor é vertical
+            if(this.y > 0){
+                theta = (float) Math.PI/2;
+            } else if(this.y < 0){
+                theta = (float) -Math.PI/2;
+            } else {
+                theta = 0;
+            }
+        } else {
+            float delta_x = Math.abs(this.x); // módulo da componente x
+            float delta_y = Math.abs(this.y); // módulo da componente y
+            float phi = (float) Math.atan(delta_y/delta_x); // ângulo auxiliar
+
+            if(this.x > 0 && this.y >= 0) {
+                // primeiro quadrante
+                theta = phi;
+            } else if(this.x < 0 && this.y >= 0) {
+                // segundo quadrante
+                theta = (float) Math.PI - phi;
+            } else if(this.x < 0 && this.y < 0){
+                // terceiro quadrante
+                theta = (float) Math.PI + phi;
+            } else if(this.x > 0 && this.y < 0) {
+                // quarto quadrante
+                theta = (float) (2*Math.PI - phi);
+            }
+        }
+
+        return theta;
+    }
+
+    /**
+     * redefine componente x do vetor
+     * @param newX novo valor para x
+     */
+    public void setX(float newX) {
+        this.x = newX;
+    }
+
+    /**
+     * redefine componente y do vetor
+     * @param newY novo valor para y
+     */
+    public void setY(float newY) {
+        this.y = newY;
+    }
+
+    /**
+     * redefine raio do vetor
+     * @param newRadius novo valor para radius
+     */
+    public void setModulus(float newRadius) {
+        this.x *= newRadius/(getModulus());
+        this.y *= newRadius/(getModulus());
+    }
+
+    /**
+     * redefine ângulo do vetor
+     * @param newTheta novo valor para theta
+     */
+    public void setTheta(float newTheta) {
+        float modulus = getModulus();
+        this.x = (float) (modulus*Math.cos(newTheta));
+        this.y = (float) (modulus*Math.sin(newTheta));
+    }
+
+    /**
+     * normaliza o vetor, deixando seu módulo unitário
+     */
+    public void normalize() {
+        setModulus(1);
+    }
+
+    /**
+     * multiplica o vetor por um escalar
+     * @param factor fator de escala
+     */
+    public void scale(float factor) {
+        this.x *= factor;
+        this.y *= factor;
+    }
+
+    /**
+     * rotaciona o vetor ao redor da origem (0,0)
+     * @param angle ângulo de rotação, no sentido anti-horário
+     */
+    public void rotate(float angle) {
+        float newX = (float) (this.x*Math.cos(angle) - this.y*Math.sin(angle));
+        float newY = (float) (this.x*Math.sin(angle) + this.y*Math.cos(angle));
+
+        this.x = newX;
+        this.y = newY;
+    }
+
+    /**
+     * rotaciona o vetor em torno de um ponto P
+     * @param origin vetor P - O, em que P é a origem (0,0)
+     * @param angle ângulo de giro, positivo no sentido anti-horário
+     */
+    public void rotate(Vector origin, float angle) {
+        Vector dif = Vector.difference(this, origin);
+        Vector newVec = Vector.sum(origin, Vector.rotation(dif, angle));
+        this.setCartesianCoordinates(newVec.x, newVec.y);
+    }
+
+    /**
+     * soma dois vetores a e b
+     * @param a primeiro vetor da soma
+     * @param b segundo vetor da soma
+     * @return soma dos dois
+     */
+    public static Vector sum(Vector a, Vector b) {
+        return new Vector(a.x + b.x, a.y + b.y);
+    }
+
+    /**
+     * subtrai o segundo vetor (b) do primeiro (a)
+     * @param a vetor do qual será feita a subtração
+     * @param b vetor que subtrai
+     * @return diferença a - b
+     */
+    public static Vector difference(Vector a, Vector b) {
+        return new Vector(a.x - b.x, a.y - b.y);
+    }
+
+    /**
+     * multiplica o vetor por um escalar
+     * @param v vetor original
+     * @param factor fator de escala
+     * @return vetor após transformação (factor*v)
+     */
+    public static Vector scale(Vector v, float factor) {
+        return new Vector(v.x * factor, v.y * factor);
+    }
+
+    /**
+     * calcula produto escalar entre dois vetores a e b
+     * @param a primeiro vetor do produto escalar
+     * @param b segundo vetor do produto escalar
+     * @return resultado do porduto escalar <a,b>
+     */
+    public static float dotProduct(Vector a, Vector b) {
+        return (a.x * b.x) + (a.y * b.y);
+    }
+
+    /**
+     * calcula o menor ângulo entre dois vetores
+     * @param a primeiro vetor
+     * @param b segundo vetor
+     * @return ângulo entre os vetores, em radianos
+     */
+    public static float angleBetween(Vector a, Vector b) {
+        return (float) Math.acos(dotProduct(a, b)/(a.getModulus()*b.getModulus()));
+    }
+
+    /**
+     * rotaciona o vetor v ao redor da origem (0,0)
+     * @param v o vetor a ser rotacionado
+     * @param angle ângulo de giro, positivo para sentido anti-horário
+     * @return vetor rotacionado
+     */
+    public static Vector rotation(Vector v, float angle) {
+        float newX = (float) (v.x*Math.cos(angle) - v.y*Math.sin(angle));
+        float newY = (float) (v.x*Math.sin(angle) + v.y*Math.cos(angle));
+        return new Vector(newX, newY);
+    }
+
+    public static Vector projection(Vector v, Vector direction) {
+        Vector proj = new Vector(direction.x, direction.y);
+        float dotProd = dotProduct(v, direction);
+        float directionNorm = direction.getModulus();
+
+        proj.scale(dotProd/(directionNorm*directionNorm));
+
+        return proj;
+    }
+}
\ No newline at end of file
diff --git a/src/geometry/primitives/Point.java b/src/geometry/primitives/Point.java
new file mode 100644
index 0000000000000000000000000000000000000000..687ef600df7b4b77736875d1e09d1fa1850ee712
--- /dev/null
+++ b/src/geometry/primitives/Point.java
@@ -0,0 +1,44 @@
+package geometry.primitives;
+
+public class Point {
+    public float x; //coordenada x do ponto
+    public float y; //coordenada y do ponto
+
+    /**
+     * construtor padrão, que cria ponto na origem O = (0,0)
+     */
+    public Point() {
+        this.x = 0;
+        this.y = 0;
+    }
+
+    /**
+     * construtor completo, que cria ponto em P = (x,y)
+     * @param x
+     * @param y
+     */
+    public Point(float x, float y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /**
+     * obtém coordenada x do ponto
+     * @return x
+     */
+    public float getX() {
+        return this.x;
+    }
+
+    /**
+     * obtém coordenada y do ponto
+     * @return y
+     */
+    public float getY() {
+        return this.y;
+    }
+
+    public String toString() {
+        return "(" + this.x + ", " + this.y + ")";
+    }
+}
diff --git a/src/geometry/primitives/Poligon.java b/src/geometry/primitives/Poligon.java
new file mode 100644
index 0000000000000000000000000000000000000000..9419b4f754f5e03f027d615bfb6db78b98bbbd3e
--- /dev/null
+++ b/src/geometry/primitives/Poligon.java
@@ -0,0 +1,36 @@
+package geometry.primitives;
+
+import java.util.ArrayList;
+
+public class Poligon {
+    private ArrayList<Point> vertices; // lista de vértices do polígono
+
+    /**
+     * Construtor do Polígono, com lista de vértices bem definida
+     * @param vertices
+     */
+    public Poligon(ArrayList<Point> vertices) {
+        this.vertices = vertices;
+    }
+
+    /**
+     * Verifica se um ponto P é interno à região poligonal convexa
+     * @param P ponto P
+     * @return true, se P está dentro da região ou na borda, e falso caso contrário
+     */
+    public boolean isInside(Point P) {
+        boolean veredict = false;
+
+        // forma n-2 triângulos para verificar se o ponto P é interno a algum deles
+        for(int i = 2; i < vertices.size(); i++) {
+            Triangle T = new Triangle(vertices.get(0), vertices.get(1), vertices.get(i));
+
+            if(T.isInside(P)){
+                veredict = true;
+                break;
+            }
+        }
+
+        return  veredict;
+    }
+}
\ No newline at end of file
diff --git a/src/geometry/primitives/Triangle.java b/src/geometry/primitives/Triangle.java
new file mode 100644
index 0000000000000000000000000000000000000000..4bb4d4ae331a1f58c6724b2215d261f84a0ac4b5
--- /dev/null
+++ b/src/geometry/primitives/Triangle.java
@@ -0,0 +1,57 @@
+package geometry.primitives;
+
+import geometry.*;
+
+public class Triangle {
+    private Point A;
+    private Point B;
+    private Point C;
+
+    /**
+     * construtor padrão do triângulo
+     * @param A vértice A do triângulo
+     * @param B vértice B do triângulo
+     * @param C vértice C do triângulo
+     */
+    public Triangle(Point A, Point B, Point C){
+        this.A = A;
+        this.B = B;
+        this.C = C;
+    }
+
+    /**
+     * verifica se um ponto está dentro do triângulo
+     * @param P ponto P
+     * @return true, se P está no triângulo, ou false, caso contrário
+     */
+    public boolean isInside(Point P) {
+        //TODO
+        boolean veredict = false;
+
+        Vector AB = new geometry.Vector(A, B);
+        Vector AC = new geometry.Vector(A, C);
+        Vector AP = new geometry.Vector(A, P);
+
+        
+        if(Vector.angleBetween(AC, AB) < Vector.angleBetween(AP, AB) + Vector.angleBetween(AP, AC)){
+            // verifica se P pertence à região angular definida por BÂC
+            veredict = false;
+        } else {
+            // verifica se o tamanho de AP não extrapola o triângulo
+            Vector projAB = Vector.projection(AP, AB);
+            Vector projAC = Vector.projection(AP, AC);
+
+            // AP = alpha*AB + beta*AC (decomposição)
+            float alpha, beta;
+
+            alpha = projAB.getModulus()/AB.getModulus();
+            beta = projAC.getModulus()/AC.getModulus();
+
+            if(alpha + beta > 1)
+                veredict = false;
+            else
+                veredict = true;
+        }
+        return veredict;
+    }
+}
diff --git a/src/resources/Tiles/Interiors_free_16x16.png b/src/resources/Tiles/Interiors_free_16x16.png
deleted file mode 100644
index 3a203b0b84d873b198eedcfe7a621d8a5d202e21..0000000000000000000000000000000000000000
Binary files a/src/resources/Tiles/Interiors_free_16x16.png and /dev/null differ
diff --git a/src/resources/Tiles/Room_Builder_free_16x16_2.png b/src/resources/Tiles/Room_Builder_free_16x16_2.png
deleted file mode 100644
index 110769adf235a0f6495e8d0f4be024235951c681..0000000000000000000000000000000000000000
Binary files a/src/resources/Tiles/Room_Builder_free_16x16_2.png and /dev/null differ
diff --git a/src/resources/Tiles/atlas_16x.png b/src/resources/Tiles/atlas_16x.png
deleted file mode 100644
index 63c9df3f8f036b59844eefbc5ac10b9de81d1d55..0000000000000000000000000000000000000000
Binary files a/src/resources/Tiles/atlas_16x.png and /dev/null differ
diff --git a/src/resources/Tiles/furniture_spritesheet.png b/src/resources/Tiles/furniture_spritesheet.png
deleted file mode 100644
index c24c519993e01943945fbea15186c9dd264013aa..0000000000000000000000000000000000000000
Binary files a/src/resources/Tiles/furniture_spritesheet.png and /dev/null differ
diff --git a/src/resources/UI/UI_Flat_Banner_02_Downward.png b/src/resources/UI/UI_Flat_Banner_02_Downward.png
deleted file mode 100644
index a5c3ef5864016a51d6180be93bd82b5b8fb0a0ac..0000000000000000000000000000000000000000
Binary files a/src/resources/UI/UI_Flat_Banner_02_Downward.png and /dev/null differ
diff --git a/src/resources/UI/UI_Flat_Button_Large_Lock_01a4.png b/src/resources/UI/UI_Flat_Button_Large_Lock_01a4.png
deleted file mode 100644
index bb0ba2d3d6cc0985eb7cef09bb2600213ce174f7..0000000000000000000000000000000000000000
Binary files a/src/resources/UI/UI_Flat_Button_Large_Lock_01a4.png and /dev/null differ
diff --git a/src/resources/UI/UI_Flat_Button_Large_Release_01a2.png b/src/resources/UI/UI_Flat_Button_Large_Release_01a2.png
deleted file mode 100644
index 9304d42bb73ba497beae6f68eab84fec937a5396..0000000000000000000000000000000000000000
Binary files a/src/resources/UI/UI_Flat_Button_Large_Release_01a2.png and /dev/null differ
diff --git a/src/resources/UI/UI_Flat_Button_Medium_Lock_02a3.png b/src/resources/UI/UI_Flat_Button_Medium_Lock_02a3.png
deleted file mode 100644
index 3ffc5b1353dc08677ab45f4a9aa8d0296d479d43..0000000000000000000000000000000000000000
Binary files a/src/resources/UI/UI_Flat_Button_Medium_Lock_02a3.png and /dev/null differ
diff --git a/src/resources/UI/UI_Flat_Button_Medium_Press_02a3.png b/src/resources/UI/UI_Flat_Button_Medium_Press_02a3.png
deleted file mode 100644
index 4f2e58e1bf6a1d4afaf3a66b552a6b137d0cb93d..0000000000000000000000000000000000000000
Binary files a/src/resources/UI/UI_Flat_Button_Medium_Press_02a3.png and /dev/null differ
diff --git a/src/resources/UI/fonts/Pixeled.ttf b/src/resources/UI/fonts/Pixeled.ttf
deleted file mode 100644
index 14449ba90aa0ccf38a6fb9649a4c5e30ef8d909b..0000000000000000000000000000000000000000
Binary files a/src/resources/UI/fonts/Pixeled.ttf and /dev/null differ
diff --git a/src/resources/UI/fonts/VCR_OSD_MONO_1.001.ttf b/src/resources/UI/fonts/VCR_OSD_MONO_1.001.ttf
deleted file mode 100644
index dcca687a434d5c7b6a3027e65e0b7d8728b25c71..0000000000000000000000000000000000000000
Binary files a/src/resources/UI/fonts/VCR_OSD_MONO_1.001.ttf and /dev/null differ
diff --git a/src/resources/UI/fonts/VCRosdNEUE.ttf b/src/resources/UI/fonts/VCRosdNEUE.ttf
deleted file mode 100644
index 6babb53789f6407a9813b422257c95e192d35f21..0000000000000000000000000000000000000000
Binary files a/src/resources/UI/fonts/VCRosdNEUE.ttf and /dev/null differ
diff --git a/src/resources/dungeons/bienio/BienioBossRoom.xml b/src/resources/dungeons/bienio/BienioBossRoom.xml
deleted file mode 100644
index 7f39a77f79a3f61126dfcdfd97ca1d15a9923ed1..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioBossRoom.xml
+++ /dev/null
@@ -1,203 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="35" height="35" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="35" height="35" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,138,138,138,138,138,138,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,140,218,216,221,216,217,216,199,140,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,137,139,217,203,200,217,216,216,218,199,204,137,139,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,137,138,139,221,199,216,203,218,199,199,200,217,203,200,204,219,137,138,139,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,140,203,219,219,204,203,201,201,201,200,216,201,221,216,220,202,203,219,204,219,140,0,0,0,0,0,0,0,
-0,0,0,0,0,0,140,220,219,221,221,200,204,219,216,216,219,220,203,201,203,203,220,221,221,203,202,219,140,0,0,0,0,0,0,
-0,0,0,0,0,140,219,204,219,202,220,220,220,201,221,203,204,216,203,217,221,202,200,204,204,204,202,220,219,140,0,0,0,0,0,
-0,0,0,0,0,202,203,203,202,204,219,202,219,202,202,219,204,220,202,202,219,203,219,220,219,202,219,221,202,204,0,0,0,0,0,
-0,0,0,0,0,204,204,221,220,220,219,220,219,203,202,221,203,221,221,221,220,204,220,204,219,221,220,204,220,220,0,0,0,0,0,
-0,0,0,0,140,202,203,203,204,204,221,203,204,203,219,202,220,204,203,202,203,220,204,219,202,219,202,204,203,221,140,0,0,0,0,
-0,0,0,0,219,220,219,221,203,219,202,204,202,221,203,219,204,220,220,203,202,202,221,204,220,219,204,219,201,219,204,0,0,0,0,
-0,0,0,140,204,217,202,221,204,201,220,202,219,203,203,102,119,101,118,117,100,203,203,202,221,220,202,204,219,221,202,140,0,0,0,
-138,138,139,201,217,220,202,203,203,221,203,217,221,100,102,118,118,119,102,100,118,117,204,203,203,202,221,220,204,201,217,203,137,138,139,
-216,200,216,216,220,220,221,203,204,221,220,221,102,117,117,118,118,117,101,119,118,117,117,220,220,203,204,203,216,221,203,216,199,217,216,
-217,200,218,216,221,201,203,219,203,220,204,219,101,118,117,100,119,102,118,102,100,101,118,117,221,220,203,219,203,220,199,216,200,200,199,
-218,201,201,216,220,219,202,220,221,204,202,219,101,101,101,117,100,119,102,118,119,118,100,100,219,219,219,219,203,202,199,219,201,216,217,
-201,200,218,199,216,203,203,219,202,202,204,101,118,102,100,100,100,117,118,102,101,117,102,117,102,221,203,219,219,202,219,218,216,200,199,
-199,216,216,219,220,203,221,200,202,220,219,101,117,118,119,102,118,119,117,101,101,100,119,118,102,200,220,221,219,219,204,217,199,218,199,
-201,199,221,218,203,203,220,221,199,203,202,119,101,118,118,220,204,118,100,117,101,101,100,102,117,203,219,204,220,203,201,202,218,199,199,
-199,200,216,216,202,221,220,221,220,219,221,219,117,101,101,101,220,119,118,118,119,101,117,119,101,203,219,202,219,219,221,199,203,216,201,
-137,138,203,217,199,221,221,204,204,204,219,220,100,119,119,101,119,100,101,100,101,100,117,102,204,203,204,220,219,202,218,204,203,138,139,
-0,0,220,200,202,220,219,202,203,202,220,202,102,101,119,101,102,100,101,100,118,102,101,117,202,202,202,203,202,203,202,202,221,0,0,
-0,0,137,219,220,220,204,220,219,219,204,203,203,100,100,102,101,102,119,117,102,101,118,202,203,219,202,202,204,221,202,203,140,0,0,
-0,0,0,219,219,202,203,202,202,202,220,203,221,220,221,117,118,100,118,119,100,119,203,221,204,204,221,204,220,219,204,220,0,0,0,
-0,0,0,220,202,220,203,202,219,218,219,221,221,204,203,220,219,203,220,217,219,204,203,220,220,219,204,204,219,219,220,221,0,0,0,
-0,0,0,137,204,202,221,219,220,221,221,220,221,204,203,221,203,203,203,204,219,221,204,202,221,202,203,219,220,203,202,140,0,0,0,
-0,0,0,0,202,204,221,203,204,202,220,220,219,204,217,203,219,220,221,220,219,220,202,221,202,221,203,220,202,204,204,0,0,0,0,
-0,0,0,0,137,220,204,202,202,204,203,204,221,220,221,204,221,202,202,221,221,202,219,204,202,202,204,204,203,220,140,0,0,0,0,
-0,0,0,0,0,137,220,203,202,203,221,219,203,219,203,220,220,202,217,203,221,204,216,219,219,202,202,220,220,140,0,0,0,0,0,
-0,0,0,0,0,0,137,204,221,203,220,221,217,199,204,220,216,221,199,200,200,219,221,219,204,220,203,220,140,0,0,0,0,0,0,
-0,0,0,0,0,0,0,137,138,221,221,221,221,200,201,203,219,217,204,220,220,218,216,220,221,202,138,139,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,137,138,138,204,217,200,200,200,216,216,200,216,201,221,138,138,139,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,137,138,216,200,216,218,201,200,200,138,139,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,137,138,138,138,138,138,139,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="35" height="35" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,64,64,64,64,64,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,29,64,65,0,0,0,0,0,63,64,31,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,29,64,23,0,0,0,0,0,0,0,0,0,24,64,31,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,29,64,64,23,0,0,0,0,0,0,0,0,0,0,0,0,0,24,64,64,31,0,0,0,0,0,0,0,
-0,0,0,0,0,0,29,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,31,0,0,0,0,0,0,
-0,0,0,0,0,29,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,31,0,0,0,0,0,
-0,0,0,0,29,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,31,0,0,0,0,
-0,0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,0,0,0,0,
-0,0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,0,0,0,0,
-0,0,0,29,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,31,0,0,0,
-0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,47,48,0,0,0,
-0,0,29,23,0,0,0,0,0,0,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,31,0,0,
-41,64,23,0,0,0,0,0,0,0,219,220,221,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,64,27,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-24,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,23,
-0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,0,
-0,63,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,65,0,
-0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,0,0,
-0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,0,0,
-0,0,63,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,65,0,0,
-0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,0,0,0,
-0,0,0,63,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,65,0,0,0,
-0,0,0,0,63,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,65,0,0,0,0,
-0,0,0,0,0,63,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,65,0,0,0,0,0,
-0,0,0,0,0,0,63,64,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,64,65,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,63,64,64,27,0,0,0,0,0,0,0,0,0,0,0,28,64,64,65,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,62,0,63,64,27,0,0,0,0,0,0,0,28,64,65,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,63,64,64,64,64,64,64,64,65,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="35" height="35" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,952,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,968,0,0,0,0,952,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,986,0,0,0,0,968,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,952,0,0,0,986,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,968,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,971,0,0,970,0,0,0,0,970,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,987,0,0,986,0,0,0,0,986,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,1034,1035,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1002,1003,0,0,1002,1003,0,0,0,
-0,0,0,0,0,0,0,1050,1051,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1018,1019,0,0,1018,1019,0,0,0,
-0,0,0,0,0,1002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,1018,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1002,1003,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1010,1042,1043,0,0,0,0,0,0,0,0,1018,1019,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1026,1058,1059,0,0,0,0,0,0,0,0,0,0,0,1002,1003,0,0,0,
-0,0,0,0,0,1034,1035,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1018,1019,0,0,0,
-0,0,0,0,0,1050,1051,0,0,0,0,0,0,0,0,0,0,0,0,0,853,854,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,869,870,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,971,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,987,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,972,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,988,0,0,969,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,970,0,0,0,0,0,0,0,985,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,986,0,0,0,0,0,0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1017,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="35" height="35" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,1295,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,1311,0,0,0,0,0,0,971,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,970,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1588,1589,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,1588,1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1032,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1224,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,627,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,1224,0,0,0,0,0,0,0,1010,1011,1012,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1026,1027,1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1224,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1224,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1001,0,0,0,0,0,0,0,0,0,0,1588,1589,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,1224,0,0,0,0,0,1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1295,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1311,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="35" height="35" opacity="0.59">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,1816,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,1816,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,1816,0,0,0,0,0,0,0,
-0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,
-0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,0,0,0,
-0,0,0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,1816,1816,0,0,0,0,
-0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,
-0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,
-0,0,0,1816,1816,0,0,0,0,0,0,0,1816,0,0,1816,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,1816,1816,0,0,0,
-0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,
-0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,
-1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,
-1816,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,1816,1816,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,1816,
-1816,0,0,0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,
-0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,
-0,1816,1816,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,
-0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,
-0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,
-0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,
-0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,
-0,0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,1816,0,1816,1816,0,0,0,
-0,0,0,0,1816,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,
-0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,1816,1816,0,0,0,0,0,
-0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,1816,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,1816,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioCorredorHorizontal_1.xml b/src/resources/dungeons/bienio/BienioCorredorHorizontal_1.xml
deleted file mode 100644
index b7284aec3f0176e23165f9ac011c75b3890a66d1..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioCorredorHorizontal_1.xml
+++ /dev/null
@@ -1,63 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="15" height="7" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="15" height="7">
-  <data encoding="csv">
-291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,
-308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,
-199,217,217,201,217,199,201,199,201,218,216,199,200,217,216,
-218,200,201,201,216,201,199,200,199,201,218,218,217,200,216,
-200,200,201,218,199,201,216,199,216,199,218,199,201,201,201,
-199,199,216,200,218,200,200,201,200,200,199,217,218,201,218,
-315,315,315,315,315,315,315,315,315,315,315,315,315,315,315
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="15" height="7">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-64,64,64,64,64,64,64,64,64,64,64,64,64,64,64
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="15" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="15" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="15" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioCorredorVertical_2.xml b/src/resources/dungeons/bienio/BienioCorredorVertical_2.xml
deleted file mode 100644
index 2b258b707ceefcd87b35323bcbab201a8ab8e570..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioCorredorVertical_2.xml
+++ /dev/null
@@ -1,103 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="7" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="7" height="15" locked="1">
-  <data encoding="csv">
-217,201,217,216,218,217,199,
-216,199,217,216,217,217,216,
-218,199,200,216,201,218,201,
-199,200,200,216,217,218,217,
-217,218,199,201,217,199,217,
-199,201,201,216,217,200,218,
-201,217,216,218,201,200,216,
-200,216,199,218,201,200,216,
-218,216,217,200,201,201,216,
-199,201,216,200,199,201,216,
-216,201,199,218,201,218,200,
-200,199,201,200,217,200,200,
-217,199,201,217,200,199,216,
-199,216,218,217,199,218,218,
-217,216,200,200,216,218,216
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="7" height="15">
-  <data encoding="csv">
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="7" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="7" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="7" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioHorizontalCorridorLeftEntrance.xml b/src/resources/dungeons/bienio/BienioHorizontalCorridorLeftEntrance.xml
deleted file mode 100644
index 39ee4b30a1e4aede3e36c24d197a518076553bfa..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioHorizontalCorridorLeftEntrance.xml
+++ /dev/null
@@ -1,63 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="3" height="7" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="3" height="7" locked="1">
-  <data encoding="csv">
-201,199,200,
-216,217,217,
-201,218,216,
-218,200,201,
-201,216,199,
-216,217,201,
-308,308,199
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="3" height="7" locked="1">
-  <data encoding="csv">
-291,291,31,
-308,308,7,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-64,64,31
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="3" height="7" locked="1" opacity="0.44">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="3" height="7" opacity="0.49">
-  <data encoding="csv">
-0,0,1816,
-1816,1816,1816,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-1816,1816,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioHorizontalCorridorRightEntrance.xml b/src/resources/dungeons/bienio/BienioHorizontalCorridorRightEntrance.xml
deleted file mode 100644
index 2f67559d3b904db40a7b29433e4ce8ff1c624bde..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioHorizontalCorridorRightEntrance.xml
+++ /dev/null
@@ -1,63 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="3" height="7" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="3" height="7">
-  <data encoding="csv">
-201,291,291,
-218,308,308,
-218,201,218,
-218,216,200,
-201,218,199,
-201,216,216,
-217,308,308
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="3" height="7">
-  <data encoding="csv">
-29,0,0,
-6,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-29,64,64
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="3" height="7" locked="1" opacity="0.35">
-  <data encoding="csv">
-1816,0,0,
-1816,1816,1816,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-1816,1816,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioRoom_1.xml b/src/resources/dungeons/bienio/BienioRoom_1.xml
deleted file mode 100644
index f4e8ce0c2df8b0a2b7500a2914fbead7d975b58f..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioRoom_1.xml
+++ /dev/null
@@ -1,153 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="25" height="25" tilewidth="16" tileheight="16" infinite="0" nextlayerid="9" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="25" height="25">
-  <data encoding="csv">
-291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,
-315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,
-199,218,199,217,218,218,201,217,200,217,218,217,217,200,218,201,218,218,200,216,216,200,216,199,216,
-217,218,216,218,201,199,218,218,217,218,201,217,201,216,199,199,216,216,199,199,218,199,201,217,199,
-200,199,217,201,201,199,217,199,199,199,216,199,217,216,218,199,200,201,200,201,201,199,216,216,200,
-201,217,201,200,217,216,200,199,200,216,200,201,201,199,199,218,216,199,218,217,218,199,217,217,218,
-216,199,201,218,201,201,199,218,218,218,199,201,217,200,199,199,200,216,201,199,199,199,199,200,218,
-217,201,218,200,200,217,216,216,201,216,217,199,200,201,201,201,201,218,216,201,199,200,200,216,201,
-200,200,199,218,218,218,216,216,201,218,217,218,217,199,216,216,199,217,200,218,200,216,216,218,200,
-200,201,218,216,199,217,200,218,199,200,199,201,199,201,199,217,216,201,200,216,200,199,200,216,200,
-199,201,199,200,199,201,216,200,216,216,201,199,217,218,199,216,216,199,200,218,216,200,199,199,199,
-216,218,199,217,201,217,216,216,216,201,216,201,218,199,217,199,218,200,199,216,218,218,217,199,217,
-218,218,199,218,217,217,216,217,199,201,218,218,216,218,218,199,218,217,218,216,218,218,200,217,200,
-217,200,201,200,200,216,216,217,216,217,218,199,201,200,199,201,201,201,200,216,201,200,200,217,200,
-199,200,201,218,201,217,217,217,199,218,216,218,218,216,218,216,200,199,218,218,216,218,217,200,201,
-218,201,218,218,218,199,217,200,216,201,199,199,200,201,218,201,216,201,199,216,216,218,199,201,217,
-201,216,218,216,216,201,218,199,216,218,216,217,200,216,217,217,216,200,218,218,217,200,216,200,200,
-201,200,201,200,216,201,217,200,217,199,217,200,216,218,216,200,216,199,200,200,217,216,218,217,216,
-199,201,199,199,199,200,199,217,216,218,201,216,199,218,200,218,216,201,201,199,199,200,217,218,218,
-200,218,218,201,217,201,201,216,201,217,200,201,201,216,216,217,218,216,218,200,199,218,201,199,201,
-199,218,218,218,218,201,200,218,216,201,218,218,217,200,199,216,201,217,199,200,218,199,199,200,216,
-218,200,200,218,218,201,200,199,218,200,216,201,216,200,200,200,217,199,200,199,217,201,216,217,217,
-200,200,217,216,200,201,199,200,201,216,217,199,218,201,217,218,216,216,217,216,201,201,200,217,218,
-199,200,218,200,201,200,217,218,217,218,217,199,217,217,218,201,217,217,217,201,201,199,199,201,218,
-307,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,315,309
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="25" height="25">
-  <data encoding="csv">
-31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-24,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,23
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,527,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,527,0,0,0,
-0,0,0,543,0,0,0,1048,1049,0,0,0,0,0,0,0,0,0,0,1176,0,543,844,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1192,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,952,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,968,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,975,553,554,1003,0,0,0,0,0,552,984,554,555,0,0,0,0,0,0,
-0,0,0,0,0,0,991,569,570,1019,0,0,853,854,0,568,569,570,571,0,0,0,0,0,0,
-0,0,0,0,0,0,584,585,586,587,0,0,869,870,0,584,585,586,587,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,552,553,554,1003,0,0,0,0,0,552,553,554,555,0,0,0,0,0,0,
-0,0,0,0,0,0,568,569,570,1019,0,0,0,0,0,568,569,570,980,0,0,0,0,0,0,
-0,0,0,0,0,0,584,1001,586,587,0,0,0,0,0,584,585,586,996,0,0,0,0,0,0,
-0,0,0,0,0,0,0,1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-1106,1107,0,0,0,0,0,0,0,0,0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0,
-1122,1123,0,0,972,0,0,0,0,0,0,0,1017,0,0,0,0,0,0,0,0,0,0,0,0,
-1138,1139,0,0,988,0,1003,0,0,0,971,0,0,0,0,0,0,1005,1006,0,0,0,0,0,0,
-0,0,0,0,0,0,1019,0,0,0,987,0,0,0,0,1037,0,1021,1022,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1053,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="Interiors_free_16x16_2" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,1512,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,487,0,0,0,0,0,1513,0,
-0,1528,0,0,1176,0,0,0,0,0,0,0,0,0,0,0,0,503,0,0,0,0,0,1529,0,
-0,0,0,0,1192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1224,0,0,0,
-0,0,1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,552,961,1224,555,0,0,0,0,0,0,553,1208,0,0,0,0,0,0,0,
-0,0,0,0,0,0,568,977,627,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,1590,1591,0,0,0,0,0,1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,1460,1224,555,0,0,0,0,0,0,0,0,0,0,0,0,0,1033,0,
-0,0,0,0,0,0,0,1476,0,571,0,0,0,0,0,0,0,1224,571,0,0,0,0,0,0,
-0,1224,0,0,0,0,0,585,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1034,1035,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1050,1051,0,0,1106,1107,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1122,1123,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1138,1139,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1224,0,0,0,
-0,0,0,0,0,1124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1124,0,
-0,0,0,0,0,1140,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1140,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="8" name="Collision" width="25" height="25" visible="0" locked="1" opacity="0.42">
-  <data encoding="csv">
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,1816,1816,1816,1816,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,1816,0,0,0,1816,0,0,0,0,0,0,1816,1816,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,1816,
-1816,1816,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioRoom_2.xml b/src/resources/dungeons/bienio/BienioRoom_2.xml
deleted file mode 100644
index 7e1346999e4fd704216e82bea4a4d4bf925fbd69..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioRoom_2.xml
+++ /dev/null
@@ -1,153 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="25" height="25" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="25" height="25" locked="1">
-  <data encoding="csv">
-291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,
-308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,
-217,200,218,199,199,218,200,218,218,216,201,199,217,201,217,199,200,200,199,200,216,201,216,218,199,
-216,218,218,199,218,217,117,101,200,218,216,199,218,216,199,200,199,216,201,200,217,135,217,218,199,
-216,200,199,185,204,202,220,199,216,199,199,217,199,201,169,201,201,201,201,200,217,201,199,199,218,
-216,216,199,200,216,119,199,200,168,219,117,216,101,219,203,216,216,216,199,218,221,152,216,199,200,
-201,218,218,217,199,102,101,135,201,199,200,151,135,100,153,135,218,216,199,201,118,216,218,200,199,
-291,291,291,291,291,291,291,291,291,292,200,217,135,199,216,290,291,291,291,291,291,291,291,291,291,
-308,308,308,308,308,308,308,308,308,309,200,199,218,204,199,307,308,308,308,308,308,308,308,308,308,
-216,199,200,200,217,217,119,221,219,153,217,199,187,203,218,201,217,216,220,219,199,201,199,217,199,
-201,199,200,218,218,119,204,218,218,217,135,200,117,102,199,200,186,101,217,216,200,201,218,218,199,
-218,201,199,201,218,199,217,200,186,134,200,187,221,118,199,200,100,217,216,199,200,101,217,200,200,
-136,202,200,102,201,169,134,101,151,204,221,219,102,152,153,200,135,185,221,217,152,187,153,151,201,
-216,218,119,134,118,101,136,203,169,118,202,219,169,203,187,102,170,216,217,169,216,217,217,217,218,
-218,185,100,151,136,135,220,219,152,100,101,151,100,134,135,216,216,216,217,203,169,217,216,201,218,
-217,201,100,201,203,203,185,117,102,151,202,102,151,186,200,216,199,217,217,199,201,200,217,201,199,
-218,217,201,119,202,151,102,102,153,202,118,169,220,218,199,218,17,291,291,291,291,291,291,291,291,
-217,217,219,217,118,102,117,118,152,187,152,187,100,170,218,216,33,315,315,315,315,315,315,315,315,
-217,219,100,220,152,219,151,152,153,187,100,170,203,118,201,217,33,201,217,201,218,199,217,216,218,
-218,153,203,101,102,136,134,219,135,151,201,203,153,186,200,200,170,200,217,200,216,203,201,200,201,
-201,134,216,153,151,102,136,117,135,221,218,102,119,217,221,153,204,203,220,151,201,153,218,199,218,
-201,117,200,100,168,185,117,119,204,202,200,185,118,169,200,200,168,200,218,218,201,170,201,217,216,
-216,203,169,217,199,101,199,200,200,101,217,200,216,136,218,200,34,216,117,101,216,199,200,199,201,
-117,152,216,200,201,218,217,218,217,201,218,199,199,217,200,199,33,200,216,201,200,199,216,201,201,
-307,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,309
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="25" height="25" locked="1">
-  <data encoding="csv">
-31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-24,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,23
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,603,604,634,635,634,635,0,0,0,0,0,0,0,0,1106,1107,0,0,0,603,604,0,0,
-0,0,619,620,650,651,650,651,0,0,0,0,0,0,0,0,1122,1123,0,649,652,619,1210,1211,0,
-0,0,0,0,666,667,666,667,0,0,0,0,0,0,0,0,1138,1139,0,665,668,0,1226,1227,0,
-0,1363,0,1343,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,1379,0,0,0,0,0,0,0,0,0,0,0,1224,0,0,0,0,853,854,0,1295,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,869,870,0,1311,1606,0,0,
-0,0,0,0,0,0,0,1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1622,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,1124,0,1048,1049,0,0,0,0,0,0,0,0,0,860,0,0,0,0,0,0,1109,1110,0,
-0,0,1140,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1125,1126,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,1343,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,1003,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,1423,1424,0,0,0,0,0,0,0,1019,0,1224,0,0,0,0,0,0,0,0,0,
-0,1295,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,1311,0,0,0,0,0,0,0,0,0,0,0,0,1002,0,0,0,0,1013,1014,0,1348,1349,0,
-0,0,0,0,0,0,0,0,1606,0,0,0,0,0,1018,0,0,1360,1361,1029,1030,563,1364,1365,0,
-0,0,0,0,0,0,0,0,1622,0,0,0,0,0,0,0,0,1376,1377,0,0,579,1380,1381,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1606,0,1224,0,0,
-0,0,853,854,0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0,0,1622,0,0,0,0,
-0,0,869,870,0,0,1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1328,0,0,0,0,0,1394,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1344,0,0,0,0,0,1410,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,604,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,619,620,1209,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1225,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="25" height="25" opacity="0.53">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,1816,1816,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioRoom_3.xml b/src/resources/dungeons/bienio/BienioRoom_3.xml
deleted file mode 100644
index 1af47eb7d50f45f14fc55b65daa151f239ec73d9..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioRoom_3.xml
+++ /dev/null
@@ -1,153 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="55" height="25" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="55" height="25">
-  <data encoding="csv">
-325,325,325,325,325,325,325,325,325,325,325,16,325,325,325,325,325,325,325,325,325,325,325,16,291,291,291,291,291,291,291,16,325,325,325,325,325,325,325,325,325,325,325,16,325,325,325,325,325,325,325,325,325,325,325,
-342,342,342,342,342,342,342,342,342,342,342,33,342,342,342,342,342,342,342,342,342,342,342,33,315,315,315,315,315,315,315,33,342,342,342,342,342,342,342,342,342,342,342,33,342,342,342,342,342,342,342,342,342,342,342,
-201,216,201,200,218,199,199,199,201,217,218,33,199,199,200,218,217,200,218,218,216,199,216,33,200,201,216,199,200,200,199,33,199,218,216,200,217,201,200,201,200,217,199,33,216,201,200,199,200,217,217,216,216,201,199,
-200,199,201,200,218,216,200,218,218,218,200,33,217,199,201,200,199,200,200,218,201,199,218,33,216,218,218,169,201,200,201,33,217,199,199,217,199,217,218,217,217,217,218,33,217,200,200,199,218,218,217,217,201,217,201,
-216,217,200,200,200,168,221,218,216,200,217,33,217,216,199,200,201,202,216,217,199,200,218,33,216,217,201,204,201,218,218,33,199,199,217,218,221,200,217,217,201,199,200,33,200,218,200,200,202,102,119,199,217,200,216,
-201,201,201,200,216,151,216,216,217,200,216,33,216,216,218,199,199,199,201,200,199,217,218,33,216,216,217,153,221,200,200,33,201,201,216,200,217,218,217,201,216,216,216,33,218,200,218,201,199,169,216,199,218,199,217,
-199,199,201,201,200,217,201,199,217,216,200,33,199,200,201,201,200,201,201,200,199,216,216,33,218,216,217,168,217,216,201,33,199,218,216,201,216,218,201,216,199,201,199,33,216,201,201,218,218,200,201,200,216,216,201,
-291,291,291,292,200,218,218,290,291,291,291,298,291,291,291,292,199,216,201,290,291,291,291,299,200,216,217,218,200,200,217,297,291,291,291,292,217,199,201,290,291,291,291,298,291,291,291,292,200,217,199,290,291,291,291,
-308,308,308,309,217,200,216,307,308,308,308,308,308,308,308,309,216,199,199,307,308,308,308,316,200,218,216,199,217,218,200,314,315,315,315,309,201,200,200,307,315,315,315,315,315,315,315,309,216,199,218,307,315,315,315,
-219,200,199,201,217,201,199,199,216,199,201,216,199,218,201,201,218,218,201,201,201,216,216,200,216,200,199,153,200,199,199,217,200,218,216,200,199,217,199,201,218,201,199,216,218,217,216,216,199,216,201,199,200,217,200,
-151,218,217,218,217,217,216,201,200,216,217,201,200,200,216,217,216,200,199,216,199,200,200,216,199,218,218,168,200,217,216,199,199,218,199,218,200,217,201,216,216,217,217,217,216,201,200,216,199,218,216,201,199,220,118,
-168,200,217,218,201,152,187,220,216,169,199,217,200,201,219,201,199,102,199,218,200,200,216,201,217,200,201,216,199,201,200,216,199,218,136,200,201,200,152,200,201,217,218,218,216,199,199,217,199,199,199,201,118,219,218,
-185,217,101,200,185,201,117,204,216,199,217,199,216,216,201,200,216,201,169,199,200,216,152,217,200,204,217,217,216,200,200,199,200,218,216,199,200,216,201,199,216,201,185,218,199,199,217,185,169,152,153,201,201,101,199,
-202,220,170,101,200,199,200,200,216,218,217,152,118,101,200,200,199,201,201,216,218,216,199,216,201,200,217,135,201,200,217,200,217,218,201,168,199,218,218,199,218,201,218,199,218,201,217,102,216,217,151,217,200,218,201,
-219,201,201,216,218,218,217,199,216,216,216,119,216,200,201,218,151,117,217,200,201,201,218,218,216,200,200,201,200,187,168,218,199,199,135,203,201,216,216,216,200,218,218,199,199,217,200,200,199,200,218,216,199,199,200,
-219,217,216,199,217,199,217,217,199,217,199,217,216,216,200,217,201,217,216,201,201,201,201,200,199,217,217,218,218,200,217,200,217,199,199,200,201,200,200,218,200,201,216,218,200,217,218,201,201,216,200,200,216,200,218,
-325,325,325,326,218,201,200,324,325,325,325,16,325,325,325,326,217,200,201,324,325,325,325,16,201,186,220,217,217,199,216,16,325,325,325,326,217,200,199,324,325,325,325,16,325,325,325,326,200,200,201,324,325,325,325,
-342,342,342,343,201,216,218,341,342,342,342,33,342,342,342,343,218,216,216,341,342,342,342,33,216,216,216,216,217,216,218,33,342,342,342,343,201,199,216,341,342,342,342,33,342,342,342,343,201,199,216,341,342,342,342,
-217,217,201,218,201,200,216,218,216,199,218,33,216,199,216,200,217,217,199,199,216,216,199,33,201,201,218,170,200,200,216,33,218,218,186,218,199,201,201,200,218,200,201,33,201,199,218,216,216,218,216,218,218,201,200,
-218,201,199,200,201,217,216,200,216,200,201,33,217,218,152,218,218,199,217,217,218,218,217,33,201,200,218,153,216,217,216,33,218,217,219,217,216,199,216,200,201,200,216,33,216,216,201,217,200,199,199,217,217,217,200,
-216,218,199,217,200,203,216,199,218,200,199,33,201,185,169,218,199,200,199,216,199,216,200,33,217,199,217,218,216,199,201,33,216,220,220,201,201,201,216,218,199,218,217,33,201,217,218,201,218,200,200,169,117,200,200,
-201,218,216,200,203,153,100,200,216,201,199,33,201,201,200,216,200,199,100,201,218,201,217,33,218,218,218,218,218,218,218,33,200,217,169,217,199,199,217,200,216,217,199,33,199,216,216,199,199,200,216,218,216,218,216,
-199,199,217,216,101,218,217,200,217,216,200,33,200,217,201,216,217,218,218,217,199,199,199,33,200,218,218,218,218,218,200,33,217,217,216,199,217,199,216,151,216,216,200,33,201,199,203,117,134,199,218,218,200,216,200,
-201,217,200,218,217,201,218,199,200,218,218,33,216,216,200,217,218,217,218,200,218,200,218,33,200,216,218,218,218,218,218,33,218,201,201,218,217,216,200,200,199,217,200,33,200,200,218,216,217,199,218,200,200,201,216,
-307,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,309
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="55" height="25" locked="1">
-  <data encoding="csv">
-31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-24,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,23
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="55" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,785,786,0,0,0,0,0,0,0,0,0,0,785,786,0,0,0,0,0,0,0,0,0,0,0,0,0,785,786,0,0,0,0,0,0,0,0,0,785,786,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,801,802,0,0,0,0,0,0,0,0,0,0,801,802,0,0,0,0,0,0,0,0,0,0,0,0,0,801,802,0,0,0,0,0,0,0,0,0,801,802,0,0,0,0,0,963,964,0,
-0,0,968,0,0,0,0,0,0,0,0,0,959,960,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1394,0,0,0,0,0,0,0,0,1003,0,0,0,0,0,0,0,0,0,0,979,980,0,
-0,0,0,0,0,0,0,0,0,0,0,0,975,976,0,0,1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1410,0,0,0,0,0,0,0,0,1019,0,0,0,0,0,0,0,0,0,0,995,996,0,
-0,0,0,0,0,0,0,0,0,1006,0,0,991,992,0,1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,1022,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1017,0,0,1343,0,0,0,0,969,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1224,0,0,0,0,0,0,0,0,1224,0,0,0,0,985,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,634,635,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,1017,0,0,0,0,0,0,1005,1006,0,0,0,0,0,0,0,0,0,1328,0,0,0,0,0,0,0,0,1176,1044,650,651,0,0,0,0,0,0,0,1005,1006,0,0,0,0,0,0,0,0,0,1124,0,
-0,0,0,0,0,0,0,0,0,0,0,1021,1022,0,0,0,0,0,0,0,0,0,1344,0,0,0,0,0,0,0,0,1192,1060,666,667,0,0,0,0,0,0,0,1021,1022,0,0,0,0,0,0,0,0,0,1140,0,
-0,0,0,0,0,0,0,0,1033,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,472,473,474,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,488,489,490,0,0,0,0,0,0,0,0,1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,504,505,506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,520,521,522,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,1034,1035,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1343,0,0,0,
-0,0,1050,1051,0,0,0,0,0,0,0,0,0,0,0,1032,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,1013,1014,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,616,617,0,0,0,0,0,1013,1014,0,0,0,0,0,0,0,0,0,0,1154,1155,0,
-0,653,654,0,0,0,0,0,1048,1049,0,0,0,1029,1030,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,632,633,0,0,0,0,0,1029,1030,0,0,0,1048,1049,0,0,0,0,0,0,0,0,
-0,669,670,606,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1010,1011,1012,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,1002,1003,0,0,0,970,0,0,0,0,0,1026,1027,1028,0,0,0,0,0,0,0,0,0,0,0,0,1010,1011,1012,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,853,854,0,0,0,0,0,1018,1019,0,0,0,986,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1026,1027,1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1001,0,
-0,0,869,870,0,0,0,0,0,1224,0,0,0,0,0,0,0,1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1037,976,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1017,0,
-0,1423,1424,1224,0,971,0,0,0,1360,1361,0,0,0,1343,0,0,0,0,1034,1035,0,0,0,0,0,0,0,0,0,0,0,0,0,1053,992,0,995,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,987,0,0,0,1376,1377,0,0,0,0,0,0,0,0,1050,1051,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="55" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,1045,1046,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1045,1046,0,0,0,0,
-0,0,0,0,1042,1043,0,0,0,0,0,0,0,0,1061,1062,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1042,1043,0,0,0,0,0,0,0,0,0,0,1061,1062,0,961,0,0,
-0,1039,1040,1041,1058,1059,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1005,1006,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1058,1059,0,1010,1011,1012,0,0,0,1034,1035,0,1034,1035,0,977,0,0,
-0,1055,1056,1057,0,0,0,0,0,0,0,0,0,0,0,0,1005,1006,0,0,0,1021,1022,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1026,1027,1028,0,0,0,1050,1051,0,1050,1051,0,0,0,0,
-0,0,970,0,0,0,0,0,970,0,0,0,0,0,0,0,1021,1022,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,986,0,0,0,0,0,986,0,0,0,0,0,0,0,0,0,0,1005,1006,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1038,0,0,0,1034,1035,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1021,1022,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1054,0,0,0,1050,1051,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,539,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1295,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,445,446,449,449,449,449,449,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1311,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,449,449,449,449,449,449,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,449,449,449,449,449,449,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1010,1011,1012,0,449,449,449,449,449,449,449,0,0,0,0,0,0,0,0,0,0,0,0,0,853,854,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1026,1001,1028,0,449,449,449,449,449,449,449,0,0,0,0,0,0,0,0,0,0,0,0,0,869,870,0,971,0,0,0,972,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1017,0,0,465,465,465,465,465,465,465,0,0,0,0,960,0,963,0,0,0,1224,0,0,0,0,0,987,0,0,0,988,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1032,0,979,1003,0,0,0,0,0,0,0,0,970,0,0,969,1010,1011,1012,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1001,1010,1011,1012,1019,0,0,0,0,0,0,0,0,986,0,0,985,1026,1027,1028,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1017,1026,1027,1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="55" height="25" visible="0" opacity="0.43">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,1816,1816,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,1816,1816,1816,1816,0,0,1816,1816,0,1816,1816,0,1816,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,1816,1816,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,1816,0,0,0,0,0,0,0,0,1816,0,1816,0,0,0,0,0,0,0,0,1816,0,1816,
-1816,0,1816,0,0,0,0,0,1816,1816,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,0,0,1816,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,1816,0,0,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,1816,1816,0,1816,0,0,0,1816,1816,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,
-1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,0,0,0,0,0,0,0,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,1816,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,0,0,0,0,0,0,0,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,
-1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,1816,1816,0,0,1816,0,0,0,0,0,0,0,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,1816,1816,1816,1816,1816,0,0,0,1816,1816,1816,1816,
-1816,1816,1816,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,1816,0,0,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,1816,0,0,0,0,0,1816,1816,1816,1816,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,1816,0,0,0,1816,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,0,0,0,1816,1816,1816,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,0,0,1816,1816,0,1816,1816,0,0,0,0,1816,0,0,0,1816,0,0,1816,0,1816,0,1816,
-1816,0,0,0,0,1816,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,1816,1816,0,0,1816,0,0,0,0,0,0,0,1816,0,0,1816,1816,0,1816,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,1816,0,1816,
-1816,0,0,0,0,0,0,0,0,1816,1816,1816,0,0,0,0,0,0,0,0,0,0,0,1816,0,0,0,0,0,0,0,1816,0,0,1816,0,0,1816,0,0,0,0,0,1816,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioStart.xml b/src/resources/dungeons/bienio/BienioStart.xml
deleted file mode 100644
index 0505b378aa7bbe64f29016e3f0a5159cfddc54d3..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioStart.xml
+++ /dev/null
@@ -1,103 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="15" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="15" height="15" locked="1">
-  <data encoding="csv">
-291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,
-308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,
-199,218,216,218,199,216,217,216,199,218,199,199,216,216,201,
-201,216,201,200,218,218,218,217,217,201,201,201,218,217,216,
-216,199,200,199,216,218,199,218,217,217,201,218,217,218,200,
-217,216,199,216,201,199,218,200,200,216,218,200,199,216,218,
-217,201,216,217,199,216,216,201,217,217,216,216,218,217,216,
-218,200,201,200,216,199,200,201,217,199,200,216,216,199,200,
-217,201,201,218,216,216,217,216,216,200,201,199,217,199,201,
-216,217,216,199,217,218,199,200,217,199,218,217,201,200,218,
-199,199,216,218,217,200,217,201,201,216,216,200,216,199,201,
-201,201,217,199,216,216,216,201,199,199,218,199,218,200,200,
-217,216,199,218,200,217,218,199,200,218,201,217,200,201,216,
-200,217,201,218,216,217,200,201,201,200,218,200,201,201,199,
-307,308,308,308,308,308,308,308,308,308,308,308,308,308,309
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="15" height="15" locked="1">
-  <data encoding="csv">
-31,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-24,64,64,64,64,64,64,64,64,64,64,64,64,64,23
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="15" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,1044,0,0,0,0,0,0,0,1176,1048,1049,0,
-0,0,0,1060,0,0,0,0,0,0,0,1192,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,581,582,583,0,0,0,0,0,0,
-0,0,0,0,0,0,597,598,599,0,0,0,0,0,0,
-0,0,0,0,0,0,613,614,615,0,0,0,0,0,0,
-0,0,0,0,0,0,629,630,631,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,959,960,0,0,0,0,0,0,0,0,0,0,0,0,
-0,975,976,0,0,0,0,0,0,0,0,0,1109,1110,0,
-0,991,992,0,0,0,0,0,0,0,0,0,1125,1126,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="15" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="15" height="15" opacity="0.46">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,0,0,1816,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,1816,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,1816,0,0,0,0,0,0,0,0,0,1816,1816,1816,
-1816,0,1816,0,0,0,0,0,0,0,0,0,1816,1816,1816,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioTreasureRoom.xml b/src/resources/dungeons/bienio/BienioTreasureRoom.xml
deleted file mode 100644
index e1a1def9ebcac10bf4d74dd7dcb68da62cb5dbc5..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioTreasureRoom.xml
+++ /dev/null
@@ -1,103 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="15" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="15" height="15" locked="1">
-  <data encoding="csv">
-291,291,291,291,291,291,291,291,291,291,291,291,291,291,291,
-308,308,308,308,308,308,308,308,308,308,308,308,308,308,308,
-200,201,201,199,201,200,217,218,199,200,216,216,218,217,216,
-216,216,199,216,216,216,216,200,217,218,200,199,200,200,199,
-217,201,199,216,200,200,199,217,201,216,216,200,199,199,200,
-199,218,200,217,199,218,199,200,200,201,216,201,217,201,201,
-218,199,200,201,218,216,199,201,200,200,200,201,200,218,201,
-199,218,217,199,200,201,216,199,201,199,216,216,216,200,217,
-218,217,217,217,218,216,200,201,200,199,200,201,216,199,201,
-217,201,201,216,201,200,200,216,218,199,218,200,218,200,217,
-199,216,218,199,201,216,217,216,218,216,201,218,217,200,200,
-201,200,199,201,217,199,201,217,199,199,200,199,216,201,199,
-200,218,201,218,218,200,216,217,216,199,218,201,218,199,199,
-201,216,201,216,199,200,216,200,199,218,200,200,218,200,216,
-307,308,308,308,308,308,308,308,308,308,308,308,308,308,309
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="15" height="15" locked="1">
-  <data encoding="csv">
-31,0,0,0,0,0,0,0,0,0,0,0,0,0,29,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-48,0,0,0,0,0,0,0,0,0,0,0,0,0,46,
-24,64,64,64,64,64,64,64,64,64,64,64,64,64,23
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="15" height="15" locked="1">
-  <data encoding="csv">
-0,1512,0,0,0,0,0,0,0,0,0,0,0,1513,0,
-0,1528,1176,0,0,0,0,0,0,0,0,0,0,1529,0,
-0,0,1192,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,959,960,661,662,663,0,0,0,0,0,0,
-0,0,0,0,975,976,677,678,679,0,0,0,0,0,0,
-0,0,0,0,991,992,693,694,695,0,0,0,0,0,0,
-0,0,0,0,0,0,709,710,711,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,1224,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="15" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="Collision" width="15" height="15" opacity="0.57">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,1816,1816,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,1816,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,0,0,0,0,0,0,0,0,0,0,0,0,0,1816,
-1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioVerticalCorridorDownEntrance.xml b/src/resources/dungeons/bienio/BienioVerticalCorridorDownEntrance.xml
deleted file mode 100644
index 31667b200fad5b265f3eef2cad3fa44b7be963c6..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioVerticalCorridorDownEntrance.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="7" height="3" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="7" height="3">
-  <data encoding="csv">
-201,217,201,199,218,200,217,
-199,216,200,199,217,217,218,
-218,218,201,201,201,200,218
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="7" height="3">
-  <data encoding="csv">
-31,0,0,0,0,0,29,
-48,0,0,0,0,0,46,
-48,0,0,0,0,0,46
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="Collision" width="7" height="3" locked="1" opacity="0.35">
-  <data encoding="csv">
-1816,0,0,0,0,0,1816,
-1816,0,0,0,0,0,1816,
-1816,0,0,0,0,0,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/BienioVerticalCorridorUpEntrance.xml b/src/resources/dungeons/bienio/BienioVerticalCorridorUpEntrance.xml
deleted file mode 100644
index 83a4115aa0ad9b62b09257992df3b5cb0d24dfde..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/BienioVerticalCorridorUpEntrance.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="7" height="3" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/bienio/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/bienio/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="7" height="3" locked="1">
-  <data encoding="csv">
-216,217,216,200,216,217,201,
-216,218,200,199,218,218,216,
-217,199,200,199,217,218,218
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-48,0,0,0,0,0,46,
-31,0,0,0,0,0,29,
-7,0,0,0,0,0,6
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="Collision" width="7" height="3" locked="1" opacity="0.35">
-  <data encoding="csv">
-1816,0,0,0,0,0,1816,
-1816,0,0,0,0,0,1816,
-1816,0,0,0,0,0,1816
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/bienio/Interiors_free_16x16.xml b/src/resources/dungeons/bienio/Interiors_free_16x16.xml
deleted file mode 100644
index 321fb81c02f63cdf7be6f417c4474cdc73114e7b..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/Interiors_free_16x16.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tileset version="1.10" tiledversion="1.10.1" name="Interiors_free_16x16" tilewidth="16" tileheight="16" tilecount="1424" columns="16">
-    <image source="resources/Tiles/Interiors_free_16x16.png" width="256" height="1424"/>
-</tileset>
diff --git a/src/resources/dungeons/bienio/Room_Builder_free_16x16.xml b/src/resources/dungeons/bienio/Room_Builder_free_16x16.xml
deleted file mode 100644
index 374de6b18935ee6479fccd09dc75668c297a4c03..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/Room_Builder_free_16x16.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tileset version="1.10" tiledversion="1.10.1" name="Room_Builder_free_16x16" tilewidth="16" tileheight="16" tilecount="391" columns="17">
-    <image source="resources/Tiles/Room_Builder_free_16x16.png" width="272" height="368"/>
-</tileset>
diff --git a/src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml b/src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml
deleted file mode 100644
index 2df37664054b925cc80515f275faf0875ae94a17..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/Room_Builder_free_16x16_2.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tileset version="1.10" tiledversion="1.10.1" name="Room_Builder_free_16x16_2" tilewidth="16" tileheight="16" tilecount="391" columns="17">
-    <image source="resources/Tiles/Room_Builder_free_16x16_2.png" width="272" height="368"/>
-</tileset>
diff --git a/src/resources/dungeons/bienio/collision.xml b/src/resources/dungeons/bienio/collision.xml
deleted file mode 100644
index e39b7be571ea34d0b4b1278e371ffaa2f1b6eca2..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/bienio/collision.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tileset version="1.10" tiledversion="1.10.1" name="tilemap_packed" tilewidth="16" tileheight="16" tilecount="1" columns="1">
-    <image source="resources/Tiles/collision.png" width="16" height="16"/>
-</tileset>
diff --git a/src/resources/dungeons/eletrica/EletricaHorizontalCorridor.xml b/src/resources/dungeons/eletrica/EletricaHorizontalCorridor.xml
deleted file mode 100644
index 8b688f969a60a59db998b91f768453b4afda747f..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaHorizontalCorridor.xml
+++ /dev/null
@@ -1,87 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="15" height="7" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="15" height="7">
-  <data encoding="csv">
-91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,
-104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,
-204,219,220,204,221,220,220,202,221,202,202,220,204,202,202,
-219,202,220,204,221,202,220,221,220,202,202,220,221,219,204,
-202,202,219,221,204,219,219,220,219,202,204,204,219,221,219,
-204,202,220,220,221,221,204,203,204,220,219,221,202,203,202,
-104,104,104,104,104,104,104,104,104,104,104,104,104,104,104
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="15" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="15" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="15" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="atlas_16x" width="15" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x_2" width="15" height="7" locked="1">
-  <data encoding="csv">
-2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-2346,2346,2346,2346,2346,2346,2346,2346,2346,2346,2346,2346,2346,2346,2346,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="7" name="Collision" width="15" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/EletricaHorizontalCorridorLeftEntrance.xml b/src/resources/dungeons/eletrica/EletricaHorizontalCorridorLeftEntrance.xml
deleted file mode 100644
index 3aaa6fc46cd7cfa581a9e8cc924be1cd714eb946..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaHorizontalCorridorLeftEntrance.xml
+++ /dev/null
@@ -1,87 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="3" height="7" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="2" name="Room_Builder_free_16x16_2" width="3" height="7">
-  <data encoding="csv">
-91,92,203,
-104,105,203,
-219,203,219,
-219,219,204,
-221,204,221,
-203,203,220,
-104,105,204
-</data>
- </layer>
- <layer id="1" name="Room_Builder_free_16x16" width="3" height="7">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="5" name="atlas_16x" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x_2" width="3" height="7">
-  <data encoding="csv">
-2538,2538,2492,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-2346,2346,2396,
-0,0,2444
-</data>
- </layer>
- <layer id="7" name="Collision" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/EletricaHorizontalCorridorRightEntrance.xml b/src/resources/dungeons/eletrica/EletricaHorizontalCorridorRightEntrance.xml
deleted file mode 100644
index 083eb212a169d67d9fde6ec31276027ee722a04f..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaHorizontalCorridorRightEntrance.xml
+++ /dev/null
@@ -1,87 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="3" height="7" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="2" name="Room_Builder_free_16x16_2" width="3" height="7">
-  <data encoding="csv">
-203,90,91,
-203,103,104,
-220,203,202,
-219,219,220,
-220,204,221,
-202,203,221,
-219,103,104
-</data>
- </layer>
- <layer id="1" name="Room_Builder_free_16x16" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="5" name="atlas_16x" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x_2" width="3" height="7">
-  <data encoding="csv">
-2488,2538,2538,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-2345,2346,2346,
-2440,0,0
-</data>
- </layer>
- <layer id="7" name="Collision" width="3" height="7" locked="1">
-  <data encoding="csv">
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0,
-0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/EletricaRoom_1.xml b/src/resources/dungeons/eletrica/EletricaRoom_1.xml
deleted file mode 100644
index 2cc6ef6326499577f24903401781b604e218ef75..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaRoom_1.xml
+++ /dev/null
@@ -1,213 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="25" height="25" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,91,91,91,91,91,91,91,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,104,104,104,104,104,104,104,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,202,221,219,220,221,219,219,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,202,202,204,221,202,202,203,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,204,204,220,220,202,204,202,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,221,203,203,221,219,219,220,0,0,0,0,0,0,0,0,0,
-91,91,91,91,91,91,91,91,92,203,219,204,203,204,202,203,90,91,91,91,91,91,91,91,91,
-104,104,104,104,104,104,104,104,105,220,204,202,202,220,202,203,103,104,104,104,104,104,104,104,104,
-202,203,204,202,203,204,202,203,204,202,203,203,221,220,202,202,203,204,202,203,204,202,203,204,202,
-219,220,221,219,220,221,219,220,221,220,221,220,221,202,204,220,220,221,219,220,221,219,220,221,219,
-202,203,204,202,203,204,202,203,204,220,204,219,202,204,203,203,203,204,202,203,204,202,203,204,202,
-219,219,204,221,220,220,203,219,202,202,220,220,204,220,203,221,202,219,220,221,203,219,220,221,204,
-202,220,203,220,203,221,203,203,204,221,202,220,204,220,219,203,203,219,202,204,221,221,203,220,203,
-203,220,203,203,219,202,202,202,221,220,221,219,204,202,204,204,221,219,202,203,220,204,202,219,204,
-220,221,219,220,220,221,202,203,202,204,221,203,203,220,202,220,220,221,219,204,204,204,220,204,203,
-220,221,220,219,204,219,202,219,203,220,203,219,221,221,221,202,202,220,203,219,221,219,204,204,203,
-202,203,204,202,203,204,202,202,221,221,220,204,221,202,221,221,221,204,202,203,204,202,203,204,202,
-103,104,104,104,104,104,104,221,221,221,203,219,220,220,204,203,221,220,104,104,104,104,104,104,105,
-0,0,0,0,0,0,0,202,221,203,220,220,220,204,202,221,219,202,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,202,219,221,204,221,220,203,204,203,219,219,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,221,204,202,202,204,219,220,220,220,219,202,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,202,203,204,203,221,221,204,220,204,203,202,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,204,204,202,204,221,204,219,219,219,202,204,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,103,104,204,202,220,220,221,202,204,104,105,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,103,104,104,104,104,104,105,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="25" height="25">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1048,1049,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,1588,1589,0,0,0,0,0,1224,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,1343,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1005,1006,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1021,1022,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="atlas_16x" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,1980,0,0,0,0,1837,1838,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,1885,1886,0,0,0,0,0,0,0,0,0,
-2304,2305,1830,1831,0,0,0,0,0,0,0,0,0,0,0,0,0,1827,1828,0,2307,0,0,0,0,
-2352,2353,1878,1879,0,0,2167,0,0,0,0,0,0,0,0,0,0,1875,1876,2167,2355,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2265,0,0,0,0,0,0,0,2512,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2313,0,0,0,0,0,0,0,2560,2561,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2362,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2456,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2504,0,0,0,0,0,0,0,0,2360,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2408,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x_2" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,2491,2538,2538,2538,2538,2538,2489,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-2491,2538,2538,2538,2538,2538,2538,2538,2538,2492,0,0,0,0,0,2488,2538,2538,2538,2538,2538,2538,2538,2538,2489,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2395,2346,2346,2346,2346,2346,2346,2347,0,0,0,0,0,0,0,0,0,2345,2346,2346,2346,2346,2346,2346,2393,
-0,0,0,0,0,0,0,2444,0,0,0,0,0,0,0,0,0,2440,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2444,0,0,0,0,0,0,0,0,0,2440,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2444,0,0,0,0,0,0,0,0,0,2440,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2444,0,0,0,0,0,0,0,0,0,2440,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2444,0,0,0,0,0,0,0,0,0,2440,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,2395,2346,2347,0,0,0,0,0,2345,2346,2393,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2538,2538,2538,2538,2538,2538,2538,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="7" name="Collision" width="25" height="25" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/EletricaRoom_2.xml b/src/resources/dungeons/eletrica/EletricaRoom_2.xml
deleted file mode 100644
index 468b70557e9ce7c61ee321b8c8c97b036e27009a..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaRoom_2.xml
+++ /dev/null
@@ -1,353 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="25" height="45" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="25" height="45">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,91,91,91,91,91,91,91,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,104,104,104,104,104,104,104,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,221,221,204,220,221,220,220,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,203,221,220,203,204,203,204,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,203,204,219,204,203,204,204,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,91,91,91,92,202,220,220,203,204,203,203,90,91,91,91,0,0,0,0,0,
-0,0,0,0,0,104,104,104,105,202,219,220,220,219,203,220,103,104,104,104,0,0,0,0,0,
-0,0,0,0,0,220,221,202,219,220,203,219,202,204,221,220,204,203,203,202,0,0,0,0,0,
-0,0,0,0,0,204,204,221,203,219,204,220,219,202,219,202,220,220,219,221,0,0,0,0,0,
-0,0,0,0,0,221,221,220,219,204,220,203,220,221,202,219,203,204,203,202,0,0,0,0,0,
-0,0,0,0,0,202,202,203,219,203,219,219,219,219,219,220,203,204,204,219,0,0,0,0,0,
-0,0,0,0,0,204,204,219,221,202,204,220,202,202,204,203,219,202,220,220,0,0,0,0,0,
-0,0,0,0,0,220,202,204,219,219,221,220,202,203,220,202,202,204,203,220,0,0,0,0,0,
-0,0,0,0,0,219,219,220,204,204,202,219,219,203,203,219,220,219,220,203,0,0,0,0,0,
-0,0,0,0,0,202,219,204,221,202,219,219,204,220,203,202,202,220,203,219,0,0,0,0,0,
-0,0,0,0,0,220,202,220,204,203,204,202,221,219,221,202,202,202,202,203,0,0,0,0,0,
-91,91,91,91,92,203,219,203,204,219,219,203,219,219,202,220,220,202,220,204,90,91,91,91,91,
-104,104,104,104,105,220,203,203,219,220,219,221,221,204,219,220,202,220,203,203,103,104,104,104,104,
-219,203,221,202,204,204,219,203,221,219,219,220,220,202,203,219,202,202,202,204,202,204,220,202,221,
-204,202,204,219,221,219,204,204,221,219,220,203,221,220,221,203,221,219,204,220,203,221,204,221,219,
-220,202,202,202,219,221,220,204,203,220,221,203,221,204,220,204,202,219,202,202,221,203,202,203,203,
-219,220,220,219,219,220,221,204,203,203,203,219,219,219,220,221,220,204,204,204,202,220,203,221,202,
-219,221,219,220,220,204,204,219,203,204,203,204,204,204,219,220,202,202,204,203,202,202,203,221,204,
-202,220,202,221,204,220,220,221,203,221,204,203,204,220,203,203,220,220,219,220,203,220,204,202,219,
-202,219,202,220,204,204,203,220,219,220,220,203,202,202,221,203,203,221,202,204,220,219,221,203,221,
-221,220,204,202,221,204,220,220,202,221,220,219,204,220,221,220,220,204,220,220,203,202,204,219,203,
-220,204,204,221,220,220,204,202,221,204,204,203,202,202,204,221,202,219,203,204,221,204,202,202,221,
-220,219,221,219,204,221,221,219,204,204,202,220,221,219,204,202,221,219,221,220,203,203,221,202,219,
-220,204,221,204,221,221,204,221,204,203,204,220,204,202,219,204,219,202,220,202,204,204,221,203,220,
-220,219,204,220,203,219,203,219,220,219,221,221,202,203,202,202,204,204,202,203,220,202,221,203,203,
-221,221,202,221,202,203,202,203,220,203,220,220,204,219,203,220,203,202,203,220,220,221,220,219,203,
-220,203,202,203,220,220,219,220,221,204,221,221,221,202,202,220,221,221,219,203,202,221,221,202,204,
-219,220,219,204,203,204,219,219,202,202,219,219,202,219,203,204,221,219,204,221,220,220,219,202,204,
-219,219,219,204,221,219,219,202,221,219,221,202,220,203,202,203,202,221,202,220,220,219,202,202,203,
-219,221,204,220,203,204,202,203,204,220,202,220,203,204,204,202,220,220,221,221,221,202,219,204,202,
-220,221,220,204,219,220,202,204,219,221,220,202,219,202,219,203,202,204,203,202,219,203,220,219,203,
-220,204,204,203,202,204,202,202,220,202,204,202,204,202,220,219,204,204,219,203,204,220,203,221,221,
-219,219,204,202,202,221,204,203,220,220,204,220,219,202,219,204,219,219,219,202,220,219,220,202,202,
-91,91,91,91,91,91,91,91,91,221,219,203,204,220,221,220,91,91,91,91,91,91,91,91,91,
-104,104,104,104,104,104,104,104,104,203,203,221,220,221,202,203,104,104,104,104,104,104,104,104,104,
-0,0,0,0,0,0,0,0,0,204,220,220,220,220,203,219,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,220,202,203,221,221,203,220,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,219,204,219,219,221,220,202,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,103,104,104,104,104,104,105,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="25" height="45" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,204,221,219,220,202,220,219,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,220,221,204,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,219,204,221,202,203,202,187,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="25" height="45" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,1001,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,1017,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,1154,1155,0,0,0,0,0,0,0,0,0,1044,0,0,0,0,0,0,0,
-0,0,0,0,0,1176,649,652,0,0,0,0,0,0,0,0,0,1060,0,0,0,0,0,0,0,
-0,0,0,0,0,1192,665,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,970,0,0,0,0,0,0,0,0,0,0,0,0,0,970,0,0,0,0,0,
-0,0,0,0,0,986,0,0,0,0,0,0,0,0,0,0,0,0,0,986,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,970,0,0,0,0,1603,0,0,0,1224,0,0,0,0,970,0,0,0,0,0,
-0,0,0,0,0,986,0,0,0,0,1619,0,0,0,0,0,0,0,0,986,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,634,635,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,634,635,1513,0,
-0,0,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,650,651,1529,0,
-0,0,666,667,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,666,667,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,972,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,971,0,
-0,988,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1603,0,0,0,0,0,987,0,
-0,0,0,0,0,0,853,854,0,0,0,0,0,0,0,0,0,1619,0,0,0,0,0,0,0,
-0,0,0,0,0,0,869,870,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1124,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1140,
-1109,1110,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-1125,1126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,1423,1424,0,0,0,0,0,0,1224,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1295,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1311,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,972,0,
-0,971,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,988,0,
-0,987,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1010,1011,1012,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1026,1027,1028,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="25" height="45" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,971,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,987,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0,0,1001,0,0,0,0,0,
-0,0,0,0,0,1017,0,0,0,0,0,0,0,0,0,0,0,0,0,1017,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1037,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1053,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,1053,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1037,0,0,
-0,1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1053,0,0,
-0,1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,1003,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1001,0,
-0,0,1019,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1017,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="atlas_16x" width="25" height="45" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x_2" width="25" height="45">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,2491,2538,2538,2538,2538,2538,2489,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,2392,2346,2346,2346,2346,2444,0,0,0,0,0,2440,2346,2346,2346,2346,2396,0,0,0,0,
-0,0,0,0,2440,2538,2538,2538,2538,2539,0,0,0,0,0,2488,2538,2538,2538,2538,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-0,0,0,0,2440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2444,0,0,0,0,
-2346,2346,2346,2346,2393,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2395,2346,2346,2346,2346,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2538,2538,2538,2538,2538,2538,2538,2538,2538,2444,0,0,0,0,0,2440,2538,2538,2538,2538,2538,2538,2538,2538,2538,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2444,0,0,0,0,0,2440,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,2538,2538,2538,2538,2538,2538,2538,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="7" name="Collision" width="25" height="45" locked="1" opacity="0.52">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,2584,2584,2584,2584,2584,2584,2584,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,2584,2584,2584,2584,2584,0,0,0,0,0,0,0,2584,2584,2584,2584,2584,0,0,0,0,
-0,0,0,0,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,0,0,0,0,
-0,0,0,0,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,0,0,0,0,
-0,0,0,0,2584,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,0,0,0,0,
-0,0,0,0,2584,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,0,0,0,0,
-0,0,0,0,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,0,0,0,0,
-0,0,0,0,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,0,0,0,0,
-0,0,0,0,2584,2584,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,2584,0,0,0,0,
-0,0,0,0,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,0,0,0,0,
-0,0,0,0,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,0,0,0,0,
-0,0,0,0,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,0,0,0,0,
-2584,2584,2584,2584,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,2584,2584,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,
-2584,2584,2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,0,0,2584,
-2584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2584,2584,2584,0,2584,
-2584,2584,2584,2584,2584,2584,2584,2584,2584,0,0,0,0,0,0,0,2584,2584,2584,2584,2584,2584,2584,2584,2584,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,2584,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,2584,2584,2584,2584,2584,2584,2584,2584,2584,0,0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/EletricaStart.xml b/src/resources/dungeons/eletrica/EletricaStart.xml
deleted file mode 100644
index 305ee19b7180a9338eb9ea128bcac84ce43d73c8..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaStart.xml
+++ /dev/null
@@ -1,143 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="15" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="15" height="15">
-  <data encoding="csv">
-91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,
-104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,
-203,220,203,220,221,204,219,219,219,220,221,203,203,219,219,
-202,203,220,219,203,202,202,221,204,220,221,219,220,220,204,
-220,203,204,204,219,219,220,219,219,203,219,203,202,202,204,
-221,202,219,202,203,220,202,221,220,204,203,221,202,221,220,
-221,219,203,221,221,203,219,220,220,204,221,204,220,203,204,
-204,204,220,202,202,220,203,219,203,203,204,220,204,202,204,
-204,203,221,220,220,220,202,219,221,202,203,220,203,204,202,
-220,204,221,220,203,220,203,204,221,221,203,219,219,219,220,
-220,220,219,204,220,204,220,221,204,203,221,221,220,203,221,
-204,220,221,221,203,202,203,220,203,220,204,220,221,220,204,
-202,203,202,220,219,202,204,221,221,202,219,219,202,202,221,
-0,221,203,203,204,202,220,221,221,204,204,219,204,221,0,
-0,103,104,104,104,104,104,104,104,104,104,104,104,105,0
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="15" height="15">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="15" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,1044,1176,0,0,0,0,0,0,0,1002,1003,0,0,
-0,0,1060,1192,0,0,0,0,0,0,0,1018,1019,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,661,662,663,0,0,0,0,0,0,
-0,0,0,0,0,0,677,678,679,0,0,0,0,0,0,
-0,0,0,0,0,0,693,694,695,0,0,0,0,0,0,
-0,0,0,0,0,0,709,710,711,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,853,854,0,0,
-0,0,1034,1035,0,0,0,0,0,0,0,869,870,0,0,
-0,0,1050,1051,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="15" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,455,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,471,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,563,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,579,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="atlas_16x" width="15" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x_2" width="15" height="15">
-  <data encoding="csv">
-2491,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2489,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2444,0,0,0,0,0,0,0,0,0,0,0,0,0,2440,
-2489,0,0,0,0,0,0,0,0,0,0,0,0,0,2491,
-2537,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2538,2539
-</data>
- </layer>
- <layer id="7" name="Collision" width="15" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/EletricaVerticalCorridor.xml b/src/resources/dungeons/eletrica/EletricaVerticalCorridor.xml
deleted file mode 100644
index f20cdc790a378ab315c9f758140ad8d1b675ef7f..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaVerticalCorridor.xml
+++ /dev/null
@@ -1,143 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="7" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="7" height="15" locked="1">
-  <data encoding="csv">
-202,221,220,219,204,203,221,
-202,202,203,220,203,203,203,
-203,202,203,221,219,220,203,
-220,221,202,202,204,219,203,
-202,219,219,220,221,220,202,
-221,219,202,204,204,221,221,
-204,220,219,204,221,202,204,
-203,220,204,221,204,221,203,
-219,219,220,219,220,202,204,
-203,219,219,203,203,202,221,
-220,220,203,220,219,203,204,
-202,204,221,220,203,221,220,
-219,204,203,202,202,220,221,
-204,219,202,220,202,202,220,
-204,219,203,204,220,204,203
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="7" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="7" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="7" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="5" name="atlas_16x" width="7" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x_2" width="7" height="15">
-  <data encoding="csv">
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440
-</data>
- </layer>
- <layer id="7" name="Collision" width="7" height="15" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/EletricaVerticalCorridorDownEntrance.xml b/src/resources/dungeons/eletrica/EletricaVerticalCorridorDownEntrance.xml
deleted file mode 100644
index be00c335d0d2dabbfa9417350b956bd4f8e89c2c..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaVerticalCorridorDownEntrance.xml
+++ /dev/null
@@ -1,59 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="7" height="3" tilewidth="16" tileheight="16" infinite="0" nextlayerid="9" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="7" height="3" locked="1">
-  <data encoding="csv">
-220,204,219,202,221,203,221,
-221,219,219,204,220,204,220,
-219,219,203,220,221,203,219
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x" width="7" height="3">
-  <data encoding="csv">
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440
-</data>
- </layer>
- <layer id="7" name="atlas_16x_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="8" name="Collision" width="7" height="3">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/EletricaVerticalCorridorUpEntrance.xml b/src/resources/dungeons/eletrica/EletricaVerticalCorridorUpEntrance.xml
deleted file mode 100644
index be00c335d0d2dabbfa9417350b956bd4f8e89c2c..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/EletricaVerticalCorridorUpEntrance.xml
+++ /dev/null
@@ -1,59 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="7" height="3" tilewidth="16" tileheight="16" infinite="0" nextlayerid="9" nextobjectid="1">
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="1" source="src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="392" source="src/resources/dungeons/eletrica/Interiors_free_16x16.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="1816" source="src/resources/dungeons/eletrica/atlas_16x.xml"/>
- <tileset firstgid="2584" source="src/resources/dungeons/eletrica/collision.xml"/>
- <layer id="1" name="Room_Builder_free_16x16" width="7" height="3" locked="1">
-  <data encoding="csv">
-220,204,219,202,221,203,221,
-221,219,219,204,220,204,220,
-219,219,203,220,221,203,219
-</data>
- </layer>
- <layer id="2" name="Room_Builder_free_16x16_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="3" name="Interiors_free_16x16" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="4" name="Interiors_free_16x16_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="6" name="atlas_16x" width="7" height="3">
-  <data encoding="csv">
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440,
-2444,0,0,0,0,0,2440
-</data>
- </layer>
- <layer id="7" name="atlas_16x_2" width="7" height="3" locked="1">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
- <layer id="8" name="Collision" width="7" height="3">
-  <data encoding="csv">
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0,
-0,0,0,0,0,0,0
-</data>
- </layer>
-</map>
diff --git a/src/resources/dungeons/eletrica/Interiors_free_16x16.xml b/src/resources/dungeons/eletrica/Interiors_free_16x16.xml
deleted file mode 100644
index 321fb81c02f63cdf7be6f417c4474cdc73114e7b..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/Interiors_free_16x16.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tileset version="1.10" tiledversion="1.10.1" name="Interiors_free_16x16" tilewidth="16" tileheight="16" tilecount="1424" columns="16">
-    <image source="resources/Tiles/Interiors_free_16x16.png" width="256" height="1424"/>
-</tileset>
diff --git a/src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml b/src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml
deleted file mode 100644
index 2df37664054b925cc80515f275faf0875ae94a17..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/Room_Builder_free_16x16_2.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tileset version="1.10" tiledversion="1.10.1" name="Room_Builder_free_16x16_2" tilewidth="16" tileheight="16" tilecount="391" columns="17">
-    <image source="resources/Tiles/Room_Builder_free_16x16_2.png" width="272" height="368"/>
-</tileset>
diff --git a/src/resources/dungeons/eletrica/atlas_16x.xml b/src/resources/dungeons/eletrica/atlas_16x.xml
deleted file mode 100644
index 0588c28bb690a8882bc7bbb358124eae57d613ae..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/atlas_16x.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tileset version="1.10" tiledversion="1.10.1" name="atlas_16x" tilewidth="16" tileheight="16" tilecount="768" columns="48">
-    <image source="resources/Tiles/atlas_16x.png" width="768" height="256"/>
-</tileset>
diff --git a/src/resources/dungeons/eletrica/collision.xml b/src/resources/dungeons/eletrica/collision.xml
deleted file mode 100644
index e39b7be571ea34d0b4b1278e371ffaa2f1b6eca2..0000000000000000000000000000000000000000
--- a/src/resources/dungeons/eletrica/collision.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<tileset version="1.10" tiledversion="1.10.1" name="tilemap_packed" tilewidth="16" tileheight="16" tilecount="1" columns="1">
-    <image source="resources/Tiles/collision.png" width="16" height="16"/>
-</tileset>
diff --git a/src/resources/npcs/oldMan/oldMan_Down.png b/src/resources/npcs/oldMan/oldMan_Down.png
deleted file mode 100644
index 60f6ceb56e64b791206f69cb604f064be24d0a61..0000000000000000000000000000000000000000
Binary files a/src/resources/npcs/oldMan/oldMan_Down.png and /dev/null differ
diff --git a/src/resources/npcs/oldMan/oldMan_Left.png b/src/resources/npcs/oldMan/oldMan_Left.png
deleted file mode 100644
index 018ade56de5180211dd2347f1325afd3c02494b2..0000000000000000000000000000000000000000
Binary files a/src/resources/npcs/oldMan/oldMan_Left.png and /dev/null differ
diff --git a/src/resources/npcs/oldMan/oldMan_Right.png b/src/resources/npcs/oldMan/oldMan_Right.png
deleted file mode 100644
index 83f253e12e838d99fdfdc9217859bcf8060fdf29..0000000000000000000000000000000000000000
Binary files a/src/resources/npcs/oldMan/oldMan_Right.png and /dev/null differ
diff --git a/src/resources/npcs/oldMan/oldMan_Up.png b/src/resources/npcs/oldMan/oldMan_Up.png
deleted file mode 100644
index 63517f5ecb5c538c3826008b8c99d66beb15f175..0000000000000000000000000000000000000000
Binary files a/src/resources/npcs/oldMan/oldMan_Up.png and /dev/null differ
diff --git a/src/resources/player/player2.png b/src/resources/player/player2.png
deleted file mode 100644
index 8daee923d5960cd7c83b5b68d38a907e02613d77..0000000000000000000000000000000000000000
Binary files a/src/resources/player/player2.png and /dev/null differ
diff --git a/src/tile/BienioSupStrategy.java b/src/tile/BienioSupStrategy.java
index 7d956b9f57d3e8557bf83b2e6e65c0999492517e..188ea904bb7916abde62cc70640a66e272ba39fd 100644
--- a/src/tile/BienioSupStrategy.java
+++ b/src/tile/BienioSupStrategy.java
@@ -14,7 +14,7 @@ public class BienioSupStrategy extends ChangeTileStrategy{
     public BienioSupStrategy () {
         regions = new ArrayList<>();
         regions.add(new int[]{Constants.TILE_SIZE * 33, Constants.TILE_SIZE * 42 , Constants.TILE_SIZE , Constants.TILE_SIZE * 2});
-        regions.add(new int[]{Constants.TILE_SIZE * 12, Constants.TILE_SIZE * 19 , Constants.TILE_SIZE * 48, Constants.TILE_SIZE * 50});
+
     }
 
     /**
@@ -25,14 +25,9 @@ public class BienioSupStrategy extends ChangeTileStrategy{
      */
     public int changeMap (GameEntity player, int mapNum) {
         int index = changePosition(player.getPosition());
-        switch (index) {
-            case 0 -> {
-                player.setPosition(new Vector(Constants.TILE_SIZE * 13, Constants.TILE_SIZE * 47));
-                return 0;
-            }
-            case 1 -> {
-                return -1;
-            }
+        if (index != -1) {
+            player.setPosition(new Vector(6 * Constants.TILE_SIZE, 47 * Constants.TILE_SIZE));
+            return 0;
         }
         return mapNum;
     }
diff --git a/src/tile/EstacionamentoStrategy.java b/src/tile/EstacionamentoStrategy.java
index f24c30af613de33510feb95481a0d81506411794..dd0a466e895003b27c355d442a6cac8a5e21b412 100644
--- a/src/tile/EstacionamentoStrategy.java
+++ b/src/tile/EstacionamentoStrategy.java
@@ -13,8 +13,9 @@ public class EstacionamentoStrategy extends ChangeTileStrategy {
      */
     public EstacionamentoStrategy () {
         regions = new ArrayList<>();
-        regions.add(new int[]{Constants.TILE_SIZE * 4, Constants.TILE_SIZE * 8, Constants.TILE_SIZE * 48, Constants.TILE_SIZE * 49});
-        regions.add(new int[]{Constants.TILE_SIZE * 48, Constants.TILE_SIZE * 49, Constants.TILE_SIZE * 21, Constants.TILE_SIZE * 24});
+        regions.add(new int[]{Constants.TILE_SIZE * 39, Constants.TILE_SIZE * 46, Constants.TILE_SIZE, Constants.TILE_SIZE * 2});
+        regions.add(new int[]{Constants.TILE_SIZE * 3, Constants.TILE_SIZE * 8, Constants.TILE_SIZE * 48, Constants.TILE_SIZE * 49});
+
     }
 
     /**
@@ -25,15 +26,14 @@ public class EstacionamentoStrategy extends ChangeTileStrategy {
      */
     public int changeMap (GameEntity player, int mapNum) {
         int index = changePosition(player.getPosition());
-        switch (index) {
-            case 0 -> {
-                player.setPosition(new Vector(Constants.TILE_SIZE * 39, Constants.TILE_SIZE * 3));
-                return 1;
-            }
-            case 1 -> {
-                player.setPosition(new Vector(Constants.TILE_SIZE * 39, Constants.TILE_SIZE * 3));
-                return -3;
-            }
+            switch (index) {
+                case 0 -> {
+                    return -1;
+                }
+                case 1 -> {
+                    player.setPosition(new Vector(Constants.TILE_SIZE * 39, Constants.TILE_SIZE * 3));
+                    return 1;
+                }
         }
         return mapNum;
     }
diff --git a/src/tile/Layer.java b/src/tile/Layer.java
index 4925ed620cc19f50b628835a6b82ab66a0dae9d7..c5cb2e959e7b2a01ae767aa8d9e1c32f82395b72 100644
--- a/src/tile/Layer.java
+++ b/src/tile/Layer.java
@@ -20,9 +20,6 @@ public class Layer {
     public Layer(String[] data, int width, int height, int fistGrid, Sprite sprite) {
         this.tileMap = loadLayer(data, width, height, fistGrid, sprite);
     }
-    public Layer(int[][] data, int width, int height, int fistGid, Sprite sprite) {
-        this.tileMap = loadLayer(data, width, height, fistGid, sprite);
-    }
 
     /**
      * Método responsável por carregar a matriz de imagens
@@ -39,19 +36,7 @@ public class Layer {
         for (int i = 0; i < height; i++) {
             for (int j = 0; j < width; j++) {
                 if (Integer.parseInt(data[i * width + j]) != 0)
-                    layer[i][j] = tiles[Integer.parseInt(data[i * width + j]) - fistGrid];
-            }
-        }
-        return layer;
-    }
-
-    private BufferedImage[][] loadLayer (int[][] data, int width, int height, int fistGrid, Sprite sprite) {
-        BufferedImage[][] layer = new BufferedImage[height][width];
-        BufferedImage[] tiles = loadTiles(sprite);
-        for (int i = 0; i < height; i++) {
-            for (int j = 0; j < width; j++) {
-                if (data[i][j] != 0)
-                    layer[i][j] = tiles[data[i][j] - fistGrid];
+                    layer[i][j] = tiles[Integer.parseInt(data[i * width + j]) - fistGrid]; //Tile(tiles[Integer.parseInt(data[i * width + j]) - fistGrid]);
             }
         }
         return layer;
@@ -67,7 +52,6 @@ public class Layer {
         int width = sprite.getSpriteWidth();
 
         BufferedImage[] tiles = new BufferedImage[height * width];
-
         //O tile número "x" estará na posição x do vetor
         for (int i = 0; i < height; i++) {
             for (int j = 0; j < width; j++) {
@@ -100,7 +84,7 @@ public class Layer {
     private void checkCollision (int tileX, int tileY, GameEntity entity) {
         int difX = (int) Math.abs(tileY * Constants.TILE_SIZE + Constants.TILE_SIZE /2.0 - entity.getWorldPosX());
         int difY = (int) Math.abs(tileX * Constants.TILE_SIZE + Constants.TILE_SIZE /2.0 - entity.getWorldPosY());
-        System.out.println("TileX: " + tileX + "TileY: " + tileY);
+
         if (tileMap[tileX][tileY] != null) {
             if (difX <= Constants.TILE_SIZE &&  difY <= Constants.TILE_SIZE) {
                 if (difX < difY) {
diff --git a/src/tile/MapTileManager.java b/src/tile/MapTileManager.java
deleted file mode 100644
index bee8ffaa35faf9c067b48de1523bb0851e507895..0000000000000000000000000000000000000000
--- a/src/tile/MapTileManager.java
+++ /dev/null
@@ -1,139 +0,0 @@
-package tile;
-
-import java.awt.*;
-import game_entity.GameEntity;
-import gameloop.render.Draw;
-import gameloop.render.DrawTileManager;
-import org.w3c.dom.Document;
-import org.w3c.dom.NodeList;
-import org.w3c.dom.Node;
-import org.w3c.dom.Element;
-
-import java.util.ArrayList;
-
-
-/**
- * Classe que decide qual mapa seguir, carrega as imagens dos tiles e os desenha na janela do jogo 
- */
-public class MapTileManager implements TileManager{
-    public ChangeTileStrategy changeStrategy; // Estratégia para mudanças de mapa
-    ArrayList<Layer> layers = new ArrayList<>(); // Conjunto de camadas (layers) que formam o mapa
-    int WorldRolls;// Número de linhas no mundo
-    int WorldColumns; //Número de colunas no mundo
-
-    private ArrayList<int[][]> mapTileNumbers;
-    Draw drawMethod;
-
-    /**
-     * Construtor da classe TileManager
-     * Adiciona um mapa e carrega os tiles
-     * @param path Caminho do arquivo de mapa
-     */
-    public MapTileManager(String path, GameEntity player, ChangeTileStrategy strategy) {
-        addTileMap(path);
-        this.changeStrategy = strategy;
-        drawMethod = new DrawTileManager(layers, WorldRolls, WorldColumns, player);
-    }
-
-    public MapTileManager(String path) {
-        addTileMap(path);
-    }
-
-    /** Este método é responsável por implementar a lógica para a renderização dos tiles
-     * Implementa também a lógica da câmera do jogo (centrada no player)
-     * @param g2d Ferramenta que desenha as imagens na tela
-     */
-    public void draw (Graphics2D g2d) {
-        drawMethod.draw(g2d);
-    }
-
-    /**
-     * Método responsável por ler mapas
-     * @param path Caminho do arquivo de mapa
-     */
-    public void addTileMap (String path) {
-        ArrayList<Sprite> sprites = new ArrayList<>();
-        mapTileNumbers = new ArrayList<>();
-        String name;
-        int height = 0;
-        int width = 0;
-        ArrayList<String[]> data = new ArrayList<>();
-        ArrayList<TilesetDocument> tilesetDocuments = new ArrayList<>();
-        NodeList list;
-        Node node;
-        Element element;
-
-        try {
-            Document map = MapDocument.loadDocument(path);
-            list = MapDocument.getListByTag(map,"tileset");
-            for (int temp = 0; temp < list.getLength(); temp++) {
-                node = list.item(temp);
-                if (node.getNodeType() == Node.ELEMENT_NODE) {
-                    element = (Element) node;
-                    System.out.println("atributos: " + element.getAttribute("firstgid") + ", " + element.getAttribute("source"));
-                    tilesetDocuments.add(new TilesetDocument(
-                            "/" + element.getAttribute("source"),
-                            Integer.parseInt(element.getAttribute("firstgid")))
-                    );
-                    sprites.add(new Sprite(
-                            tilesetDocuments.get(temp).getImagePath(),
-                            tilesetDocuments.get(temp).getTileWidth(),
-                            tilesetDocuments.get(temp).getTileHeight())
-                    );
-                }
-            }
-            list = MapDocument.getListByTag(map,"layer");
-            for (int i = 0; i < list.getLength(); i++) {
-                node = list.item(i);
-                if (node.getNodeType() == Node.ELEMENT_NODE) {
-                    element = (Element) node;
-                    name =  element.getAttribute("name");
-                    if (i == 0) {
-                        width = Integer.parseInt(element.getAttribute("width"));
-                        height = Integer.parseInt(element.getAttribute("height"));
-                    }
-                    data.add(element.getElementsByTagName("data").item(0).getTextContent().replaceAll("\\s+", "").split(","));
-                    layers.add(new Layer(
-                            data.get(i),
-                            width,
-                            height,
-                            tilesetDocuments.get(i).getFirstgid(),
-                            sprites.get(i))
-
-                    );
-                    mapTileNumbers.add(getLayerMatrix(data.get(i), width, height, tilesetDocuments.get(i).getFirstgid()));
-                }
-            }
-            this.WorldColumns = width;
-            this.WorldRolls = height;
-        } catch (Exception e) {
-            e.printStackTrace();
-        }
-    }
-
-    /**
-     * @return Layer que tem tiles sólidos (deve possuir colisão)
-     */
-    public Layer getCollisionLayer () {
-        return this.layers.get(this.layers.size() - 1);
-    }
-
-    private int[][] getLayerMatrix (String[] data, int width, int height, int firstGid) {
-        int[][] matrix = new int[height][width];
-        for (int i = 0; i < height; i++) {
-            for (int j = 0; j < width; j++) {
-                matrix[i][j] = Integer.parseInt(data[i * width + j]);
-            }
-        }
-    return matrix;
-    }
-
-    public ArrayList<int[][]> getMapTileNumbers() {
-        return mapTileNumbers;
-    }
-
-
-    public ChangeTileStrategy getChangeStrategy() {
-        return changeStrategy;
-    }
-}
\ No newline at end of file
diff --git a/src/tile/TileManager.java b/src/tile/TileManager.java
index a1e31216046488299ca5db114a0df52fb1c958c5..73393a90ca5dde708aa2980992b6c1d3da53f88b 100644
--- a/src/tile/TileManager.java
+++ b/src/tile/TileManager.java
@@ -1,10 +1,134 @@
 package tile;
 
 import java.awt.*;
+import game_entity.GameEntity;
+import org.w3c.dom.Document;
+import org.w3c.dom.NodeList;
+import org.w3c.dom.Node;
+import org.w3c.dom.Element;
 
-public interface TileManager {
-    void draw (Graphics2D g2d);
-    Layer getCollisionLayer ();
-    ChangeTileStrategy getChangeStrategy();
+import java.util.ArrayList;
 
-}
+import gameloop.Constants;
+
+
+/**
+ * Classe que decide qual mapa seguir, carrega as imagens dos tiles e os desenha na janela do jogo 
+ */
+public class TileManager {
+    public ChangeTileStrategy changeStrategy; // Estratégia para mudanças de mapa
+    ArrayList<Layer> layers = new ArrayList<>(); // Conjunto de camadas (layers) que formam o mapa
+    int WorldRolls;// Número de linhas no mundo
+    int WorldColumns; //Número de colunas no mundo
+    GameEntity player;
+
+    /**
+     * Construtor da classe TileManager
+     * Adiciona um mapa e carrega os tiles
+     * @param path Caminho do arquivo de mapa
+     */
+    public TileManager (String path, GameEntity player, ChangeTileStrategy strategy) {
+        addTileMap(path);
+        this.player = player;
+        this.changeStrategy = strategy;
+    }
+
+    /** Este método é responsável por implementar a lógica para a renderização dos tiles
+     * Implementa também a lógica da câmera do jogo (centrada no player)
+     * @param g2d Ferramenta que desenha as imagens na tela
+     */
+    public void draw (Graphics2D g2d) {
+        for (int worldRow = 0; worldRow < WorldRolls; worldRow++) {
+            for (int worldColumn = 0; worldColumn < WorldColumns; worldColumn++) {
+                int worldX = worldColumn * Constants.TILE_SIZE;
+                int worldY = worldRow * Constants.TILE_SIZE;
+                int screenX = worldX - (int)this.player.getWorldPosX() + Constants.WIDTH/2;
+                int screenY = worldY - (int)this.player.getWorldPosY() + Constants.HEIGHT/2;
+                
+                //Somente desenha na tela se a posição do tile estiver dentro dos limites da tela (mais uma borda de tamanho TILE_SIZE)
+                if (worldX + Constants.TILE_SIZE > this.player.getWorldPosX() - (float) Constants.WIDTH /2 &&
+                    worldX - Constants.TILE_SIZE < this.player.getWorldPosX() + (float) Constants.WIDTH /2 &&
+                    worldY + Constants.TILE_SIZE > this.player.getWorldPosY() - (float) Constants.HEIGHT /2 &&
+                    worldY - Constants.TILE_SIZE < this.player.getWorldPosY() + (float) Constants.HEIGHT /2) {
+                    for (int i = 0; i < layers.size() - 1; i++) {
+                        if (layers.get(i).getTileMap()[worldRow][worldColumn] != null)
+                            g2d.drawImage(
+                                    layers.get(i).getTileMap()[worldRow][worldColumn],
+                                    screenX, screenY,
+                                    Constants.TILE_SIZE,
+                                    Constants.TILE_SIZE,
+                                    null
+                            );
+                    }
+
+                }
+            }
+        }
+    }
+
+    /**
+     * Método responsável por ler mapas
+     * @param path Caminho do arquivo de mapa
+     */
+    public void addTileMap (String path) {
+        ArrayList<Sprite> sprites = new ArrayList<>();
+        int height = 0;
+        int width = 0;
+        ArrayList<String[]> data = new ArrayList<>();
+        ArrayList<TilesetDocument> tilesetDocuments = new ArrayList<>();
+        NodeList list;
+        Node node;
+        Element element;
+
+        try {
+            Document map = MapDocument.loadDocument(path);
+            list = MapDocument.getListByTag(map,"tileset");
+            for (int temp = 0; temp < list.getLength(); temp++) {
+                node = list.item(temp);
+                if (node.getNodeType() == Node.ELEMENT_NODE) {
+                    element = (Element) node;
+                    System.out.println("atributos: " + element.getAttribute("firstgid") + ", " + element.getAttribute("source"));
+                    tilesetDocuments.add(new TilesetDocument(
+                            "/" + element.getAttribute("source"),
+                            Integer.parseInt(element.getAttribute("firstgid")))
+                    );
+                    sprites.add(new Sprite(
+                            tilesetDocuments.get(temp).getImagePath(),
+                            tilesetDocuments.get(temp).getTileWidth(),
+                            tilesetDocuments.get(temp).getTileHeight())
+                    );
+                }
+            }
+            list = MapDocument.getListByTag(map,"layer");
+            for (int i = 0; i < list.getLength(); i++) {
+                node = list.item(i);
+                if (node.getNodeType() == Node.ELEMENT_NODE) {
+                    element = (Element) node;
+                    if (i == 0) {
+                        width = Integer.parseInt(element.getAttribute("width"));
+                        height = Integer.parseInt(element.getAttribute("height"));
+                    }
+                    data.add(element.getElementsByTagName("data").item(0).getTextContent().replaceAll("\\s+", "").split(","));
+                    layers.add(new Layer(
+                            data.get(i),
+                            width,
+                            height,
+                            tilesetDocuments.get(i).getFirstgid(),
+                            sprites.get(i))
+                    );
+                }
+            }
+            this.WorldColumns = width;
+            this.WorldRolls = height;
+        } catch (Exception e) {
+            e.printStackTrace();
+        }
+    }
+
+    /**
+     * @return Layer que tem tiles sólidos (deve possuir colisão)
+     */
+    public Layer getCollisionLayer () {
+        return this.layers.get(this.layers.size() - 1);
+    }
+}
\ No newline at end of file
diff --git a/src/tile/ZonaAbertaStrategy.java b/src/tile/ZonaAbertaStrategy.java
index 50a22eefa7609e20077be26033dcaafe41d31517..b6de20db06606d682781e9d266c459039e5bc150 100644
--- a/src/tile/ZonaAbertaStrategy.java
+++ b/src/tile/ZonaAbertaStrategy.java
@@ -12,7 +12,7 @@ public class ZonaAbertaStrategy extends ChangeTileStrategy{
      */
     public ZonaAbertaStrategy() {
         regions = new ArrayList<>();
-        regions.add(new int[]{Constants.TILE_SIZE * 19, Constants.TILE_SIZE * 28, Constants.TILE_SIZE * 49, Constants.TILE_SIZE * 49});
+        regions.add(new int[]{Constants.TILE_SIZE * 19, Constants.TILE_SIZE * 28, Constants.TILE_SIZE * 48, Constants.TILE_SIZE * 49});
 
     }
 
@@ -24,9 +24,13 @@ public class ZonaAbertaStrategy extends ChangeTileStrategy{
      */
     public int changeMap (GameEntity player, int mapNum) {
         int index = changePosition(player.getPosition());
-        System.out.println(index);
-        if (index == 0) {
-            return -1;
+        switch (index) {
+            case 0 -> {
+                return -1;
+            }
+            case -1 -> {
+                return 0;
+            }
         }
         return mapNum;
     }
diff --git a/src/tile/dungeon/BienioDungeonFactory.java b/src/tile/dungeon/BienioDungeonFactory.java
deleted file mode 100644
index 2cecd4e9cd306850ec04223a5de82829c1fac519..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/BienioDungeonFactory.java
+++ /dev/null
@@ -1,49 +0,0 @@
-package tile.dungeon;
-
-import java.util.ArrayList;
-
-public class BienioDungeonFactory implements DungeonAbstractFactory {
-    @Override
-    public ArrayList<DungeonTile> createRoom() {
-        ArrayList<DungeonTile> rooms = new ArrayList<>();
-        rooms.add(new DungeonTile("/src/resources/dungeons/bienio/BienioRoom_1.xml"));
-        rooms.add(new DungeonTile("/src/resources/dungeons/bienio/BienioRoom_2.xml"));
-        rooms.add(new DungeonTile("/src/resources/dungeons/bienio/BienioRoom_3.xml"));
-        rooms.add(new DungeonTile("/src/resources/dungeons/bienio/BienioBossRoom.xml"));
-        return rooms;
-    }
-
-    @Override
-    public DungeonTile createHorizontalCorridor() {
-        return new DungeonTile("/src/resources/dungeons/bienio/BienioCorredorHorizontal_1.xml");
-    }
-
-    @Override
-    public DungeonTile createVerticalCorridor() {
-        return new DungeonTile("/src/resources/dungeons/bienio/BienioCorredorVertical_2.xml");
-    }
-
-    @Override
-    public DungeonTile createVerticalUpEntrance() {
-        return new DungeonTile("/src/resources/dungeons/bienio/BienioVerticalCorridorUpEntrance.xml");
-    }
-    @Override
-    public DungeonTile createHorizontalRightEntrance() {
-        return new DungeonTile("/src/resources/dungeons/bienio/BienioHorizontalCorridorRightEntrance.xml");
-    }
-
-    @Override
-    public DungeonTile createHorizontalLeftEntrance() {
-        return new DungeonTile("/src/resources/dungeons/bienio/BienioHorizontalCorridorLeftEntrance.xml");
-    }
-
-    @Override
-    public DungeonTile createVerticalDownEntrance() {
-        return new DungeonTile("/src/resources/dungeons/bienio/BienioVerticalCorridorDownEntrance.xml");
-    }
-
-    @Override
-    public int maxLayers() {
-        return 7;
-    }
-}
diff --git a/src/tile/dungeon/BienioLayers.java b/src/tile/dungeon/BienioLayers.java
deleted file mode 100644
index 6f46974c2d0e46eb1c1045b7538e2be110f43499..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/BienioLayers.java
+++ /dev/null
@@ -1,16 +0,0 @@
-package tile.dungeon;
-
-public final class BienioLayers extends LayerInfo {
-    public BienioLayers () {
-        fistGid = new int[]{1, 1, 392, 392, 1816};
-        imagePath = new String[]{
-                "/resources/Tiles/Room_Builder_free_16x16_2.png",
-                "/resources/Tiles/Room_Builder_free_16x16_2.png",
-                "/resources/Tiles/Interiors_free_16x16.png",
-                "/resources/Tiles/Interiors_free_16x16.png",
-                "/resources/Tiles/collision.png"
-        };
-        TileWidth = 16;
-        TileHeight = 16;
-    }
-}
diff --git a/src/tile/dungeon/DungeonAbstractFactory.java b/src/tile/dungeon/DungeonAbstractFactory.java
deleted file mode 100644
index f48a83ae64422cd9ba4cc35e67a026e017bef909..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/DungeonAbstractFactory.java
+++ /dev/null
@@ -1,14 +0,0 @@
-package tile.dungeon;
-
-import java.util.ArrayList;
-
-public interface DungeonAbstractFactory{
-    ArrayList<DungeonTile> createRoom();
-    DungeonTile createHorizontalCorridor();
-    DungeonTile createVerticalCorridor();
-    DungeonTile createVerticalUpEntrance();
-    DungeonTile createHorizontalRightEntrance();
-    DungeonTile createHorizontalLeftEntrance();
-    DungeonTile createVerticalDownEntrance();
-    int maxLayers();
-}
diff --git a/src/tile/dungeon/DungeonFactoryProvider.java b/src/tile/dungeon/DungeonFactoryProvider.java
deleted file mode 100644
index d5934c2b38030e2caaf455a7c57768d1dbc16b75..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/DungeonFactoryProvider.java
+++ /dev/null
@@ -1,11 +0,0 @@
-package tile.dungeon;
-
-import java.util.Objects;
-
-public class DungeonFactoryProvider {
-    public static DungeonAbstractFactory getFactory (String type) {
-        if (Objects.equals(type, "bienio")) return new BienioDungeonFactory();
-        else if (Objects.equals(type, "eletrica")) return new EletricaDungeonFactory();
-        return null;
-    }
-}
diff --git a/src/tile/dungeon/DungeonTile.java b/src/tile/dungeon/DungeonTile.java
deleted file mode 100644
index 22e6ed45832e22edbf2713836e67cd701d968ed8..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/DungeonTile.java
+++ /dev/null
@@ -1,24 +0,0 @@
-package tile.dungeon;
-
-import tile.MapTileManager;
-
-import java.util.ArrayList;
-
-public class DungeonTile {
-    private ArrayList<int[][]> mapTileNumbers;
-
-    public DungeonTile (String path) {
-        getInfo(path);
-    }
-
-    private void getInfo (String path) {
-        MapTileManager tile = new MapTileManager(path);
-        mapTileNumbers = tile.getMapTileNumbers();
-    }
-
-    public ArrayList<int[][]> getMapTileNumbers() {
-        return mapTileNumbers;
-    }
-
-}
-
diff --git a/src/tile/dungeon/EletricaDungeonFactory.java b/src/tile/dungeon/EletricaDungeonFactory.java
deleted file mode 100644
index 0efc16db1018c987aaa83a61db5506383653508c..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/EletricaDungeonFactory.java
+++ /dev/null
@@ -1,48 +0,0 @@
-package tile.dungeon;
-
-import java.util.ArrayList;
-
-public class EletricaDungeonFactory implements DungeonAbstractFactory{
-    @Override
-    public ArrayList<DungeonTile> createRoom() {
-        ArrayList<DungeonTile> rooms = new ArrayList<>();
-        rooms.add(new DungeonTile("/src/resources/dungeons/eletrica/EletricaRoom_1.xml"));
-        rooms.add(new DungeonTile("/src/resources/dungeons/eletrica/EletricaRoom_2.xml"));
-        return rooms;
-    }
-
-    @Override
-    public DungeonTile createHorizontalCorridor() {
-        return new DungeonTile("/src/resources/dungeons/eletrica/EletricaHorizontalCorridor.xml");
-    }
-
-    @Override
-    public DungeonTile createVerticalCorridor() {
-        return new DungeonTile("/src/resources/dungeons/eletrica/EletricaVerticalCorridor.xml");
-    }
-
-    @Override
-    public DungeonTile createVerticalUpEntrance() {
-        return new DungeonTile("/src/resources/dungeons/eletrica/EletricaVerticalCorridorUpEntrance.xml");
-    }
-
-    @Override
-    public DungeonTile createHorizontalRightEntrance() {
-        return new DungeonTile("/src/resources/dungeons/eletrica/EletricaHorizontalCorridorRightEntrance.xml");
-    }
-
-    @Override
-    public DungeonTile createHorizontalLeftEntrance() {
-        return new DungeonTile("/src/resources/dungeons/eletrica/EletricaHorizontalCorridorLeftEntrance.xml");
-    }
-
-    @Override
-    public DungeonTile createVerticalDownEntrance() {
-        return new DungeonTile("/src/resources/dungeons/eletrica/EletricaVerticalCorridorDownEntrance.xml");
-    }
-
-    @Override
-    public int maxLayers() {
-        return 7;
-    }
-}
diff --git a/src/tile/dungeon/EletricaLayers.java b/src/tile/dungeon/EletricaLayers.java
deleted file mode 100644
index da86f64e9e62c867841033eb4eb639d756718181..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/EletricaLayers.java
+++ /dev/null
@@ -1,18 +0,0 @@
-package tile.dungeon;
-
-public final class EletricaLayers extends LayerInfo{
-    public EletricaLayers () {
-        fistGid = new int[]{1, 1, 392, 392, 1816, 1816, 2584};
-        imagePath = new String[]{
-                "/resources/Tiles/Room_Builder_free_16x16_2.png",
-                "/resources/Tiles/Room_Builder_free_16x16_2.png",
-                "/resources/Tiles/Interiors_free_16x16.png",
-                "/resources/Tiles/Interiors_free_16x16.png",
-                "/resources/Tiles/atlas_16x.png",
-                "/resources/Tiles/atlas_16x.png",
-                "/resources/Tiles/collision.png"
-        };
-        TileWidth = 16;
-        TileHeight = 16;
-    }
-}
diff --git a/src/tile/dungeon/LayerInfo.java b/src/tile/dungeon/LayerInfo.java
deleted file mode 100644
index d232ca456a74e988e9963ef8ce62da267efdda50..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/LayerInfo.java
+++ /dev/null
@@ -1,8 +0,0 @@
-package tile.dungeon;
-
-public abstract class LayerInfo {
-    public int[] fistGid;
-    public String[] imagePath;
-    public int TileWidth;
-    public int TileHeight;
-}
diff --git a/src/tile/dungeon/LayerInfoProvider.java b/src/tile/dungeon/LayerInfoProvider.java
deleted file mode 100644
index 8d826f3e853ef4650eca181a5d54002b9a7aea3b..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/LayerInfoProvider.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package tile.dungeon;
-
-
-import java.util.Objects;
-
-public class LayerInfoProvider {
-    public static LayerInfo getLayerInfo (String type) {
-        if (Objects.equals(type, "bienio")) return new BienioLayers();
-        else if (Objects.equals(type, "eletrica")) return new EletricaLayers();
-        return null;
-    }
-}
diff --git a/src/tile/dungeon/TileDungeonManager.java b/src/tile/dungeon/TileDungeonManager.java
deleted file mode 100644
index b08e6ca46eed6fa6faefda510a27f746c55cf131..0000000000000000000000000000000000000000
--- a/src/tile/dungeon/TileDungeonManager.java
+++ /dev/null
@@ -1,59 +0,0 @@
-package tile.dungeon;
-
-import game_entity.GameEntity;
-import gameloop.render.Draw;
-import gameloop.render.DrawTileManager;
-import tile.*;
-
-import java.awt.*;
-import java.util.ArrayList;
-
-public class TileDungeonManager implements TileManager {
-    Draw drawMethod;
-    ArrayList<Layer> layers;
-    public ChangeTileStrategy changeStrategy;
-
-    public TileDungeonManager (ArrayList<int[][]> dungeonNumbers, String type, GameEntity player, ChangeTileStrategy changeStrategy) {
-        LayerInfo info = LayerInfoProvider.getLayerInfo(type);
-        assert info != null;
-        int WorldRows = dungeonNumbers.get(0).length;
-        int WorldColumns = dungeonNumbers.get(0)[0].length;
-        layers = loadLayers(dungeonNumbers, info, WorldRows, WorldColumns);
-        drawMethod = new DrawTileManager(layers, WorldRows, WorldColumns, player);
-        this.changeStrategy = changeStrategy;
-    }
-
-    private ArrayList<Layer> loadLayers (ArrayList<int[][]> dungeonNumbers,  LayerInfo info, int rows, int columns) {
-        ArrayList<Sprite> sprites = new ArrayList<>();
-        ArrayList<Layer> layers = new ArrayList<>();
-        for (int i = 0; i < info.imagePath.length; i++) {
-            sprites.add(new Sprite(
-                    info.imagePath[i],
-                    info.TileWidth,
-                    info.TileHeight
-                    )
-            );
-            layers.add(new Layer(
-                    dungeonNumbers.get(i),
-                    rows,
-                    columns,
-                    info.fistGid[i],
-                    sprites.get(i))
-            );
-        }
-        return layers;
-    }
-
-    public void draw (Graphics2D g2d) {
-        drawMethod.draw(g2d);
-    }
-
-    @Override
-    public Layer getCollisionLayer() {
-        return this.layers.get(this.layers.size() - 1);
-    }
-
-    public ChangeTileStrategy getChangeStrategy() {
-        return changeStrategy;
-    }
-}